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#1

Race start's

Archive: 4 posts


Dear LBPcentral,

Does anyone know if you can/ how you can start with 4 diffrent players on 4 diffrent race start's?

I've tried a lot, but nothing works for me -_-
2011-02-18 20:56:00

Author:
Unknown User


Does anyone know if you can/ how you can start with 4 diffrent players on 4 diffrent race start's?

I believe if you attach a wire to a start gate, you can trigger it whenever you like.
2011-02-19 16:24:00

Author:
Aya042
Posts: 2870


4 different race starts? By that, do you mean each player at a different location? I'm assuming you're speaking in reference to a top-down racer...?
Either way, the only solid working technique I've found to start a race with 1-4 players is by using a player sensor set to 'require all players'. As far as I know, that option doesn't actually come with any other sensor or logic (I may well be wrong but I haven't seen any others myself) so it's the only standard way of only starting the race when any amount of players is present. For best effect, link the player sensor up to a race gate, as you can do that now. Ending the race is the complicated part though, I've only just worked out a (mostly) solid logic setup to detect when a player has gone *all the way* round a track for 3 laps.
2011-02-19 19:39:00

Author:
Churkirby
Posts: 31


4 different race starts? By that, do you mean each player at a different location? I'm assuming you're speaking in reference to a top-down racer...?
Either way, the only solid working technique I've found to start a race with 1-4 players is by using a player sensor set to 'require all players'. As far as I know, that option doesn't actually come with any other sensor or logic (I may well be wrong but I haven't seen any others myself) so it's the only standard way of only starting the race when any amount of players is present. For best effect, link the player sensor up to a race gate, as you can do that now. Ending the race is the complicated part though, I've only just worked out a (mostly) solid logic setup to detect when a player has gone *all the way* round a track for 3 laps.

Thank's!
this helped a little!

and yes I meant that
2011-02-20 20:10:00

Author:
Unknown User


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