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Silent Hollow Part 1

Archive: 22 posts


Minor Details: Okay well this is my first level that I've fully created using LBP2. It's a story based level filled with awesome visuals that will enhance the emotional levels of the story.
Just some other things: This is only part 1 of the planned 3. Depending on what the thermometer will let me do will decide wether it will be 3 or more. There is a level link at the end which will take you to a demo of part 2.
If you could give constructive feedback I would much appreciate it. If you just say things like "Cool play my level" I won't give you constructive feedback. I will simply say Cool or Needs work etc.

Update: I have taken a lot of your feedback and have fixed my level to the point where I only have 5% of thermo left. I can only update minor details now so please, keep it small
http://lbp.me/v/w11dbx

PHOTOS:

http://i1118.photobucket.com/albums/k617/Robbie_Macdonald/APhoto_1.jpg

http://i1118.photobucket.com/albums/k617/Robbie_Macdonald/APhoto_4.jpg

http://i1118.photobucket.com/albums/k617/Robbie_Macdonald/APhoto_3.jpg

http://i1118.photobucket.com/albums/k617/Robbie_Macdonald/APhoto_2.jpg

http://i1118.photobucket.com/albums/k617/Robbie_Macdonald/APhoto_6.jpg

http://i1118.photobucket.com/albums/k617/Robbie_Macdonald/APhoto_5.jpg

http://i1118.photobucket.com/albums/k617/Robbie_Macdonald/APhoto_7.jpg
2011-02-19 00:53:00

Author:
Unknown User


I just queued this level. It would be great if you could check out mine as well!

http://lbp.me/v/xqxhrz
2011-02-19 02:01:00

Author:
Scholarship
Posts: 105


Looks awesome, I have it queued and will play it tomorrow!

Here is my F4F (if you choose to do so): https://lbpcentral.lbp-hub.com/index.php?t=49912-Wood-s-Edge-Ruins
2011-02-19 03:25:00

Author:
Jdsfrog
Posts: 97


Looks awesome, I have it queued and will play it tomorrow!

Here is my F4F (if you choose to do so): https://lbpcentral.lbp-hub.com/index.php?t=49912-Wood-s-Edge-Ruins

Great! I will make sure that I play yours today also.
2011-02-19 21:18:00

Author:
Unknown User


Here's your playthrough review!

Initial Thoughts

Black and white! Yay!!

Black and white suits the concept of this level perfectly. What I will say however, is don't dismiss the little details just because they aren't quite as clear as they would be in normal view. The wood can still be stickered, the textures can still be put in. It really doesn't add much to your thermo, but it'll add loads more to the feel of the level!

The scene is easy to manouvre through, and I didn't get stuck. Always a great start!

Regarding the title - Due to the black and white theme, its reable, but could be much more dramatic. Why not have some spotlight reveal it as the player walks past? Or have a tinker with the game sequencer and give it an epic reveal all of its own?

Play Start!

I love the look of your graveyard, all spiky and creepy!

And we move to a dank, creepy cave! The feel of this setting is nice, but the camera could move along a little better (more sensitive player tracking i reckon) to enable the player to see the traps up ahead. A little difficulty is good but I found myself just leaping into that first pit before the camera saw it lol!

the creepy HELP sign - its nice, but I can see the lights! This is incredibly niggly but why not try placing them just behind the stalagmites (tites?) so that the light comes through but it doesn't take away from the level's immersion?

The firefly type section in the cave has a nice feel.

The next section, with the lights guiding your path, is a really nice idea, but it's kind of simplistic for my liking. Some movement is needed - maybe some creepy ghosts (holo material) coming by, or some flames flickering the background (not sure how well you could manage this without revealing the paths though). Also it's not as difficult as it could be. If the lights flickered on and off, or even faded in and out, it would mean I'd have to pause a little to think a bit more about where I may be going. Great idea though, just needs some tweaking!

I also just realised that there is very little sound in the last few sections. I'm not as scared as I could be! If you'd like to figure out how to ramp up the tension, I highly recommend you check out some of Ungreth's levels!

Out of this section and into the next. Are these ghosts? Some more detail and a little movement would be good here. Why not try using the holo material for a really cool see-through, creepy feel?

And so we meet the deathkeeper. And we get to platform! I feel that the level up until this point has been more of a run than a challenge, but some of the platforming ideas you have here are good, and work solidly enough. Why not try incorporating them throughout the level?

I'd like a bit more of a challenge to get the key from him though. For the deathkeeper he sure doens't put up much of a fight!

And at the boss fight. Too many cheap deaths here. It's nice to finally have a bit of a challenge, and I like the look of the area, but things are so cramped that it's hard to get any kind of strategy going. It's more to do with luck. I managed to get all but one of the brains to pop, but the other was underneath his . . . jester hat thing. I couldn't reach it due to there being no gap in the timing. If i drop down I'm killed by electrified balls. If I hang from the sponge I am killed by his shooter, and if I jump on top of him I get killed by the gas. Perhaps a little more space and a bit of tweaking to the timing and this will work better.

Overall

It's an okay level. It's not great, but with a little work it can be. For a horror-theme though, you really need to ramp up the tension. More eerie sound effects, more creepy lighting, and a sense that something bad is always around the corner (minus cheap kills)

F4F

I'd appreciate any comments you have on my movie, The Printz Diaries (Prologue). F4F Thread (https://lbpcentral.lbp-hub.com/index.php?t=49981-The-Printz-Diaries-Prologue-(FILM))
2011-02-19 21:51:00

Author:
rialrees
Posts: 1015


Here's your playthrough review!

Initial Thoughts

Black and white! Yay!!

Black and white suits the concept of this level perfectly. What I will say however, is don't dismiss the little details just because they aren't quite as clear as they would be in normal view. The wood can still be stickered, the textures can still be put in. It really doesn't add much to your thermo, but it'll add loads more to the feel of the level!

The scene is easy to manouvre through, and I didn't get stuck. Always a great start!

Regarding the title - Due to the black and white theme, its reable, but could be much more dramatic. Why not have some spotlight reveal it as the player walks past? Or have a tinker with the game sequencer and give it an epic reveal all of its own?

Play Start!

I love the look of your graveyard, all spiky and creepy!

And we move to a dank, creepy cave! The feel of this setting is nice, but the camera could move along a little better (more sensitive player tracking i reckon) to enable the player to see the traps up ahead. A little difficulty is good but I found myself just leaping into that first pit before the camera saw it lol!

the creepy HELP sign - its nice, but I can see the lights! This is incredibly niggly but why not try placing them just behind the stalagmites (tites?) so that the light comes through but it doesn't take away from the level's immersion?

The firefly type section in the cave has a nice feel.

The next section, with the lights guiding your path, is a really nice idea, but it's kind of simplistic for my liking. Some movement is needed - maybe some creepy ghosts (holo material) coming by, or some flames flickering the background (not sure how well you could manage this without revealing the paths though). Also it's not as difficult as it could be. If the lights flickered on and off, or even faded in and out, it would mean I'd have to pause a little to think a bit more about where I may be going. Great idea though, just needs some tweaking!

I also just realised that there is very little sound in the last few sections. I'm not as scared as I could be! If you'd like to figure out how to ramp up the tension, I highly recommend you check out some of Ungreth's levels!

Out of this section and into the next. Are these ghosts? Some more detail and a little movement would be good here. Why not try using the holo material for a really cool see-through, creepy feel?

And so we meet the deathkeeper. And we get to platform! I feel that the level up until this point has been more of a run than a challenge, but some of the platforming ideas you have here are good, and work solidly enough. Why not try incorporating them throughout the level?

I'd like a bit more of a challenge to get the key from him though. For the deathkeeper he sure doens't put up much of a fight!

And at the boss fight. Too many cheap deaths here. It's nice to finally have a bit of a challenge, and I like the look of the area, but things are so cramped that it's hard to get any kind of strategy going. It's more to do with luck. I managed to get all but one of the brains to pop, but the other was underneath his . . . jester hat thing. I couldn't reach it due to there being no gap in the timing. If i drop down I'm killed by electrified balls. If I hang from the sponge I am killed by his shooter, and if I jump on top of him I get killed by the gas. Perhaps a little more space and a bit of tweaking to the timing and this will work better.

Overall

It's an okay level. It's not great, but with a little work it can be. For a horror-theme though, you really need to ramp up the tension. More eerie sound effects, more creepy lighting, and a sense that something bad is always around the corner (minus cheap kills)

F4F

I'd appreciate any comments you have on my movie, The Printz Diaries (Prologue). F4F Thread (https://lbpcentral.lbp-hub.com/index.php?t=49981-The-Printz-Diaries-Prologue-(FILM))

Thankyou so much for this feedback. I will try to cram most of these ideas into the level. I only have about 10% of the thermometer left so it won't be as epic as you might think but it should give it a bit more feeling. I will check yout your level soon.
2011-02-19 23:47:00

Author:
Unknown User


hey just played your level! here are my pros and cons:

pros:
Liked the creepy eerie feel with the whole darkness aspect, had me a bit tensed up which is always a good thing!
solid detail, I liked how parts of the level looked, fit the whole eerie aspect nicely
any level with at least some form of story always adds more so kudos on that!

cons:
although this might just be because it's your intro to the series you may want it like this, but I thought it was lacking a lot of gameplay, the creepy stuff was neat to look at but i think it would raise the overall fun of the level with a little more gameplay
cameras were a bit off in some area, there was a pit I had no idea about, when the camera shifted I was already dead lol, and then the second time I still almost feel in because the camera shifts too late, maybe a bit of a warning when you drop down and grab onto the ball as well

other than that I thought it was definetly a solid level that could grow into a good series if done correctly , I will play your next level when you release it! could you please now then play my Holan Wars 1: The Beginning, it's in my signature, thanks!
2011-02-20 00:49:00

Author:
jjdragon
Posts: 257


I loved the detail and lighting but it was really hard for me and I couldn't figure out how to beat the boss with the brains on his side cause every tine I trie to swing down there I'd get killed by something. But this is total eye candy and i recommend this level on that merit alone. Ill probably playiy again in the future and the rest of the series. Great platforming work!2011-02-20 02:16:00

Author:
reiko57
Posts: 115


The level was fantastic! My only problem was with the boss at the end. All the 3 times I got game over was from him. I'm done trying for now, but hearted it and plan to come back. I destroyed his brains but nothing happens. The difficulty is great. It's absolutley perfect for me, just how I like it.

Only thing I could suggest, and this is just how I would do it differently, is to fix the camera where u first get to the icy part with the swing n spikes. I see you wanted to lead the player into the pit, but even so the camera transition doesn't look right and feels like a cheap death. Every other obstacle so far, if I died it felt justified. Also the door that blocks you off from the dude and his key doesn't look right to me either. Being that you can swing on top of it and see the piston, idk I would just personally touch all that up to make it look more in tune with that area.

Like I said I do intend to finish and hope you do actually continue with these because i love it. You've got some talent here. I gotta step my game up though as I'm not this good yet. This is my first also and ive had alot of fun with it
https://lbpcentral.lbp-hub.com/index.php?t=50177-Smooth-Getaway
2011-02-20 03:55:00

Author:
Unknown User


Thankyou for all the feedback guys! I do intend to fix some things with it. Since this is the start of the series I took it easy with the platforming. It is mainly to get everyone's attention towards feeling and setting. As the series progesses I am building up the platforming side. You can see an example of this in my part 2 demo (Level linked at the end of part 1).

As for the boss. I do realise how annoying it is when you get killed randomly. I have taken his shooter out and re arranged the brains. He will now have two (close) brains on each side, 2 on his hat, and two underneath him. This allows it to be around the same difficulty while making it easier to reach the brains.

I have taken Rialrees' advice and I am polishing parts of the level. I have added an awesome rain type effect using tiny lights (example is at the alter to the city of the dead) to the "Follow the blue lights" section. I am trying to find a way to make some ghosts move around in this area aswell. As for the ghost citizens I don't want to touch them to much because since I made most of it in LBP1 it is a very delicate piece of logic to make them do what they do. I did change their material to green holo though. I am extending the platforming area when reaching the key so that is has more gameplay in it.

Keep checking back for updates .

Edit: I have just added all of the recent commenter's levels to my queue.
2011-02-20 04:19:00

Author:
Unknown User


This was a pretty sweet level! The visuals were really well-done, and the ambience made the creepiness more foreboding. I would try to add some sort of music, maybe softly playing in the background, to give a more spooky vibe. The section where you need to walk across the lights could be changed up a bit, I don't think you should tell the player to wear a glowing costume. So, perhaps you could have the lights show the player, but flicker on and off with a sequencer? That way you could run while the lights were on, but would be forced to pause while they were off. The boss at the end, I found, was not as well-crafted as most of the level. It was difficult to get through it, and then the boss seems to die cheaply. Perhaps you could make a small cutscene with some holographic special effects to make it seem more of an achievement?

Anyway, great level! (By the way... did you perchance get this concept from... Limbo? I noticed many similarities, such as the black and white visuals, a "land trapped between life and death", the quiet ambience most of the time. It really is a great visual scheme, and you did well with it!)
2011-02-20 05:33:00

Author:
Jdsfrog
Posts: 97


im having trouble in the under ground cave after the falling house. The camera angle wont let me see where to jump i keep falling into the spikes. and when i try to jump sooner something in back ground kills me.

F4F https://lbpcentral.lbp-hub.com/index.php?t=50259-One-salt-shooter-1-to-4-player-top-down&p=781986#post781986
2011-02-20 05:40:00

Author:
TSFRJ
Posts: 249


I agree, I think your level has a lot of potential, especially with the work you've put into it. The black and white intro really works for me, but the boss fight completely malfunctioned (I think?) The key fell where the boss had been, and there was some form of invisible wall preventing me from pulling the key where it needed to go. I tried the reset button as well, to no avail.

I really think the use of deathless teleporters might help your pacing and atmosphere, as well. Except for the blood sacrifice one. If it were me, I'd turn that part into a movie and use a few emitters to actually create a blood storm around sackboy, killing him.

I also agree about giving the player at least a little advanced warning of upcoming traps; the spikes felt like a really cheap death due to camera manipulation.

Great start tho, and I look forward to any feedback you have for my Bambi meets Godzilla movie level.

Thanks and keep creating!
2011-02-20 08:15:00

Author:
balth
Posts: 15


I have played my level numerous times and I don't see how the key could have fallen behind my invisible wall. Nonetheless, I have fixed it so that the key is further down. I'm working on some pretty sweet platforming parts at the moment. I will play all your levels this weekend because I have school which gets in the way.2011-02-21 18:59:00

Author:
Unknown User


- the boat killed me x) don't saw where it was
- scary cool feeling! great!
- some green stars where landing on the ground~ maybe you fix that
- creepy boss at the end x) cool

ok to the feedback: loved the design of the level. first part and second part lookd well together.
but i would say the final boss was a bit easy and just destroying brains is a little bit over done. was not even needed to doge someting.
i think you could add some more danger in the level. so longer only jump passages won't get boring. maybe make some ghosts will get dangerous?

good level keep it up!
~FW

if you do F4F plz go here or ingame:
https://lbpcentral.lbp-hub.com/index.php?t=49851-Little-Big-LUMINES-Puzzle-Fusion&p=778580
thank you!

PS: the level link you did was bit confusing. i don't knew which one was choosen on the menu (maybe you make a dot on front of it to see which color is choosen?

[EDIT: going to continue the review when i played part 2 was not knowing it will continue... ]
{EDIT2: still a little bit short the second part, but ok! i won't change my feedback^^ (on the second level you could skip that film where you say you wonder how deep it is better dont risk to jump down) and waves as enemies? better do somehting else x) but other than that great level! enjoyed to playing it so far!]
2011-02-21 21:26:00

Author:
ForcesWerwolf
Posts: 475


- the boat killed me x) don't saw where it was
- scary cool feeling! great!
- some green stars where landing on the ground~ maybe you fix that
- creepy boss at the end x) cool

ok to the feedback: loved the design of the level. first part and second part lookd well together.
but i would say the final boss was a bit easy and just destroying brains is a little bit over done. was not even needed to doge someting.
i think you could add some more danger in the level. so longer only jump passages won't get boring. maybe make some ghosts will get dangerous?

good level keep it up!
~FW

if you do F4F plz go here or ingame:
https://lbpcentral.lbp-hub.com/index.php?t=49851-Little-Big-LUMINES-Puzzle-Fusion&p=778580
thank you!

PS: the level link you did was bit confusing. i don't knew which one was choosen on the menu (maybe you make a dot on front of it to see which color is choosen?

[EDIT: going to continue the review when i played part 2 was not knowing it will continue... ]
{EDIT2: still a little bit short the second part, but ok! i won't change my feedback^^ (on the second level you could skip that film where you say you wonder how deep it is better dont risk to jump down) and waves as enemies? better do somehting else x) but other than that great level! enjoyed to playing it so far!]

I will add a light for the boat to make it more visable.
Can you specify where these green stars are?
I am editing it at the moment and am adding some more obsticles when you're getting the key. I only have about 10 or 5% left on the thermometer so I can't really add anything else.
As for the boss, I do realise that brains are overused but keep in mind that I only published this level with LBP2 I made the main parts using LBP1. I will keep the brains because the boss is not meant to be that hard. I can add a system to the chains which puts you down after a few seconds so they can only be used for a short time. This will allow people to not just stay on them throughout the fight.

How does that sound?

As for the second part, It is just a demo of what is to come. The wave enemies are acually boats (They suit the theatrical theme of the DeathKeepers lair).
2011-02-22 03:20:00

Author:
Unknown User


Ive got your level queued and will play it tommorow. I just started on this site today, so if this is how it works and u play one of mine back...id like for ya to try my first LBP2 level Candy Land http://lbp.me/v/xw2bt6
looking foward to your level.
2011-02-22 03:54:00

Author:
PurpleIris88
Posts: 108


ah ^^, sure! no problem

the green stars are at the "inbisible ground with lights as hint" part
2011-02-22 06:55:00

Author:
ForcesWerwolf
Posts: 475


ah ^^, sure! no problem

the green stars are at the "inbisible ground with lights as hint" part

Those were intentional.
2011-02-22 08:46:00

Author:
Unknown User


Ok i am going to play and review at the same time so i dont forget anythng. U are my first review on this site so feel special lol >.< Ok first off, love the black and white i rarely see that and it makes this unique and interesting. Loving the sound effects. whatever just flew by on this boat i barely seen the edge of it. if you meant for that, then i get it, if u intended it to be seen a little more perhaps adjusting the camera angle in this area would do. Love the title u put in really neat, and interesting that it wasnt at the beginning of the level. i think u put it in the perfect spot. I think this is the darkest level ive played so far and its pretty cool. Im stuck in the cave though and cant figure out how to get up on that ledge after the swing over the spike pit. Could be bc its bright in my house and the tv has a bad glare lol. srry i couldnt finish ill heart and try again sometime.2011-02-22 13:58:00

Author:
PurpleIris88
Posts: 108


Ok i am going to play and review at the same time so i dont forget anythng. U are my first review on this site so feel special lol >.< Ok first off, love the black and white i rarely see that and it makes this unique and interesting. Loving the sound effects. whatever just flew by on this boat i barely seen the edge of it. if you meant for that, then i get it, if u intended it to be seen a little more perhaps adjusting the camera angle in this area would do. Love the title u put in really neat, and interesting that it wasnt at the beginning of the level. i think u put it in the perfect spot. I think this is the darkest level ive played so far and its pretty cool. Im stuck in the cave though and cant figure out how to get up on that ledge after the swing over the spike pit. Could be bc its bright in my house and the tv has a bad glare lol. srry i couldnt finish ill heart and try again sometime.

Thankyou I do feel special :3 Yeah the glare on your screen is probibly blocking three bouncepads up on the ledge. Use them to get up. Do you have a level that I could review? Afterall, this is F4F.
2011-02-22 18:51:00

Author:
Unknown User


Added Pictures to the thread. I hope people will see these and be intrigued to play the level.2011-02-24 06:20:00

Author:
Unknown User


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