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The wizard of mysterious mountain
Archive: 22 posts
So I wanted to try using sackbots in different ways than most people are using them, and what started as a series of experiments, turned into a level (although I think on the shorter side). The premise is that you have a little clone that you have to keep alive. He is not very smart and you have no direct control over him, but it shouldn't be too difficult. I'm hoping to get some good solid critiques, include the bad stuff, I won't be offended. This is only my second level and I want to do better F4F Info: I'll give you honest feedback on one of your levels, style, playability, and overall feel. A couple of screens 30677 30678 http://lbp.me/v/xy4s74 | 2011-02-18 19:24:00 Author: Unknown User |
If the scenery was as good as the gameplay this would be mm picked! Wow i never thought a sackbot would be used like that! It had fantastic puzzles and gameplay elements that made me disapointed when i reached the end.... It definately needs more gameplay and you need to get the corner editor out! A : )and a heart purely for the fantastic gameplay! | 2011-02-18 19:31:00 Author: trianglepigsquar Posts: 144 |
Added it to my queue, I won't be able to play it until later, but will play it today and leave my feedback. Thanks, --Sbcroix My Levels: http://lbp.me/u/Sbcroix/levels My Website: http://www.lili-chan.com/ | 2011-02-18 19:51:00 Author: Unknown User |
I just played it and I did thoroughly enjoy it although a couple parts seemed a little cluttered. The first area where you have to put the cubes on the buttons to turn of the plasma had me a little frustrated since the blocks wouldn't go over the mini hills for some reason. I'd suggest maybe making the danger built into the ground instead of making it stick out or giving the player Grabinators to easily manuever with them. Great gameplay though, worked like a charm. | 2011-02-18 20:01:00 Author: Sack-Jake Posts: 1153 |
Awesome feedback guys... I'll work on making the blocks in the beginning a bit easier, as for the scenery / overall design, I am just not that good with that, but I'll see what I can do. Maybe I need to team up with a designer to make my levels more visually appealing. MM picked would be nice And Sack-Jake, I have queued your Prius level and will play it and post some feedback today. Thanks again | 2011-02-18 20:09:00 Author: Unknown User |
Hey all, I have another question... On LBP.ME, I just saw this comment. nerthus "It'd be nice if there was a better explaination behind some of the puzzles. Also, if there was ever a good time to use the infinite lives spawn it's this level. Dying twice when your clone dies is a bit harsh." I have never died twice when the clone dies in the millions of times I have play tested it. In fact that was one of the first things I tried to ensure would never happen. If any of you have seen this, please tell me how / where it happened so I can fix it. | 2011-02-18 21:05:00 Author: Unknown User |
That was quite the interesting level, I really enjoyed it! Very clever use of sackbots. Although, as others have mentioned, infinite life checkpoints would really help out. You may want to add slightly more visuals. It was still a lot of fun and challenging, if a bit frustrating. Regardless, great job, it looks like you put a lot of work into it! | 2011-02-19 03:45:00 Author: Jdsfrog Posts: 97 |
I just queued your level. It would be great if you could check out mine! http://lbp.me/v/xqxhrz | 2011-02-19 04:08:00 Author: Scholarship Posts: 105 |
I never died twice: ) | 2011-02-19 08:00:00 Author: trianglepigsquar Posts: 144 |
If the scenery was as good as the gameplay this would be mm picked! Wow i never thought a sackbot would be used like that! It had fantastic puzzles and gameplay elements that made me disapointed when i reached the end.... It definately needs more gameplay and you need to get the corner editor out! A : )and a heart purely for the fantastic gameplay! So I played your level yesterday, I have to say it's really really fun. I wish I could have played with another person but I didn't get the chance. But today I'll play with my daughter. My only suggestion would be to make the ship a wee bit smaller, it seems a bit large to me, and I kept getting cows hiding under it. But perhaps that was what you intended. Overall a fun level though. Thanks for making it. | 2011-02-19 15:50:00 Author: Unknown User |
I just played it and I did thoroughly enjoy it although a couple parts seemed a little cluttered. The first area where you have to put the cubes on the buttons to turn of the plasma had me a little frustrated since the blocks wouldn't go over the mini hills for some reason. I'd suggest maybe making the danger built into the ground instead of making it stick out or giving the player Grabinators to easily manuever with them. Great gameplay though, worked like a charm. Awesome level... in fact the best Prius level I have seen yet, I liked it more than the Official one. Good use of level links and game play elements, in fact you have inspired me to use some of your techniques in the remake of Mysterious mountain I am doing right now. The one thing I wished for was that the giant robot was a bit tougher, but I enjoy a little more difficulty than the standard person. | 2011-02-19 15:56:00 Author: Unknown User |
That was quite the interesting level, I really enjoyed it! Very clever use of sackbots. Although, as others have mentioned, infinite life checkpoints would really help out. You may want to add slightly more visuals. It was still a lot of fun and challenging, if a bit frustrating. Regardless, great job, it looks like you put a lot of work into it! I am working a re-make with better visuals, I have a style in mind and I am trying to pre-make my objects. I think part of my problem is that I like to experiment with what can be done and sort of add the decorations on at the end. In fact I usually build everything in cardboard and then use the material changer at the end. For my remake I am doing a bunch of pre-made objects already textured and ready to go, so hopefully it will be more visually appealing. I'll also try to find ways to offer hints (I already have done a few more in the current version) and still make it challenging. Which level would you like me to look at? I think woods edge looks interesting an I'll do that one unless you would rather me do another (Actually I'll likely do that one regardless) | 2011-02-19 16:03:00 Author: Unknown User |
I just queued your level. It would be great if you could check out mine! http://lbp.me/v/xqxhrz Queued, I'll play in a couple of hours and post my review, thoughts. | 2011-02-19 16:04:00 Author: Unknown User |
I really loved the concept of this but sadly I found this level rather difficult right from the beginning but I did work out some things with the cubes and switches that was quite fun but I did get real stuck a bit further into the level. Keeping my own sack alive is usually hard enough let alone a double of myself though I really like the way you utlised that it was amazing. I think this level deserves more attention from more expert players that are more than capable of keeping two sacks alive at the same time. Great concept but I see this as a very challenging level whether it was meant to be so challenging or not I'm not sure but I sure found it exceedingly challenging and to the point that I did sadly decide to give up but I can see a lot of hard work went into making this and I'm sure there is a way to make it through the whole level. Must have been a nightmare to make | 2011-02-19 19:48:00 Author: Elsa Posts: 164 |
Great concept but I see this as a very challenging level whether it was meant to be so challenging or not I'm not sure but I sure found it exceedingly challenging and to the point that I did sadly decide to give up but I can see a lot of hard work went into making this and I'm sure there is a way to make it through the whole level. Must have been a nightmare to make I actually wanted it to b more fun / interesting than challenging. Thanks for the feedback. I'm working on a remake that will add better visuals and hopefully make the puzzles easier to understand and be a bit easier. Also, I am just finding a few more things that I never intended to happen are happening. You should not be able to leave your clone behind, so I need to have a way to ensure that you can't do that. If there was something in specific that you got stuck on, please share and I'll see what I can do to tweak it. I'm also working on a prequel "Journey to Mysterious Mountain" it will be hopefully give you more story. Plus it is helping me clean up my visuals. | 2011-02-20 20:46:00 Author: Unknown User |
Queued, feedback later | 2011-02-20 22:24:00 Author: MuddledMuppet Posts: 115 |
i had a few bugs making me unable to continue for example on the first fire drops i died there and the sackbot was not able to get in again cause the cover plate blocked his way) just be brave - haha x) you tricked me! nice! i smiled the second bug was on the fire ground with the timers, the bot did not react to run,did nothing needed to try it 5 or 6 times until he finally runned. on my second play it workd fine. actually the bounce pads where a good idea. on this part to collect the poinits. but you need something like a hint that it gets dangours. (thats what i think) as well for beinig able to leave the sackbot behind as allready sad is meh x) but nvm. i also wonder why the bot is acting like that? wont it be easier to let hims just copy your movements? (well some riddles would not work how you did so its fine!) i hope i sound not harsh or something this is a good level! and i like the idea. you should continue work on it and even do a squal. but on a last word. it was a boring end of the level. maybe something related to the beginning? what happened to the story? i think you do good work, just continue ^^ yours FW if you like plz do a short review about my level as well: https://lbpcentral.lbp-hub.com/index.php?t=49851-Little-Big-LUMINES-Puzzle-Fusion&p=778580 lbp.me link is in the badge of course. thank you! | 2011-02-20 22:51:00 Author: ForcesWerwolf Posts: 475 |
Queued it up. Will post review in-game. Check out my level when you get the time https://lbpcentral.lbp-hub.com/index.php?t=49476-Defend-the-Castle!-(Looking-for-Pointers-Suggestions | 2011-02-20 23:03:00 Author: Unknown User |
as has been said, awesome concept, but still needs some work (as you have recognised) I got stuck at some point, may be my own fault as i'm poo at games, there was a bit where the floor was alternating off and on with flames... perhaps a pxiel perfect jump was needed just past it? If so, i'd avoid them, lbp doesnt have the best jump mechanism going, (no MM, it's true. tho i still love you!) Anyhoo all that aside, this has the makings of a great level, and i look forward to phase 2 pssst if you wanna add me as friend and teach me some of that sackbot logic stuff feel free! oh and if you could, review mine here https://lbpcentral.lbp-hub.com/index.php?t=50302-Shakespear!! | 2011-02-21 00:59:00 Author: MuddledMuppet Posts: 115 |
A very well executed puzzle. I like how the beavers add some difficulty. - I got stuck for a while on the part where you bounce up to a grab switch. I couldn't figure out why the double me wasn't crossing the delethalized ground. It wasn't clear that he only follows you when you are on the ground. F4F Blue Unicorn: 2nd Wish (https://lbpcentral.lbp-hub.com/index.php?t=50874-Blue-Unicorn-2nd-Wish) | 2011-02-26 16:31:00 Author: OrangeTroz Posts: 90 |
Excellent level, I quite enjoyed it, a really cute and unique concept, maybe work on the visuals a little =P I had the same problem as Werwolf with the dropping flames part where my clone got squished by the lid/top of his platform and then he couldn't get on afterwards because the top was on. Also a mention like danger on the bounce pads would be great, I kept making the same mistake and just booking it after the alternating flame passage. Either way way, A heart and a yay? sorry, haven't really reviewed stuff since lbp 1. I'd love to see a sequel, good luck with the success of your level | 2011-02-26 17:10:00 Author: ElementalPenguin Posts: 83 |
Well let me say I loved this concept! A bit like that one story level but with so much more interaction with the environment. Very interesting puzzles and obstacles. I ran into quite a few issues, though. I persevered because the concepts were so good, and because I enjoy giving useful feedback. If you tighten up the mechanics, you will really be on to something here. Here we go: -- A bit weird that the scoreboard is visible at the beginning. -- Top of the first enemy seems a bit unforgiving, at least for the zoomed out camera angle. I was dying, but couldn't see the lethal parts that I was hitting. -- I bounced off the first enemy and landed in the middle of the tree and got stuck! Did hold to retry, but was on last life so it was game over, man. -- Difficult to get the 1/2/3 blocks onto the button. Maybe sink the button into the ground a bit. -- Things that don't need to be grabbable shouldn't be. Particularly the floor in areas where you're supposed to grab other things. -- After dying and respawning the camera didn't zoom out and show my sackbot again for awhile. A bit disconcerting - I thought maybe it was going to be stuck and either my sackbot wouldn't come back or he would be down there running into stuff and I wouldn't see. Not sure if you can improve this or not. -- The part with the long jump was a bit wonky. I must have successfully jumped across 4 times at first, and every time my clone just dove into the pit. I started to think it wasn't possible and ran back to the left, then tried it again and finally he stayed on the edge like he was supposed to. Perhaps it's something to do with the curved edge of the floor there? At least you have the infinite checkpoints! -- Maybe change the "you died because your clone died" effect to plasma instead of electricity? You have so many electricity hazards in the level it might not always be clear which killed you. -- Jump was a bit too long. I'd shorten it just a hair. -- Difficult to get clone to change layers to click button after long jump. Maybe just put the button in the middle. I think the point of the puzzle is to lower the bridge for him to get to the button, not to fiddle around with him until he changes to the back layer. -- I did see what someone was talking about for double death. I leaped across, but clone died, so I got electrocuted. As I was respawning I got electrocuted again. I couldn't see below, but I assume somehow clone died a second time really quickly. Not sure how much you can do - I know the sackbots don't exactly follow you 1:1. -- The basket thing looked cool but seemed to break the first time I tried it. The roof on the bottom was on all crooked. After I died, there was no roof (or no bottom basket at all?) and the clone wouldn't get in. I was stuck and had to restart. Second time -- the roof should stay on better. It fell off and impeded my progress for awhile. -- I was able to jump to the top of the little mountain (over where it does the change character "window" thing). Not sure if I was supposed to be able to, or if you should put a prize or score bubbles up there. -- Link the two magic mouths about the idols together so they fire in sequence at one time. -- Might want a hint of some kind telling people to use R1 and tap X to push the idols. I have a pushing puzzle in my level and was surprised how many people didn't realize you could do that to push faster. -- Couple more double deaths on the spikes - sometimes quite delayed here. I'd spawn, start going again, and then clone would die, I think because he was trying get back to me or something. -- Ok, I had much better success with on-demand layer changes in the bouncepad section! Maybe because it's a nice open area with no walls to interfere and stop the clone. -- Visible battery in the section with platforms in the wall - is that supposed to be there? -- Need question mark on "Was it all a dream?" -- I missed what the girl at the bottom of the stairs said because it fired real quick as I came down the stairs and disappeared immediately -- Final nitpick: capitalize the title and fix spelling/punctuation mistakes in the description (missing "?", "sequel"). Maybe tighten up the description (who cares how many pts the bonuses are worth?). Great concept; lots of potential here. Very long post, I know, but I enjoyed giving feedback on this because the concept is great, it's just little things that need improvement. I'd appreciate feedback on my level (below). | 2011-02-27 18:26:00 Author: Roo5676 Posts: 62 |
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