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Something for the weekend: Hansel & Gretelbot out now!

Archive: 205 posts


The Community made Level Pack Hansel and Gretelbot is out now!  For those who didn?t see it last week, Hansel & Gretelbot is a completely community made pack of 7 playable levels, furnished with a full story, cut scenes, voice acting, original score, and lots of prizes to collect too! It's a might achievement, and hopefully one that will inspire others to do the same.

<img src="http://www.mediamolecule.com/images/uploads/hanselblogimage_thumb.jpg">

It's completely free and no need to download, just head over <a href="http://lbp.me/u/Hansel_Gretelbot">to this LBP.me page</a> and queue up the first level!

<a href="http://lbp.me/u/Hansel_Gretelbot">http://lbp.me/u/Hansel_Gretelbot</a>

The H&G team put together <a href="http://www.flickr.com/photos/mediamolecule/sets/72157626073540752/">this set of awesome wallpapers</a> to download for your PS3, plus you can <a href="http://www.littlebigland.com/hansel-and-gretelbot-creator-interview/">read an interview with some of the creators over on LittleBigLand</a>, where you can also download a fourth wallpaper!

On behalf of the guys, we hope you enjoy Hansel and Gretelbot, and please join us in congratulating them on their creation. May there be many more to come!

<img src="http://www.mediamolecule.com/images/uploads/creators.jpg" alt="Oooooh!" width="640" height="508" />
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2011-02-18 17:50:00

Author:
Spaff_Molecule
Posts: 421


They are unlocked 2011-02-18 17:56:00

Author:
GruntosUK
Posts: 1754


Level seems to be up and people haring them without even play them lol
Well i gonna resurrect linux (something messed up in kernel in last install) since windows is slowly dieing from trash that it leaves, today so i will play it later
2011-02-18 17:58:00

Author:
Shadowriver
Posts: 3991


Loading now! XD2011-02-18 17:58:00

Author:
standby250
Posts: 1113


OMG! Yes! Gonna start playing now!

Edit: Just watched the first level, but the level link failed to I have to watch the intro again. Oh well.
2011-02-18 17:59:00

Author:
Doopz
Posts: 5592


Were you in a group, or by yourself?2011-02-18 18:11:00

Author:
comphermc
Posts: 5338


Edit: Just watched the first level, but the level link failed to I have to watch the intro again. Oh well.

Same here.

I'm on level 3 now, level 2 was aweeeesome.
2011-02-18 18:11:00

Author:
Alec
Posts: 3871


Wow congrats to everyone who made this possible. I can't wait to dive in .. unfortunately it'll have to wait until tomorrow!2011-02-18 18:19:00

Author:
Powershifter
Posts: 668


Were you in a group, or by yourself?

By myself, I think it's because the levels were imported from the beta. Beta levels often get failed to load messages.
2011-02-18 18:19:00

Author:
Doopz
Posts: 5592


I just got to (and completed) level 4, but level 5 is still locked

EDIT: NVM, must of been bugged, nothing locked anymore.
2011-02-18 18:28:00

Author:
ryryryan
Posts: 3767


Did it try to link to a level and it was locked? That might be the second half of Level 4. Looking into it now.

Edit: never mind as well.
2011-02-18 18:31:00

Author:
comphermc
Posts: 5338


OMG! Yes! Gonna start playing now!

Edit: Just watched the first level, but the level link failed to I have to watch the intro again. Oh well.
The same happened to me only I re-entered the level, paused, and pressed the skip option cause I already seen the whole intro. Just a little tidbit for any others.
2011-02-18 18:52:00

Author:
siberian_ninja15
Posts: 444


Edit: Just watched the first level, but the level link failed to I have to watch the intro again. Oh well.

Same here. playing solo)
I replayed then skipped, which led to the kids in their beds. Nothing inbetween that right?

Oh god the prizes are not named..
2011-02-18 18:54:00

Author:
midnight_heist
Posts: 2513


Some of the prizes are named. Depends on which creator made them... 2011-02-18 18:58:00

Author:
comphermc
Posts: 5338


I forgot to name some..... *throws self on mercy of the community*2011-02-18 19:02:00

Author:
Morgana25
Posts: 5983


The sound went in Level 6.

Dunno whether to restart now or continue without sound. So far through Level 6 I'll probably just have to continue without sound. Hope I don't miss anything good.
2011-02-18 19:04:00

Author:
Doopz
Posts: 5592


Hope I don't miss anything good.

Just me cackling, laughing and sounding generally evil.

Oh, and an Oscar winning performance by CCubbage.
2011-02-18 19:05:00

Author:
Morgana25
Posts: 5983


The sound went in Level 6.

Dunno whether to restart now or continue without sound. So far through Level 6 I'll probably just have to continue without sound. Hope I don't miss anything good.

O_o just happened to me too.

You stalking me?
http://gyazo.com/4a380790e4a7ea04158b4f5d73fabca3.png
2011-02-18 19:06:00

Author:
Alec
Posts: 3871


WHAT??
I was lost in create mode, didn't noticed what was happening around....

Gonna get me a quick dinner, and then off to the PS3!
2011-02-18 19:08:00

Author:
dajdaj03
Posts: 1486


Completed! Good work everyone, I enjoyed that.

EDIT: I had the sound bug in level 6 too. Stopped ALL sounds, even out of the level. Had to restart PS3. Has happened before in create mode so I thought it was my PS3, but seems its a bug D:
2011-02-18 19:10:00

Author:
ryryryan
Posts: 3767


O_o just happened to me too.

You stalking me?
http://gyazo.com/4a380790e4a7ea04158b4f5d73fabca3.png

No I'm not, the sound really did go. Must be because they're beta imports, they carry a lot of bugs.

Failed to load level link at the end of Level 6 too. Man this is annoying.

The levels are still awesome though. <3
2011-02-18 19:11:00

Author:
Doopz
Posts: 5592


Hm, I'm stuck on level 2.
I pulled the bridge/waterfall/cabin switch, the grapple appeared.
I can't find anything to do on the ledge, and can't find a way to get into the broken tree / bouncepad to the right of the bridge.
EDIT:
I jumped up into the crack/bouncepad, and before I hit it, a spider cutscene activated.
Is that meant to happen? What is the purpose of the grapple/ledge?

(Music is nice!)
2011-02-18 19:18:00

Author:
midnight_heist
Posts: 2513


Completed the series!

All levels were amazing, great voice acting and sackbot acting, awesome cut-scenes and innovative gameplay! Music was great, it made the levels feel more dramatic. Though there was some bugs, but hey that didn't stop me from playing.

2011-02-18 19:36:00

Author:
Alec
Posts: 3871


Ok, folks, our first patch!

All sublevels, with the exception of the second half of the intro have been made regular levels. They are still linked as they should be, but you can now access the ones that fail to link properly.

This also means that there are way more than 7 levels now, heh.

I am looking into the sound bug in Level 6. It was an issue that I believed to be resolved. Sadly, this doesn't appear to be the case.

Edit: New version of Level 6 is up. If you guys have the same issue, please let me know. Also, I hid a visible Anit-Grav switch in Level 4.
2011-02-18 19:42:00

Author:
comphermc
Posts: 5338


I keep geting failed to load level im sure i miss some of the movies at end of levels try later when it not geting hammed2011-02-18 20:14:00

Author:
jump_button
Posts: 1014


Just played it all, and it was overall pretty good. To make it simpler on what I liked and disliked I'll list it out:

Pros
-Nice visuals, the forest sections were probably the most appealing to me
-There was some nice gameplay elements, particularly with bounce pads in sections
-The character designs was brilliant, and the story was told really well
-The factory sections were done well considering they were candy based, since it could have been easy to be too similar to Victoria's Laboratory in Story Mode, but these areas were done really well
-Overall a good series besides Level 5

Cons
-Hated the voice acting, I found everyone but the squirrel sounded the same. I'm not a fan of voice acting anyway, but the voices always sounding the same was rather tedious
-A lot of bugs, mostly ones that needed me to restart the levels or in the case of Level 6, the entire game, which really spoiled the flow and enjoyment of the series for me
-I find Level 5 incredibly tedious, having to try and keep on the roots while holding R1 the entire time. Probably the one level in the series I didn't like anything about
2011-02-18 20:19:00

Author:
Moonface
Posts: 310


I got the failed to load in first level but second time skipped it and it worked.

Now I am stuck in second level place where you cross a gap by odd flying thing. There is switch and when I pull it it show how empty elevator rises and if I activate checkpoint I am stuck there.

When I were doing second time I got prizes place where is 2X sign. I just jumped and got over. Is this intentional?

Edit:
I didn't see that you must pull that tree. I just jumped bottom.
2011-02-18 20:20:00

Author:
waD_Delma
Posts: 282


Now I am stuck in second level place where you cross a gap by odd flying thing. There is switch and when I pull it it show how empty elevator rises and if I activate checkpoint I am stuck there.
Gretelbot is supposed to come over and get in the lift. But she gets stuck a lot by the tree for some reason. Took me a few tries to get her to finally come over, but no clue why she came across that time and not the ones beforehand.
2011-02-18 20:23:00

Author:
Moonface
Posts: 310


-I find Level 5 incredibly tedious, having to try and keep on the roots while holding R1 the entire time. Probably the one level in the series I didn't like anything about

I worked really really hard on the visuals, enemy appearances and the cut scene for that level. I'm sorry you didn't enjoy it.
2011-02-18 20:52:00

Author:
xkappax
Posts: 2569


Remember, Sara... you can't please everyone. 2011-02-18 20:54:00

Author:
comphermc
Posts: 5338


You all did a great job. No matter what the levels were in the end, there were always going to be people who disliked them.2011-02-18 20:57:00

Author:
EinRobot
Posts: 739


-Hated the voice acting, I found everyone but the squirrel sounded the same. I'm not a fan of voice acting anyway, but the voices always sounding the same was rather tedious

Obviously it's all opinion, but I loved the voice acting. Some voices did sound very similar, but that didn't really bother me. And I <3'd the squirrels voice.
2011-02-18 21:01:00

Author:
Doopz
Posts: 5592


I worked really really hard on the visuals, enemy appearances and the cut scene for that level. I'm sorry you didn't enjoy it.
It was mostly the trying to keep on the vines that made me dislike it. I spent so much time focusing on the vines I never really looked much at the visuals, which is what made me dislike a lot of it because you have to pay so much attention you miss things and if you don't you just slide back down. If there was less fear of not sliding off I'd have probably been able to take more time at looking at the visuals, which considering the rest were probably good. It's just a shame that one part of it spoiled it, hence why I disliked it more than most of the other levels, simply because I couldn't appreciate everything into it unless I wanted to risk falling.

However, I did forget about the cut scene before hand, and I should give credit where it's due that it was really enjoyable and looked excellent. In fact all the cut scenes throughout were good. So my bad for overlooking that. There's just so much to remember about the series as a whole I keep forgetting what some parts were like. >.<
2011-02-18 21:02:00

Author:
Moonface
Posts: 310


Sara rocked the squirrel voice big time 2011-02-18 21:02:00

Author:
Morgana25
Posts: 5983


Played through, here's some feedback.

level 1:
Prizes are not named. ;_;
Every time you don't name a prize, MM kills a sackboy.

level 2:
Sackbot didn't follow me down after the tree trunk.
Cinematics arn't skippable.

level 3:
It's pretty good, but not sure why it is part of the main storyline..?


level 4:
Visible anti-grav switch on one of the white platforms.
4b:
Nice idea using timers as machine level readouts.
Got stuck at end of conveyor. (had to pop)

Boss was decent. I liked how you kept having to go back and prevent sister from getting cooked.
(Do you get game ender if that happens?)

level 7b:
After the "Sigh, I guess we'll go home first", I respawned in the boss arena, sister still in her cage, my sackboy was there, and I was controlling a sackbot of Gretel.
I killed him, the sackbot respawed (as my costume this time). I threw him up to the right ledge, and we jumped out of the level, which killed both. No option to pop so I just quit.
???
I guess the level is supposed to end there?

Music was great, I hope I got all of them. (Got all the ones I could see).
Is there a list of prizes in each level? (specifically the music)
2011-02-18 21:07:00

Author:
midnight_heist
Posts: 2513


Visible grav switch has been fixed

Which conveyor? It should be impossible to get stuck on any of them.

Music from 4a & 4b - two are in prize bubbles, and one is at the scoreboard for 4b. There's also an original piece from Hightlightnotes given away at the end of the credits.
2011-02-18 21:10:00

Author:
Morgana25
Posts: 5983


Some points:
Intro? Looked great but what had it to do with the story?
The third level, where did that come from? One moment I'm trying to rescue Gretelbot from a spider next I'm racing snails?
How is GretelBot with the witch when she was clearly captured by a spider.
I managed to grab GretelBot with my grabinators when she was in the cage on the conveyor belt with the final boss.

Other than those story issues it was very enjoyable, some very genius ideas, fun platforming, few glitches but I didn't let them ruin my experience.
I also lost my sound on level 6, it was a bit annoying, but I just trudged on through rather than restarting.
Credits were cool, although I thought it was a meant to be a community project not an LBPC project?
2011-02-18 21:10:00

Author:
FlyingIrishMan
Posts: 64


to further my thoughts on these levels (haven't gotten through them all yet)

I was seriously impressed many times with the cleverness with which you achieved your artistic goals. It has interesting subject matter that drew my attention and the concept and execution of enjoyable game-play to keep it.
2011-02-18 21:12:00

Author:
EinRobot
Posts: 739


but the voices always sounding the same was rather tedious

Voices sounding the same? My voice is pretty low (the father), Wex's voice is IRISH (which is pretty awesome sounding), xkappax's voice is usually A HIGH-PITCHED SQUIRREL, CompherMC's voice is boyish (sorry, man.... it is It works!), and Morgana25's voice is shrill (as befits an evil person... it IS acted though, not her real voice).


-I find Level 5 incredibly tedious, having to try and keep on the roots while holding R1 the entire time. Probably the one level in the series I didn't like anything about

I'm the one responsible for the gameplay in level 5.... blame me.

It's not really MY kind of gameplay either, but it was playtested on my son and his friends - and they loved it. And they hate my other levels..... and if you look at the comments on the level, quite a few others are enjoying it. And playing it multiple times (in fact, there's several comments that say it's their favorite part of the series). I'm sure there's something in this series for everyone.
2011-02-18 21:12:00

Author:
CCubbage
Posts: 4430


Some points:
Intro? Looked great but what had it to do with the story?
The third level, where did that come from? One moment I'm trying to rescue Gretelbot from a spider next I'm racing snails?
How is GretelBot with the witch when she was clearly captured by a spider.
I managed to grab GretelBot with my grabinators when she was in the cage on the conveyor belt with the final boss.

Other than those story issues it was very enjoyable, some very genius ideas, fun platforming, few glitches but I didn't let them ruin my experience.
I also lost my sound on level 6, it was a bit annoying, but I just trudged on through rather than restarting.
Credits were cool, although I thought it was a meant to be a community project not an LBPC project?

The intro was supposed to be level linked to the part with the kids in bed. The idea was that hansel was telling the story that happened at the beginning to gretelbot. Level links appeared to stop working, though, so we had to break those two levels up. We're working on fixing that.

The third level is a minigame, but we couldn't include a key for it in any of hte levels, because so many people are stricken with the key glitch and can't use keys on their profiles.
2011-02-18 21:13:00

Author:
xkappax
Posts: 2569


Fair enough!
I have to say, I've never noticed how different our Irish accent sounds until I played this level
2011-02-18 21:17:00

Author:
FlyingIrishMan
Posts: 64


Music was great, I hope I got all of them. (Got all the ones I could see).
Is there a list of prizes in each level? (specifically the music)

To be honest I'm not sure exactly where my pieces were given out lol, but be sure you get the piece "Coda" from the credits level I think it's my personal favourite. It's more of a bonus piece - only the end part was actually used (in the final cutscene). Although it's not a loopy piece lol. I think my other personal favourite is "Land of the Wicked" which is probably given out in Level 6.

Glad you liked the music!
2011-02-18 21:18:00

Author:
hilightnotes
Posts: 1230


Fair enough!
I have to say, I've never noticed how different our Irish accent sounds until I played this level

Wait, you're irish? I would have never known.

Thanks for your comments. Feedback can only help us make things better.
2011-02-18 21:19:00

Author:
xkappax
Posts: 2569


Voices sounding the same? My voice is pretty low (the father), Wex's voice is IRISH (which is pretty awesome sounding), xkappax's voice is usually A HIGH-PITCHED SQUIRREL, CompherMC's voice is boyish (sorry, man.... it is It works!), and Morgana25's voice is shrill (as befits an evil person... it IS acted though, not her real voice).



I'm the one responsible for the gameplay in level 5.... blame me.

It's not really MY kind of gameplay either, but it was playtested on my son and his friends - and they loved it. And they hate my other levels..... and if you look at the comments on the level, quite a few others are enjoying it. And playing it multiple times (in fact, there's several comments that say it's their favorite part of the series). I'm sure there's something in this series for everyone.
True, it's probably down to personal taste, and that type of gameplay probably isn't something for me personally. It was a clever idea rather than just climb up on any part of the wall, I just couldn't get into it myself to enjoy it a lot. Maybe it was just because I'm not used to needing to focus so much on what I'm doing, since that's not often how I play. I tend to look more at everything around me rather than keeping a constant eye on my Sackboy, so as I said, probably just personal taste and methods of playing that stopped me getting into it as much as others can.

I never really picked up on accents much, it just sounded like most characters had a rather low sounding voice to me. Perhaps it's because the voices sounded a little muffled or something that made it hard for me to pick up differences. To be more precise, it was more that none of the ones concerned sounded incredibly distinct from each other, rather just slightly different tones to them. Of course the squirrel and whatnot was easily distinct, but some were hard for me to pick out from each other. Maybe it's just me being crap on picking out voices, everyone still did a great effort on it though.

Everyone involved should be proud, please don't feel disheartened at all by any of the things I disliked in the series. The effort and overall quality was great, and I'd have loved all of it. Just a few things spoiled it for me was all, either down to personal taste or unavoidable bugs. Please don't think of it that anyone did a bad job or anything like that, because it was still an impressive and well executed series. Just because I disliked the odd thing here and there shouldn't make anyone feel like they've done a bad job, because no one did a bad job.
2011-02-18 21:23:00

Author:
Moonface
Posts: 310


About the voices...just be thankful if they don't sound like Kitsune...that voice will make your ears bleed! (kidding xkappax).

This is seriously going to cut into my create time this weekend...fortunately Monday is a holiday for me, yay! Who did all the level patches...they look really good.
2011-02-18 21:24:00

Author:
fullofwin
Posts: 1214


Finished playing it a little while ago, all of the bugs I encountered have already been mentioned here, so all that's left to say is wonderful job, you guys.

Though I'm not sure if anyone noticed this...All Gretelbot ever says is bleep blop bloop and other various beeping noises, but in the final battle, she's somehow able to speak English! Thought that was pretty weird.
2011-02-18 21:26:00

Author:
TheZimInvader
Posts: 3149


Yeah I noticed that too, forgot about it.
Then she goes back to computer talk for the rest of it.
2011-02-18 21:28:00

Author:
FlyingIrishMan
Posts: 64


I thought everything was very good. Everything looked great, sounded great and played great, but it didn't work great. It seemed disorganised somewhat. I enjoyed the second level to the point where it went inside the tree. Gretel-bot is just standing there, when you enter the tree, suddenly the cutscene shows her in the spider's arm; which happened far to suddenly and illogically. Then the level changed a few times. It felt like it should have been three different levels, and lengthen each section.
Level 3 was far too irrelevant, yet masterfully made.
Level 4 was pretty good. Some good ideas along with some hit and miss visuals. Not that the visuals were bad. It was just a bit too random. Felt like I was in intersteller Infiltration on one side of a wall and The in Brainy Cakes on the other side.
I never got to play further than this yet, so here will be updated.
Good job so far. Remember that the positives outweigh the negatives greatly. Just those few negative bugged me alot.
Good job! Loved the narration Wex. With that awesome accent of course, I spotted it was you straight away!
2011-02-18 21:30:00

Author:
KQuinn94Z
Posts: 1758


It's probably just me doing something wrong but I cannot get through Level 4. I just can't get the crane to pick up the control box. I've reset the puzzle several times and restarted the level but the same thing keeps happening. The crane picks up the box but then drops it and after that it never even gets low enough down to touch the box. I've tried putting the box in every imaginable position on the ledge but no go. (As I say, it's probably me being inept!)

Enjoying the series a lot so far and there are some great visuals and gameplay sections in Level 4 but I would love to be able to finish it.

Awesome squirrel, btw, though I had to laugh when he appeared in the factory before I hit the switch to get him in. Supersquirrel!
2011-02-18 21:31:00

Author:
shropshirelass
Posts: 1455


Broken box, huh?

Well, poo. I can't edit it until much later tonight...
2011-02-18 21:38:00

Author:
comphermc
Posts: 5338


have not played it yet. but from the sounds of it.
i think I'll let you guys patch it some before i do. *mew
2011-02-18 22:00:00

Author:
Lord-Dreamerz
Posts: 4261


Which conveyor? It should be impossible to get stuck on any of them.
I think it was one of the last ones?
That part moves pretty quickly and missed the jump to the ledge (up/right) and got dragged into the corner (where blocks stop emitting), and couldn't get back out as blocks kept pushing me back into the corner.
2011-02-18 22:00:00

Author:
midnight_heist
Posts: 2513


Strange that it happened..... I'll look at it tonight I guess. :/2011-02-18 22:07:00

Author:
Morgana25
Posts: 5983


May there be many more to come!

Are you hinting at something? A possible Hanselbot and Gretel, by any chance?
2011-02-18 22:16:00

Author:
Doopz
Posts: 5592


Well done everyone!2011-02-18 22:25:00

Author:
KQuinn94Z
Posts: 1758


Hope to see far more level series like this to come.
i get bored easy and need something long to play. *mew
2011-02-18 22:30:00

Author:
Lord-Dreamerz
Posts: 4261


Wow! Great, gonna go see it now! 2011-02-18 22:31:00

Author:
warlord_evil
Posts: 4193


Just finished playing all the levels, and it was so awesome, that my PS3 frozed at the end of the credits level!

Seriously, before starting to play, I was reading some of the posts in the previous thread, and also some of the reviews on LBP.me, and I thought : wow really? all those problems..?
But apart from the fail to load on level 1, and Gretelbot not following in level 2, I didn't encoutered any problem!! Guess I was lucky!
So I was able to enjoy those levels, and appreciate the great work put into them!

It's was a really beautiful, cute and enjoyable little adventure!
Loved the visuals, the characters, the cinematics, the MUSICS (please Hilightnotes...!! )
There was a lot humor and funny ideas, and the voice acting was great : you were all good, but sorry guys, Morgana gets the Oscar for me! hehe!
And not to forget the gameplay that was smart, inventive and fun for the most parts..!

I'm not gonna detail all the levels, but it was 95% flawless and enjoyable to me! Some bits could be improved or tweaked here and there (squirrel level /cinematics that lacks some kind of transitions...), but nothing that distracted me from the all experience!

Thanks for your great work and efforts, and also for putting a smile on my face during almost 2 hours!


Note : I didn't hearted each level individually, as I hearted the profil, so it's like a big global heart for you and the project!
2011-02-18 22:41:00

Author:
dajdaj03
Posts: 1486


This is such a wonderful level series, with beautiful visuals and lots of fun concepts to keep it really fresh and interesting all the way through. It is why I am even more sad to be experiencing all these technical problems (often framerate drops, screen tearing, choppy music on most of the levels; PS3 freezing on one level – this was the first time ever, so I was in a bit of a disbelief), for which I do not know if to blame my PS3 or if it is just like that for everyone.

Edit: Oh, yes! I also loved the voice work.
2011-02-18 23:14:00

Author:
Stampy
Posts: 86


Man I hate it when we lose the current comments from original thread due to an "official" thread appearing.
Why don't you guys merge them at all?
2011-02-18 23:23:00

Author:
midnight_heist
Posts: 2513


I loved it! Two thumbs up!

The graphics and overall design were breathtaking.. I loved the walking away from the house effect in the introduction movie, peeping through the door etc.. Extremely creative! Voiceacting was fun, difficulty was perfect and the story was interesting and funny and I loved the community items! I cant wait to see whats next! Thanks, guys!
2011-02-18 23:47:00

Author:
FreakFire74
Posts: 12


This series is absolutely amazing! An incredible masterpiece of visuals, logic, and gameplay, made by some of the best creators around! Incredible job guys, congratulations, this series is one of those things that will be known by everyone everywhere. Its so creative too, I love the imaginative characters, levels and story. Once again, congratulations!2011-02-18 23:56:00

Author:
ATMLVE
Posts: 1177


I liked it a lot except I couldn't figure out how to actually kill the dragon in the last level. I grapple hook'd my way under his belly and up to his tail. I must be dumb.2011-02-18 23:59:00

Author:
BasketSnake
Posts: 2391


WORDS THAT FORM SENTENCES AND PARAGRAPHS
Yeah, it froze for me while LOADING the credits. I think you guys haxed the credits or something.

The only problems I had were Gretelbot not following me on level 2, and frequent "FAILED TO LOAD LEVEL" messages when I was going through level links.


I liked it a lot except I couldn't figure out how to actually kill the dragon in the last level. I grapple hook'd my way under his belly and up to his tail. I must be dumb.

Don't wanna spoil it for other people but...


To kill the witch, you gotta throw the cookies or whatever they were into the dragon's mouth, and then turn the tap on. But to kill the dragon, you gotta keep throwing the cookies into its mouth. I had a pattern of throwing 2 cookies, bringing Gretelbot back a bit, then repeating that. You just gotta do it so the dragon doesn't regenerate faster than you hurt it. The tap isn't what hurts the dragon.
2011-02-19 00:28:00

Author:
KlawwTheClown
Posts: 1106


I never saw any cookies...was I blind? Maybe they didn't spawn2011-02-19 00:36:00

Author:
BasketSnake
Posts: 2391


The cakes with the cream and cherry on it BasketSnake 2011-02-19 00:38:00

Author:
Morgana25
Posts: 5983


Well, of what I've played so far, I really love it, especially the woodlands.

I had just finished level 7 part 1A, but the sound on my TV bugged out and now I can't hear anything, so I don't want to play the levels until I get it fixed, so I can hear the cool music and stuff.

Nothing I'd be too concerned about, but the squirrel is referred in the beginning as a girl, then later on Hansel calls her a guy, just a bit of a trip I suppose. :eek:


2011-02-19 00:43:00

Author:
warlord_evil
Posts: 4193


The cakes with the cream and cherry on it BasketSnake

Yeah that.

Sorry, it's been 5 hours since I played it.

Oh yeah!

Forgot to say, I left a review on... One of the levels. I pointed out that I found a little thecxmen-only bug. It's not very big.

Basically, after fighting that...

Gingerbread man robot, and the scaffolding or whatever it's called falls down, there's some theck stuff behind it, meaning that ThecXmen can only get on it if they jump on the very edge, since on LBP2 we can't layer change onto the same layer as theck stuff.
2011-02-19 00:43:00

Author:
KlawwTheClown
Posts: 1106


GingerbreadTerminator anyone?
GingerBot?
Gingerator?
Hasta la crumbling?
I'LL BE BAKED!
?
Anyone?
2011-02-19 01:14:00

Author:
Bremnen
Posts: 1800


On level 7 I died on the bounce pad section and respawned at the check point next to the layer changing hazard the floor was on fire resulting in not being able to progress.2011-02-19 01:43:00

Author:
Rabid-Coot
Posts: 6728


Awesome guys, had a great time with this, a huge well done for putting it together. Will post up some detailed thoughts tomorrow (and I wanna play through again anyway!)2011-02-19 02:08:00

Author:
julesyjules
Posts: 1156


I drew some fanart of the characters the other day, and planned on coloring it and stuff, but then the actual game was released and the character designs had changed a lot! (Not saying I don't like the new ones, of course)

Sooo I'm going to redo it, and do a proper background and all this time around. I'll be done with it in a couple of days, I thought it was the least I could do as somewhat of a consolation for all you guys' hard work.
Here are the ones I did before I'd seen the new character designs.
http://i51.tinypic.com/2lkpaia.jpg
2011-02-19 03:23:00

Author:
TheZimInvader
Posts: 3149


All i have to post:
http://id.lbp.me/img/ft/3ed3d481639e58e7a666aff01af5f410d9d1b1a9.jpg

This character (on left ofcorse) is salt of this story
2011-02-19 05:18:00

Author:
Shadowriver
Posts: 3991


Awesome levels, had a great time playing it with friends! But a majority of the objects required DLC

Ps: My PS3 froze when placing the top down dragon.
2011-02-19 05:42:00

Author:
Crazed Creator
Posts: 177


WOW! that was amazing. I did not even know about this project until today so it took me by surprise. Loved the level design and the voice acting.

Also for some reason, my PS3 always freezes when when loading Level 7B after completing Level 7.
2011-02-19 06:12:00

Author:
Serpent541
Posts: 83


Overall, it was pretty good actually. I have to be honest though, my playing was rittled with audio bugs as well as some others already mentioned... which really got in the way of my playing experience. It's not quite what I expected, and I don't want to sound like a "Debbie Downer", but it just didn't feel as polished as I thought it might have been considering the amount of time spent and a few of the names working on the project.

I guess it seemed like each level was put together by totally different members and that there wasn't really an art director or project manager pulling things closer together to attain a cohesive look and feel. I'm not sure if you had someone in this capacity or not, or if they are familiar with the job of being an art director... but it didn't seem like it to me (plus... it's a very difficult job to do). Don't get me wrong, it's still great work considering the obstacles you all had to overcome with distance between creators and not being in the same building actually feeding off each other... it just felt disconnected from one level to the next and that was not my initial impression of what the project was going to be. I actually thought everyone was working on all levels together... adding their own unique touches. Sadly, this is exactly why I don't believe OC will work very well in the majority of situations unless your team is made up of people with experience in creative team environments and a very strong leader.

The worst part of my experience was that my system locked up during the credits level. When I turned the machine back on, my entire LBP2profile had been wiped as though I'd never even put LBP2 in my machine at all. I got that "Woah woah woah... it appears your profile has changed. Do you want to import your objects from LBP?" message. I had to go through the opening introductory level to get to my pod before I could see what the damage was... which was extensive. Everything I've done since the game's release had been lost. Story levels, personal builds and levels... everything. Fortunately for me, I did a backup sometime yesterday morning (I would have been really ticked if I hadn't).. but sadly, I worked like a fiend for quite a few hours earlier today and now all my efforts and cool stuff I built and tweaked are gone. I have no idea if this is in any way related to playing these levels... but I wonder if it might be, considering the fact that much of this was done during the beta. I don't know enough about this stuff to know if it might be what caused my crash... but it seems awfully suspicious with the timing (and the fact that others have also experienced their machines freezing up during play). I also found another unrelated thread started by Budkin, who's profile was completely deleted during community level playing a few hours ago. I asked Budkin if it happened to occur while playing these levels... and he confirmed that it had. His crash occured during level 6 though, whereas mine happened during the end credits. Might be something to start watching the comments for. I'd hate to think that because this is a partial beta-build that it's causing people's profiles to be wiped.

I'm sure some of your mega-fans (who will remain nameless) are reading along thinking I'm being too hard on the project. Truth is, I'm not. I'm just giving my honest criticism and feedback on my experience with the levels... from one creative to twelve others (twelve of you right?). I think the problem with a community project like this is that there is a lot of unecessary hype and excitement (and some flat out brown-nosing... there, I said it), and that perhaps even I fell a bit victim to the hype. For anyone to say that this was put together by THE best creators out there is not only unfair to you folks (unecessary pressure), but to many other creators with just as much talent in the community who have not been fortunate to have their work recognized or be asked to participate in such an exciting and creatively exhausting project. It's nice to see though... that you all seem to have your humility still intact and recognize that there are others out there who's work is equally valid. (For those who are a bit lost right now, I'm actually refering back to the original thread where some of this was going on).

I know what it's like to slave for months over something like this... with other creatives involved who have their own ideas on what works and what doesn't. It is NOT an easy task, but as I stand back and look at your overall achievement... I would proudly say that you succeeded. To all that worked on the series... Kudos! Certainly a job well done. It looks really great overall, the music is splendidly done, the logic worked well for me, and there's some really great voice acting going on throughout. Whomever is responsible for the forced perspective work... very nicely done! Aside from the amount of bugs I experienced and a few unclear directions on where to go or missing instructions that I could fire projectiles... I enjoyed the fruits of all your labours.

Cheers!
2011-02-19 07:17:00

Author:
Rustbukkit
Posts: 1737


This is an excellent set of levels, the visuals are superb, there are quite a few clever tricks and interesting/varied gameplay...the writing is frequently amusing (calling grettlebot a fridge!). My favorite thing is probably what the rtm-bot is doing in the credits. Great work all.

It's really a shame how unstable these levels are. I found I could skip the level 1 movie to be able to procede...it kept failing to load at the witch otherwse. As already mentoned, the early levels are plagued by the sound cutting out...if it can't be fixed I recomend ripping out the custom music and slapping in some of the canned tunes.

Level 6 seems to be in the worst shape...lost the sound completely. When the sound didn't come back in 7 I decide to restart the game and my PS3 rebooted...I suspect level 6 made the game engine really unhappy.
2011-02-19 08:24:00

Author:
fullofwin
Posts: 1214


I think the first cake factory level was particularly well designed. Simple and fun gameplay. As soon as you crush through the glass to enter you notice some solid platforming.2011-02-19 11:34:00

Author:
BasketSnake
Posts: 2391


Overall I was impressed with the quality of these levels although I must admit just a tad underwhelmed considering who worked on it. I won't list all the things that others have already said with regards to feeling disjointed and the snail race except to say I'm glad you didn't lock that because I have the dreaded key bug and cannot play locked levels at all. I would have thought you could have put it off to the side as a "sub-level" though. Was that not an option?

Anyway the things that I really noticed most were the continuity problems ( I'm always spotting them in films too and it makes me think the director doesn't know what they're doing or just can't be bothered ).

One in particular was when the squirrel ( although I must admit until you said it was a squirrel I actually thought it was a cat ) said it couldn't get in the factory and I'd have to find it a way in. After loads of awkward, time-consuming platforming I was somewhat peed-off to find that when I eventually got back to open the door the little git was already inside!! That made me think that once I'd then opened the door we had to go back out again and I wasted time doing so for a while.

The biggest problem for me though is the bugs. I didn't see the end of several levels because of breakages or outright bugs which spoiled the whole story idea completely. I rated most of them "yay" though because, until I read about other players having the same problems, I thought it was just me and gave you the benefit of the doubt. I can't really comment on the music because it kept breaking up in almost every level. I would have blamed lag but the gameplay wasn't laggy so it must be some other problem.

The worst though came around level 6 I think it was. The sound disappeared altogether and I had to complete it in total silence. When I got back to the pod I tried the usual reset pod and go to my moon and return but it didn't fix it because it was still silent when I went into level 7 and stayed silent all the way through. After that one I decided to reboot but didn't get the chance because I got the 3 beeps and the system crashed completely, shutting off the controller and restarting the PS3.

I am very surprised Mm let this through to be honest, especially after telling us that nobody could import their beta levels because of inherent bugs that would break the game if ported over. Isn't that exactly what these levels are? I would say so because obviously Mm's fears were well founded and have proved to be correct. I'd be more than a tad upset if these bugs ended up corrupting my profile, or even worse, giving my system the YLOD again!!
2011-02-19 11:58:00

Author:
mistervista
Posts: 2210


Man I hate it when we lose the current comments from original thread due to an "official" thread appearing. Why don't you guys merge them at all?

I merged all the posts made after the announcement into this thread, which is the best I can do. Merging any older posts would make the first post no longer the first post, and there doesn't seem to be any way around it.

It's a little annoying that this was actually posted a long time before it appeared - stuff from the feed gets marked as moderated sometimes. :/
2011-02-19 12:00:00

Author:
Aya042
Posts: 2870


To build on the feedback I gave in the original thread, I played through all the levels again this morning with a clearer mind and knowing what issues to expect so as to not have them be a "For crying out loud another one!" moment and spoil things for me. I'll summarise each level up rather than pros and cons like I did before since that way I can give better details with each and not make anything seem generalised too much.

Level 1 - Intro
After paying some harder attention to the voices I could pick out the differences this time, and although my personal dislike of voice acting in general in LBP does make it hard for me to be a fan of most voice acting, it was decently done. I can't quite get used to seeing my own Sackboy talking still, and the voice acting will probably have to grow on me a little for most characters, but it was done well regardless. The overall telling of the start of the story was done great, although I didn't realise at first the story with the dragon at the start is being told by Hansel as a bedtime story to Gretelbot. I think the section where the characters walk towards the screen was very well done, especially as scenery slowly creeped in to give a better sense of them moving even though they technically wasn't, so that was really well done. Overall a nice intro, and the visuals were pleasing to look at.

Level 2 - Going Home?
This level impressed me as soon as it started yesterday, and it did the same today even though I knew what was coming. The visuals of it all were excellent and some of my favourite forest scenery I've seen in LBP, and I was pleased to see Gretelbot seems to follow correctly now, unless I was just lucky this morning. I noticed some really small but great details like the trees rustling and leaves falling out when you go through them while on the Grapple Hook near the large waterfall. It was such a small detail but it really was awesome. I still can't quite figure out where the spider fits into everything, since it kidnaps Gretelbot but after the chase scene later in the level you don't see him again. The tree section was rather enjoyable, and the chase scene was OK but not as impressive as the rest of the level that came before it for me. Overall though it was a great level and really impressive.

Level 3 - Snail Trail
I found this was a bit out of place to be labelled as Level 3, since it didn't really tie into the story and was more of a side game to play for a bit of fun. It was incredibly fun though, especially with the power ups in it rather than just pure racing, and the details were really good. I quite liked the sound effects that play when going over the bridges, and the train made a nice obstacle that you could never tell when it was coming, so it kept you on your toes whenever you got near the finish line in case you hit it. A great mini-game, it just seems having it as Level 3 just broke into the flow of the storyline a bit though if you didn't realise it wasn't part of the storyline and so didn't skip it.

Level 4 - Searching For Gretelbot
Loved the squirrels voice, and it was probably my favourite voice in the whole series and one that didn't need to grow on me as much like that of Hansel or the Narrator. The forest part at the start was just as good as what was in the start of Level 2, and as I think I said before, the factory was very well done considering it was themed around sweets, since it could have been so easy to make it feel similar to Victoria's Laboratory in Story Mode but it managed to have its own unique charms and features to it. Some innovative use of bounce pads, particularly before the part where you let the squirrel in, although somehow the squirrel got in yet again. It seems to always happen for me if I grapple the apple just before the cut scene starts with the squirrel telling you he won't be able to make the gap. Every time after that I noticed the squirrel would be gone, and he'd then turn up inside the factory by the angled bounce pads over the chocolate before I'd let him in. It didn't ruin any of the gameplay though, so it's not a big deal. It was a bit hard on my first time playing the level to figure out the control box puzzle at first, since I didn't realise I had to push the box onto the red moving platforms then use the Controlinator to move the platform when the box is on it. It was a rather fun puzzle though once I got the hang of it. There wasn't really anything that I disliked about this level, it was fun to play and visually pleasing, so great job on that.

Level 5 - Rescue Hansel
When I played this yesterday I really couldn't get into the gameplay much because of how much attention it required on the squirrel to avoid falling off unless I wished to stay still and get hit by an enemy attack. Playing it again today, the gameplay has grown on me a little, probably as I knew what to do whereas yesterday the controls weren't on screen long enough to tell what does what so I had to just figure it out myself. The controls still disappear far to quickly, and it also seems to be far off the screen so I can't see that R1 does something. Perhaps it'd be better if possible to have the controls mentioned in some sort of on screen subtitle. I paid a little more attention to everything but the gameplay alone today, and the visuals of it all were excellent, and there was a lot of stuff I had never noticed yesterday, such as the eyes peering out from the walls and the lit up mushrooms. The cut scenes at the start and end were really good, the one at the start being one of my favourites probably. Overall it is a good level, it's just a shame how for many (judging by the comments) that the gameplay is a bit difficult to grasp right away and so really overshadows everything until you get used to it.

Level 6 - The Big Bad Witch
I seemed to have completely forgot how the witch sounded since today I somehow managed to notice her voice a lot better. After the opening cut scene, the gameplay was really fun and as always the visuals were great. The boss fight with the giant gingerbread man was relatively simple but enjoyable, and the areas with the guards patrolling was really cool and challenging.

Level 7 - The Chocolate Tower/The Final Stand
Very cool use of bounce pads in this level, and the dragon attacking you at various parts up the tower really kept me on my toes. Anything else I could say such as visuals and whatnot would be the same as I've already said, so I won't keep repeating myself on that. The final boss fight did feel a little tedious after a while since it was the same pattern throughout the whole thing, and Gretelbot does help to break up the pattern a little bit, but the fight does feel like it drags on a little after a while if you don't get through it quickly. It was a clever boss fight though, I just found it got a little repetitive always throwing something into the dragons mouth, pulling a switch and saving Gretelbot, rinse and repeat.

Level 8 - Reunion
Nothing more to say that hasn't been said already really. Was a good ending cut scene though to summarise it up.


Overall it is a decent series, and for some there might be parts that you need to grow on you and stuff, but it is a fun and impressive series and even if some parts aren't as liked as much as others, everyone involved still did a splendid job and should feel darn proud of themselves. Any of the cons I had mentioned are either gone or have grown on me enough to not dislike them as much as I did, and perhaps the more I play the series the more those things will grow on me until I like them as much as everything else. The whole series is really inspiring though when you can take the time to appreciate it more without bugs and other horrid little things out of everyone's control ruining the enjoyment, so great job to everyone. ^_^
2011-02-19 12:01:00

Author:
Moonface
Posts: 310


The Level series is a work of art, Although considering the bugs a glitches, it weighed down on the fun a little too much... The levels were beautifully made and played correctly, except for level 2 when gretelbot didn't follow... The story however went a little too fast and was a bit random at some points. Like when Gretelbot randomly appeared in the spiders hand and then i oddly showed up in a random tree I've never seen or even went into before. Some sloppy design work prevented the series from becoming the best I've ever played.

Out of the negative, The levels were very nice and were visually impressive! The platforming was great and i really had a fun time with some of the puzzles! Overall i would say they are almost perfect if you ignore the problems i mentioned before.

Overall? I would give the series a 9.0/10. The series is a great way to start LBP2 and really brought out the characters within you The only thing holding it back is the Bugs and glitches, and the story which went to fast and was a bit hard to understand.

One suggestion although... The levels have almost completely taken over the top of the cool pages, Which prevents some other really good levels fro making the public. Too fix this i would keep the first 2 levels as normal levels and the rest as sub levels. It seem as though you can access all the levels from your hearted page. Another way to fix it is to possibly create a level hub with links to the levels. Hope you consider this as it is a bit unfair how you have taken over the top.

Well done too all of you! An Awesome level series
2011-02-19 12:19:00

Author:
Tawarf
Posts: 457


One suggestion although... The levels have almost completely taken over the top of the cool pages, Which prevents some other really good levels fro making the public. Too fix this i would keep the first 2 levels as normal levels and the rest as sub levels. It seem as though you can access all the levels from your hearted page. Another way to fix it is to possibly create a level hub with links to the levels. Hope you consider this as it is a bit unfair how you have taken over the top.

Well done too all of you! An Awesome level series

Sub levels currently aren't working Tawarf. We had to do it this way. Sorry about this.
2011-02-19 12:51:00

Author:
xkappax
Posts: 2569


Sub levels currently aren't working Tawarf. We had to do it this way. Sorry about this.
Look on the bright side, at least it'll clean the Cool Pages of most of the really bad stuff like H4H and P4P for a while.

*needs to get used to quotes not being able to contain quotes when quoted*
2011-02-19 12:56:00

Author:
Moonface
Posts: 310


Look on the bright side, at least it'll clean the Cool Pages of most of the really bad stuff like H4H and P4P for a while.

*needs to get used to quotes not being able to contain quotes when quoted*

I haven't seen a H4H or P4P level on the cool pages at all in LBP2. Cool levels are actually cool in LBP2. So yeah it is a bit unfair that you guys are taking over the cool pages, but the levels are awesome enough for that to be okay.

2011-02-19 13:00:00

Author:
Doopz
Posts: 5592


I expect this has already been said many times, I haven't read the whole thread. So I'll make it quick.

I admire you all for pulling this off. There are certainly some really good parts to it - the visuals are fantastic, the voices and story are good (loved the trophy joke at the end), and there are some really awesome sections of gameplay. I really liked the arrangement of bounce pads, and the stealth gameplay with the guards was really good.

My problem is it just didn't seem like a complete set of levels. They didn't fit together very well ("oh no! Gretelbot bas been kidnapped and is probably about to be eaten! Let's go and race some snails") and overall seemed a bit disjointed. Level 5 was a cool idea but was a bit annoying to play. There were bugs everywhere. It seems like it good have been really good if you'd had an extra month or so to polish everything off. I assumed this project would have had a lot of planning and management , but it appears like you were all working seperately on your own things then just threw them all together (I'm not saying that is what you did, but it is the impression I got).

Anywho, it was still (for the most part) enjoyable to play, but it didn't quite meet my (very high) expectations. I liked it but can't see myself playing it again. However, what you certainly have done is shown what can be possible when the community comes together, and I hope this becomes the first of many projects like this.
2011-02-19 13:18:00

Author:
Nuclearfish
Posts: 927


Just a fantastic set of levels, so much fun to play and easily one of the most fun times I've had in LBP2!
These levels are of such an excellent quality I can't see how anyone can say that a single one of the levels were "bad" - especially if you've played some of the other rubbish that's been published - they are bad, this is amazing <3

Great work all involved
2011-02-19 13:37:00

Author:
Coxy224
Posts: 2645


Level 5 was a cool idea but was a bit annoying to play.


Playing it again today, the gameplay has grown on me a little, probably as I knew what to do whereas yesterday the controls weren't on screen long enough to tell what does what so I had to just figure it out myself. The controls still disappear far to quickly, and it also seems to be far off the screen so I can't see that R1 does something.

Interesting story.....

One of the things I've always been notorious for is waiting to put polish on a level. I usually think about controls and exact gameplay quite a bit.

I think level 5 (and quite a few of the other glitchy things that have happened here) are really a GREAT argument for why MediaMolecule didn't want to bring levels in from the beta. For this particular project, it was unavoidable, but in general I think it was a really good argument for not doing so.

I always had quite a few ideas for polishing this level off. I built a really nice model of a controller for showing how to play the game, and planned on putting some controlinator instructions in. I had 2 levels from the beta - an objects level, and level 5. The objects contained the editable objects I would use to complete the game.

When I received the imported levels, the squirrel objects would just simply pop and fall apart (literally - you could see pieces of them fly around the imported level when unpaused). I found myself unable to edit the squirrels properly.

Each time I would attempt to re-place any emitted objects, stickers and sub-emitters would disappear off other enemies and parts of the material in the level would refuse to render (replaced by big black bars).

I must have spent 40 hours removing pieces, copying to other levels, taking out parts of the level and emitting them (hoping it was thermo), removing stickers... anything to try and fix it up.

Trying to tweak materials would crash the game, simply moving the cursor over a sound object from the beta would crash the game....

I think quite a few of the other levels suffer because of the same kinds of issues. The way we planeed on releasing the game suddenly changed because of failed to load messages, and when we incorporated sequenced music whole new issues started arising.

In the end, I'm really proud of this series. I'm glad MM let us do it - and I think I would have rather taken part in it even knowing there would be issues. A few of these levels are my favorites I've played in LBP2 so far. I think I'll always feel my part was never finished and polished, but I don't think I'll feel it was from a lack of trying.

It looks like people are enjoying it (even level 5... in between the "you suck" messages ) so it was worth it.
2011-02-19 13:49:00

Author:
CCubbage
Posts: 4430


There were bugs everywhere. It seems like it good have been really good if you'd had an extra month or so to polish everything off. I assumed this project would have had a lot of planning and management , but it appears like you were all working seperately on your own things then just threw them all together (I'm not saying that is what you did, but it is the impression I got).

Bugs. Yeah... these levels are way more buggy than I'd have liked.

Your assumption about working separately is a pretty accurate assessment. When we say that we worked on this for 6 months, that doesn't mean that we were actually working for 6 months. During the first month we had no access to LBP2, so we were forced to think about what we thought might work, which led to frustrating and some early burnout.

When we finally got access to the beta build, it should be apparent that we were working with an incomplete, buggy game. The whole process was riddled with problems and we executed workaround after workaround. We made a lot of progress in the first few months of the beta. Then, as if almost all at once, 2/3 of the team got pulled off to focus on other stuff. We had LittleBigPrius, The N-Dubz music video, content-creation for launch trailers, 5 people got transitioned to new jobs, and 2 people moved country. All of those things took precedence over this project, sadly, which if we're clear, was done on our own time, just for funzies.

Then, on top of all of that, we lost online create in the beta when the servers went down. Coordination was darn near impossible, save from copying the latest versions of everyone's levels, and importing them into the game. We didn't actually get the levels ported into retail for quite a while after the game released. They had to go through QA to make sure we didn't bring over anything nasty, or bring over anything that changed. Once they came over, they were still a buggy mess. There are parts of the levels that if you touch with your popit, the game crashes. Weeeeeee!

We did our best to fix the worst of the issues, most of which are sound related, and the worst of which is in Level 6 (you may end up losing sound altogether!). Hopefully that Level 6 issue has been sorted - I've replaced all sound in that area and destroyed the entire half of the level before that! There are probably other bugs that we don't even know about, but would have no basis for fixing - anyone getting the Failed to Load messages is seeing this first hand.

Then, we sort of had our deadline sneak up on us. We spent all of our time trying to get the levels to a stable state so that we didn't have time to really work on recursively checking the levels for continuity. We all knew the story, which I hope everyone finds at least enjoyable (or can appreciate what we were going for). Hell, we built an entire cutscene the night before release, and some levels aren't even finished yet! As a result, we couldn't really test some of the things you guys are having most of the issues with - level linking, for example. We're pretty bummed that didn't work better, as we did a lot of work setting up sub-levels. Oh well!

Some parts shine, while, understandably, some parts leave some to be desired. We only ask that you enjoy the parts that you find enjoyable - I'm sure there are plenty to be had! At least we hope so. A lot of time went into these!

---

New Game: See if you guys can guess which creators worked on which levels!
2011-02-19 14:01:00

Author:
comphermc
Posts: 5338


Sub levels currently aren't working Tawarf. We had to do it this way. Sorry about this.
Ahhh, I see. No problems! I just thought it was pretty unfair. thats all
2011-02-19 14:07:00

Author:
Tawarf
Posts: 457


I also had felling that story not glued together very well but levels are still good2011-02-19 15:15:00

Author:
Shadowriver
Posts: 3991


I finally finished playing through all the levels and overall I was impressed. Before I get into the things I really enjoyed I want to address some of the issues others have commented on.

There has been a lot of talk of how sounds cuts out and how it is probably linked to BETA level import. I too experienced frequent sound cuts but I am sure it has nothing to do with the BETA and is certainly not the fault of any of the creators. Why do I believe this? Because I never had the BETA, I am working on a new level that features voice acting/custom sounds and I sometimes have the same issues when jumping into play mode, the sound just goes completely haywire. This is obviously an issue for MM to look into...

There have also been comments regarding the art direction, cohesiveness and the relationship to the classic Hansel and Gretel story. I think the first thing people need to understand is that creative license was taken in the interest of making something fun and fitting for the world of LBP. I am sure all 12 creators had a lot of different ideas and I can't imagine how hard it must have been to reign it all in and compromise when necessary. Overall I think most of the levels did tie in well together and there was an underlying art style running throughout. I noticed things like the decorative iron hinge, chocolate waterfalls and various flora in multiple levels. Ultimately though variety is to be expected, who wants to play 7 levels that all look the same?

In regards to the cinematics I think you guys broke some new ground. There were a lot of things to admire like the perspective in the dragonfly scene, the use of the controlinator to "animate" the witch sackbot behind her desk and the general use of panning, zoom etc. The voice acting was great all-around too, I like the squirrel in particular!

I liked the variety in the levels, each one had something different to offer and each one had at least one element that really made me smile. Level 2 was absolutely gorgeous. The waterfalls, lighting, palm frond-like stickers, the trees, the vines, everything. The whole level had this enchanting look that I really appreciated. I loved the look of level 4 too. Nice use of decorations, loved those vines with the 3-point leaves, owl made me lol. Level 5 was another favorite of mine, that tower was pretty epic! Once again, it was a visual feast and the gameplay was a nice change of pace from everything that came before it. I thought the boss at the end was very well done. Level 6 and the Gingerbread Man, probably my favorite boss in the history of LBP. Visually striking, very clever mechanics, loved the whimsical touch of having him be this cyborg underneath all that gingerbread lol. Level 7 dragon boss was very impressive and the actual battle was ingenious. It was a really cool twist on the the classic story of the witch trying to get Gretel in the oven! Solid use of logic, very unique. I think what I loved most about the dragon was how well it was constructed which only really showed in the cutscenes. Having all these moving parts, the wings and of course the death animation was fantastic!

Is any level perfect? That is a matter of perspective and answers will vary wildly on any given creation, the person playing it, their mood, their likes and dislikes and 100 other factors. I think most of us have come to learn it does not matter what you do in LBP there will be those that always find something to criticize, it's just the nature of the beast. I enjoyed the series a lot, I appreciated the effort that went into it, I know it wasn't easy. Congratulations to everyone involved with the project, hearts and smiley's for each creation One more thing: the music was sublime!
2011-02-19 15:27:00

Author:
OCK
Posts: 1536


Thanks, OCK. Very well said.

I'm sure most everyone here has played through the series already, but our second patch has officially gone out.

-Voices in Level 7 have been updated to fit more closely to what the witch sounds like in previous levels.
-Gretelbot no longer speaks in Level 7. She still beeps and boops.
-The squirrel in Level 4 should no longer jump into the fire pit and die, thus emitting it inside the factory.
-The claw arm in Level 4 shouldn't stop working anymore.
-You shouldn't be able to get stuck behind the conveyor in Level 4.
-The Hansel_Gretelbot planet got a visual facelift. Preeeeetty...

Thanks, everyone.
2011-02-19 15:32:00

Author:
comphermc
Posts: 5338


Thanks for all the comments everyone, good and bad. The fact everyone is telling us what they didn't like can only make us all better creators. I appreciate your honesty.

The project was filled with problems, and took some work to get completed, I'd work with any of the guys again in a heartbeat, it was great fun. What I hope comes from this is more projects like this, with different creators, you can learn by our mistakes and make something much more awesome I'm sure.

With the gameplay in the first half of level 2 needing to be simple, i spent all my time on the visuals, so I'm pleased it payed off and people noticed those more than than the non-existent platforming
2011-02-19 16:20:00

Author:
GruntosUK
Posts: 1754


Wow.. Simply incredible. These were hands down the most polished, beautifully fun levels from the community I have ever seen. Some have already written extensive reviews so I'll try to keep it short.

Details. There were so many little things that kept me smiling throughout. To name a few: the trees rustling when swinging through them; the cleverly hidden prize bubbles; the stickers! Who would have ever thought a chicken leg would make a rock formation look good?! Apparently someone because it looked great!

The Story. I thought the storyline felt just like a fairy tale .. Maybe a rated PG fairy tale lol. That witch was pretty scary!

Level development. I felt like all the levels flowed together and made sense. The only level that didn't help the story progression was the race level, but it's a side vs. level, so I didn't expect it add anything other than fun.

Voice acting. From the start I was disappointed in the sound quality, but the further I went into the levels, the better it seemed to sound. I thought the best sounding was the last level. The acting itself was superb! I believe Morgana should get a Sackademy Award for that performance

The music. Highlightnotes .. Your music helped to immerse me into the story. I loved the atmosphere you created! It's too bad that in the Forrest level the music stutters due to lag (I guess). But seriously, bravo I would love to know how you produced a tight snare drum roll. I'm sure it's just something simple that I haven't figured out yet

Overall. Well done to everyone on the team! It's been a while since I've been impressed with so much (design, story, music, acting, humor, gameplay, complexity hidden in simplicity (referring to the logic designers), etc, etc! Everything was in one word...

Incredible
2011-02-19 17:51:00

Author:
Powershifter
Posts: 668


I've just played the Credits level (I never seemed to notice this one somehow) and I loved it! I saw a review saying it was like the Introduction to Story Mode, but it's way better than that is! Having Sackbots for each creator was excellent, especially with how they acted. It was much much better than I was expecting, and was so amazing. I thought I'd seen everything the series had to offer, but the credits level was like it brought all the awesome parts together from the series, then put it's own unique touches into it to make sure it felt fresh. Very well done! 2011-02-19 18:37:00

Author:
Moonface
Posts: 310


Awesome levels guys. One major issue I had though. Like many others my sound cut out in level 6 after defeating the Gingerbread boss. I couldn't get the sound going again so I reset the PS3 and when I restarted the game under my profile it started me fresh from the beginning in the tutorial with nothing. Luckily I had a profile backup from about a week ago with everything at 100%. I only lost some custom objects and pins. Did anyone else have the issue with the corrupted profiles? I'm kind of nervous to try that level again.2011-02-19 18:40:00

Author:
budkin
Posts: 20


Awesome levels guys. One major issue I had though. Like many others my sound cut out in level 6 after defeating the Gingerbread boss. I couldn't get the sound going again so I reset the PS3 and when I restarted the game under my profile it started me fresh from the beginning in the tutorial with nothing. Luckily I had a profile backup from about a week ago with everything at 100%. I only lost some custom objects and pins. Did anyone else have the issue with the corrupted profiles? I'm kind of nervous to try that level again.
I had sound loss in Level 6 when I first played it yesterday, but today it was fine. No profile problems though. I read somewhere earlier in this thread someone else had a similar issue with their profile being wiped when viewing the Credits level I think. But I just played that (as my post right above yours shows) and I had no problems.
2011-02-19 18:45:00

Author:
Moonface
Posts: 310


We're looking into the profile thing guys, in the meantime - probably a good idea to back up your profiles before playing as a precautionary measure.2011-02-19 18:46:00

Author:
Morgana25
Posts: 5983


Hey, for those of you who are getting the sound issues in Level 6, when exactly does it happen?

Does it happen right when you kill the boss? While fighting the boss? After you see the dragon?

I'd like to try and figure out where the issue lies.
2011-02-19 18:46:00

Author:
comphermc
Posts: 5338


For me it happened after the Gingerbread boss when you go across the bridge and go down the chute. As soon as I got to the bottom it cut out.2011-02-19 18:58:00

Author:
budkin
Posts: 20


That was seriously, seriously inspiring. I played through that thing and read the review. (Never knew how cool Comphermc and Kappa were.. And all of you on that note!)
I found an interesting little error though. On level 6, if you jump right before the cutscene with the witch, you should be standing in the back layer. This means that when the table flips Hansel ends up under the level. When I first saw this I thought it was some kind of joke. I expected a signature duck or something but no.. No duck
2011-02-19 19:06:00

Author:
PurpleChaos
Posts: 155


Same thing happened to me yesterday with the profile being wiped, after I restarted PS3 when I lost sound. I had to go back to a save from a week ago. Then today I was trying to play a Super Mario Bros level and it froze while loading. Had to reboot and once again my profile had been wiped. I've had freezing needing restarts many times but I've never had my profile wiped before yesterday. I hope I don't have to go through this on every freeze now. I still very much enjoyed these levels though.2011-02-19 19:11:00

Author:
budkin
Posts: 20


How are you guys rebooting?

Don't shut your PS3 off from the switch in the back. Hold down the Power light until it beeps and resets.
2011-02-19 19:17:00

Author:
comphermc
Posts: 5338


When I were playing level 6 second time my sounds cut out same way as others.
After that ginger bread boss when falling down to that stealth part.
I shut the playstation by pressing big circle button few seconds and selecting that 'Turn of the system' thing.

Strangest part was that I had just played it and sounds were fine.

Edit:
It happened again.
Its exactly at moment when the door of that pipe shuts.
Maybe there is a sound effect imported from beta activating.
2011-02-19 19:28:00

Author:
waD_Delma
Posts: 282


These were brilliant! I'm a man of few words though. So I can't describe how awesome it was. Only 2 issues, the cake grabber (now fixed) and on the gingerbread boss, if you are holding a sponge, you cannot be crushed (may have been fixed, I played the series yesterday)2011-02-19 21:26:00

Author:
Jedi_1993
Posts: 1518


http://www.mediamolecule.com/

has there already been a post about this? Probably, I couldn't find it...must be looking in the wrong thread but whatever...

congratulations guys! Media Molecule told me to, to whoever helped with the Hansel and Gretel bot series, Congrats!
I'm proud to be part of such a talented community so yeah...Good job!
2011-02-19 23:59:00

Author:
wolverine_2008
Posts: 304


maybe by the time I'm able to play on PSN, you guys will have patched this so many times
I'll not even be able to see any of the bugs you guys been going on about. Yohoohoho~
2011-02-20 04:39:00

Author:
Lord-Dreamerz
Posts: 4261


We're looking into the profile thing guys, in the meantime - probably a good idea to back up your profiles before playing as a precautionary measure.

Hello, was stopping by to give my 2 cents - and saw this. I have to say, I am shocked. I think that is an incredibly irresponsible response.

If I thought a level I created was destroying people's profiles, I would lock/take it down immediately. There have already been confirmations that this is valid (happened to my buddy too). There are now hundreds of people playing this at any given time - I am really just amazed that your official statement on the matter is that people should back up their profiles before playing your levels. No creator should ever say that in LBP. Too many people have spent countless hours just to lose it because someone didn't do a thorough QA, and others are now leaving potentially profile killing levels up until it's "looked into". I also think MM and/or whoever QA'd this should. . . well, I don't know. But who ever did it did a terrible job (it's difficult to say otherwise when you read through this thread alone). Really, MM should have not let this through - it simply was not ready.

Sorry, that just rubbed me the wrong way (as someone who has had entire levels crash and PS3's die, etc.


Anyway, my 2 cents on the level. Overall, if I'm being honest. I am disappointed. Mabye that's my fault (or the trailers playing everytime my PS3 went into sleep mode sold me too much on it).

That's not to say that there were not parts to be fullly admired. Some creative choices like the camera through the keyhole (brilliant!), the music (simply outstanding - just thought it was so great), little touches like the leaves flying out when swing through the branches, the flight through the leaves - all a showcase for why many of you are cosidered some of the best creators out there.

But maybe that's why it's so disappointing when seeing any kind of poor craftmenship. People falling out of the level, objects breaking, sound cuts all over the place, prizes not being named, half the prizes being locked because of DLC restraints, and the inclusion of some prizes that would pretty bad - even for LBP1. Some parts of the level were very disjointed. . . and many other small mistakes and issues. I'll just leave it be.

I'm being hard on you all - but I guess you guys must know we expected nothing but the best here - and when it isn't flawless, we feel let down. But again, we probably needd to remember that you all are human, doing the best with a difficult creative situation - and most of all - this was for fun (someone said you weren't paid, so I'm going with that).

I ended on Level 5 and won't be playing any further for fear of bugs. I feel quite lucky I didn't play any further so far before reading this thread.

In the end, I am disappointed that the levels were released in this fashion (and are still up, potentially crashing profiled) - however - as community members I want to thank you guys. I know your hearts are in it. And that's the biggest thing here - and something I think we can all appreciate. <3

This one didn't seem to go as planned - but I do hope to see more from you all - either individually, or as another community project.
2011-02-20 05:14:00

Author:
CYMBOL
Posts: 1230


Upon review it seems that the restart is causing the profile problem, not the levels themselves. You have to hold down the power button to do the restart, if you use the switch at the back or unplug it you risk the profile corruption the same way you do any time your ps3 locks up.2011-02-20 05:53:00

Author:
Morgana25
Posts: 5983


yeah seems to be a bug MM needs to fix more then it is something level makers have to avoid.
had it happen to me in beta. tho i don't normally turn off the button in back unless the one on front stops working.
it should be common practice for everyone to always back up their profile
before playing online no matter what though anyways. *mew
2011-02-20 06:03:00

Author:
Lord-Dreamerz
Posts: 4261


Back button? Wha? I wasn't aware of a power button in the back of the PS3...When mine froze and refused to turn off after playing one of the levels, I tried holding the power button and nothing happened, so I unplugged it from the power outlet...I only do this very rarely, but my profile and everything was fine after I restarted.2011-02-20 07:08:00

Author:
TheZimInvader
Posts: 3149


The older model ones have a button on the back.

It doesn't guarantee a problem if you unplug but it does increase the chance of it happening.
2011-02-20 07:23:00

Author:
Morgana25
Posts: 5983


The older model ones have a button on the back.

It doesn't guarantee a problem if you unplug but it does increase the chance of it happening.

Ohhhh, that explains it. I've got a 120GB.
2011-02-20 07:26:00

Author:
TheZimInvader
Posts: 3149


play them all now I have to say all really good you guys have set a really good bar with this, that i hope others will try and get up too or pass 2011-02-20 07:38:00

Author:
jump_button
Posts: 1014


Just wanted to say, the levels were fantastic. Oozing with charm and fun gameplay ideas, I and the rest of the community enjoyed everyone of them.

Give yourselfs a pat on the back.
2011-02-20 07:53:00

Author:
talbot-trembler
Posts: 1114


I am in level 2 and I have annoying sound glitches. Well, the sound is glitching quite constantly.
Has this problem been isolated? Did MM said anything about it? Because I'd like to know if this would happen when you have custom music in a level with high thermometer (the more plausible reason I can find from the top of my head).

Otherwise it starts great. It sad however that the game seems to have major bugs like that. I hope MM can figure out why so many people seem to crash. Anyways, I totally backed up my profile!
2011-02-20 08:15:00

Author:
RangerZero
Posts: 3901


I went into this coming off months of negativity, but I played it today finally when I knew I was ready to enjoy it. I want to say I'm proud of you guys and I'm left with a heart warming "I just saw a sad movie and forgot my meds" feeling that I usually get when a game I love ends. It's like when I beat Final Fantasy III (6) on the SNES as a kid, and the storybook recap pulled all my heart strings. I said it on one of the levels, but even from the outside looking in, the end results and the culmination of all these events is something I'll always remember long after LBP's not around anymore. You made something special and did something you'll always remember.

So, despite anything that's preceded this & the number this game & community has worked on me over the years: I was really happy with this series. I sat down and played it in the night, quiet and in peace... and got lost in it for awhile. Forgot about what I could do on my moon, or what I should try to find & play next. I was impressed by lots of bits all throughout the game, I think you guys DID make an example of everything that LBP2 can be for us as an answer to what LBP1 wasn't able to be for us. I was sad to see it end. I would have only liked more, as if it were pressed on a disc.

Everyone wanted to be 'in", but the only feeling I have now, is that I wish I could have helped make it easier on you guys in some way. Actually, I'd rather that you guys had been able to keep your whole team, never had a shred of beta transfer trouble, bugs to deal with, had even more involved (for the project, not for the sake of inclusion), been able to utilize open beta testing that most get to benefit from in any other creation, and the external tranquility in life that makes everything easier. Then I'd have a PSN to heart with 20 levels on it instead

So yeah. Today's a new day, I'm happy for you & proud of you. Pat yourselves on the back, and remember that being highly visible & venerated right now is making it harder to find honest appreciation.

edit: you guys made me switch into my old-school costume because it made everything I did feel more hilarious IMO. Proof:

http://i9.lbp.me/img/ft/949abd79dce5d688afeb6e3fe73b60e943dad2b3.jpg
2011-02-20 08:57:00

Author:
Unknown User


Well you guys should be immensely proud of what you managed to create with this level series. Sure there were some hiccups along the way, mostly down to the difficult conditions under which you had to work, but they were more than outweighed by what went right and by the moments of greatness.

+I loved the cinematic sections and like everyone else I thought you pushed the boundaries of what can be done - brilliant shot through the keyhole and travelling into the woods.
+The music was superb, really showed what the sequencer can do in the right hands (crying shame about the juttery sound in some levels)
+Great platforming in the factory in a number of the levels - the stealth section in level 6 was great as were the tilting bouncepads in Tower of Chocolate and the Gingerbread terminator!
+The dragons were wonderful - I loved all the flying sections and the death animation for the red one was amazing.
+Very high quality visuals throughout, hard to single any particular sections out but the woods were lovely and the Tower of Chocolate too.
+Great characters - you really made them come to life, all of which made the story more compelling.

So, yes, it wasn't perfect but given the conditions under which it was produced, the series is simply awesome and I certainly had a ball playing it.

Oh and this. Couldn't have put it better - works both ways too - criticism and adulation.


Pat yourselves on the back, and remember that being highly visible & venerated right now is making it harder to find honest appreciation.
2011-02-20 11:32:00

Author:
shropshirelass
Posts: 1455


[Really long rant]

Haters gonna hate.

I realize he thinks this is official MM bsns instead of a community project.

Not my fault.

You all did too good of a job to have some random person come and tell you off.
2011-02-20 12:00:00

Author:
Bremnen
Posts: 1800


Ohhhh, that explains it. I've got a 120GB.

FYI, on the 120GB, if you hold the front power button down for somewhere between 10 and 20 seconds, it forces a shutdown.

TBH, it probably doesn't matter how you shut it down - if the PS3 has crashed to the extent that the system is completely unresponsive, and the HDD is no longer being accessed, then the method used to restart the PS3 will make no difference as to whether LBP2 has left your profile in an inconsistent state or not - that's just a matter of luck.
2011-02-20 13:44:00

Author:
Aya042
Posts: 2870


I'm a bit late to the party here (because I wanted to play these right when published, lol) but I'll write my honest review here now

Everything from the cutscenes to the gameplay was very polished, probably the best looking LBP2 levels I've played so far. The dialogue was great and the jokes you had in there were also pretty funny. I loved the voices, especially the squirrels voice which was just brilliant. The only thing about the voices that I have to mention is the quality of the sound but I know you can't change that.

The levels were fun to play offering lots of different gameplay elements all from platforming to controlling a squirrel up a tower.
Platforming levels were well thought out and were never boring to play, maybe it was because of the visuals or just because you managed to keep it fun at all times. I'm pretty sure it was both.
You managed to convert the original Hansel & Gretel story into LBP in a really fantastic way. The idea to have the player as Hansel was really great (although it might seem strange if the player is a girl) my sackboy seemed to fit pretty well in there, although my sackboy kept opening and closing the umbrella during the cutscenes
All the levels had some really great elements in them, I just loved the idea of having the dragon there breathing fire into the oven. It made me feel really bad for it especially when I saw that it cried.
All the levels were really fun to play but I just have to mention level 5, because the gameplay was really original and it worked really well. Some people seem to have had problems with the fact that you have to stay on the branches but I personally thought that was a really good gameplay element. Not only did it add much more difficulty to the level but also allowed you to make the visuals stand out more. The attention to detail is just stunning, I like how the branches change "theme" as you progress higher and higher.
I saw that there were x2 parts which was a really nice touch. I was playing alone but I will probably be heading back to collect more stuff. Not that I would be using the objects but I really want to take a look on how much detail you actually put into those objects.
Oh right, I almost forgot... the music! The music was brilliant. The one that I liked the most out of all the music pieces was the one you had during the gingerbread boss, I just loved how the drums kicked in after a little while.
The credits level was also really well thought out. I laughed a bit at the part with rtm and comph

I will most certainly be back playing that minigame with friends, maybe collect all prizes. At least the music, I might use it in a level if that is okay with you. I'm not sure if the music is credited under hansel_gretelbot or the creator of the music (sorry I can't remember who you are, you did a really good job) but I will most certainly credit you if you allow me to use it

Oh btw, the gingerbread man boss broke when I played it. The right thumb disappeared leaving the hologram floating in the air. I just accepted that fact and happily chose to restart the level. The dialogue you have in the beginning of that level is brilliant anyway.

I yay'd every single of the levels and I would have hearted all of them but I figured that just clogs up my hearted list with more levels so I just hearted the first level so that I can return to that. But please, consider all of the levels hearted, you really deserve that
Hopefully we will see projects like this in the future, too. I really hope so because this one was a perfect example on what the community is able to do.

EDIT: Oh right... I almost forgot... (okay I did forget but I found the edit button) THE LAST BOSS! It was brilliant, really original boss concept, at least for me. I loved throwing cakes into that dragons mouth, he seemed hungry. Hearing the witch scream was just brilliant. I did fail to save gretelbot and it was a nice touch to have a cutscene and an automatic restart to the level. I did manage to beat it on my second try. It was really nice to see that the squirrel was okay after I beat the boss. I was afraid you had killed the squirrel (it seemed like it) but turns out it was okay with just a little bruise (lol )

Thank you once again, it was a pleasure to play a level series of this quality.
2011-02-20 15:42:00

Author:
napero7
Posts: 1653


I just wanted to pop my head into this thread to quickly say thanks to everybody for all your kind words and constructive critism.

It was an honour to work on this, and hopefully we will see a lot more of these kind of projects coming out in the future. It's not an easy thing to organise, but when you get a group of people who are passionate about what they do great things can happen.

Personally I'm looking forward to seeing another group of creators step up and produce something even grander in scope and execution... and with a community like the one LBP2 has that time is surely not very far away

This project is only the begining of what community collaborative projects are like. People are only finding their feet with all the new tools and the possibilities that each one brings. LBP2 is still only a baby, lets help it grow into something incredible.
2011-02-20 18:36:00

Author:
wexfordian
Posts: 1904


Woop! Here's some feedback from me!

THE FIRST LEVEL..

Were really good. I'm pretty suckish with cameras and such so it's not a good idea to ask me about feedback on that but if you ask me that was a GREAT introduction! I did think the timing and voiceacting were a bit awkward at times with the sound quality being so bad but overall it was GRRRRREAT!

THE SECOND LEVEL..

I found the second level slightly unpolished. It did look amazing and that new music is incredible, but I've still got a few nitpicks here paha.

First off. The spider part were lame, oh so lame. Firstly it was all unexpected. One second Gretelbot were walking with you and the next a big spider got her? Also, the spider's text-bubble "I'VE GOT YOU WAHAHAHA" never left the screen. might seem like a small issue but I found it really irritating. It also made me remove the grapple hook in an attempt to kill the speechbubble which forced me to go back in order to get the grapple hook.

I also found the fly part kinda lame. The steering is SOOO wobbly it's not even fun controlling it. I don't know, maybe I'm just being a jerk, but if you're going to include a part with flying then make it SATESFYING to play. It felt more like a filler for me then anything else :/ The shooting is also really annoying. The targets dosen't even notice when they get shot, not a single lightning effect or some wobbling. Secondly when you hit X you will just shoot in a sequence. It's really just a detail but when I hit X I want my thingy to fire instantly, and if I hit X again shortly after i want it to shoot AGAIN!

Also getting on the mosqito felt pretty weird too. Suddenly a random mosqito helps you, but why? And why does it have a silly goofy awkward accent? I also didn't like the way you couldn't get on the mosqito yourself, after that cutscene you were stuck in the mosquito. Again this is me being nitpicky but meh,

Soooo yeah! In short..

Awesome visuals!
great gameplay!
Amazing scenery!
Awkward voiceacting at times!
Awkward spider!
Awkward flying part!
Awkward speechbubble-killing!

I'll update this wghen i have played a few more of them. It's pretty amazing though! :star:
2011-02-20 19:43:00

Author:
Mnniska
Posts: 531


I played this through again, and aside from a little bit of stuttering audio and some level link problems, it was all plain sailing. Having read in this thread what you were up against to get it out there, particularly the technical bugs beyond your control, it's a credit to you all that it's as polished as it is. OCK pretty much summed up my thoughts a few pages back, not every level was to my taste, but as a project that hopefully inspires and excites players with the potential to do something BIG, you've totally succeeded.

Visually it was all pretty fantastic, the forest section has some beautiful touches and the rivers of chocolate and all things sticky were perfect. Gameplay-wise, the factory had loads of great sections, but the standout set pieces for me were the bosses and the sneak section, I thought they were top notch. Level 7 was pretty all-round spectacular, a whole load of epic stuff going on in that one,and the dragon destruction was immense.

Loved the cut-scenes generally, some really clever tricks to get some great visuals. I'm not overly keen on the whole voice acting thing (nothing to do with your RADA-like skills luvvies), the low audio quality just yanks me out of the immersion, but I get that half the point here is to show what CAN be done. I also want to thank whoever put the witch in fishnets as it gave me an unexpected laugh, as did the Looney Tunes like cutscene where she flips up from under her desk and runs off, I loved that.

"Prepare to die little fat thing!!" made me guffaw. You don't get much more evil than taking the mickey out of an overweight kid, so she got what was coming.

The custom music really deserves a special mention, especially in the forest levels where it conjured up a really nice creepy vibe. Fantastic job on that. The only part I thought didn't quite gel was the final boss which felt like it needed something a bit more frantic and epic, but I can appreciate it's probably a months work to get full-on-epic with the sequencer. The only other thing I would have done different was the general tone of the later levels, I'd have loved to have seen the more sinister aspects of this story permeate the mood a bit more, but thats just an artistic choice.

Oh, and there's a hole you can jump up to and fall through to the level floor, just above the middle pillar of the bridge at the start of Level 2.

I couldn't actually tell you who did what, which is a good thing. If I got lost and confused I'd blame Grant, and if I died a lot I blamed Cubbage. ; )

Well done to the lot of you.
2011-02-20 20:28:00

Author:
julesyjules
Posts: 1156


"Prepare to die little sack thing!!"

Although... yours might have been funnier.
2011-02-20 20:51:00

Author:
comphermc
Posts: 5338


Although... yours might have been funnier.

Ohhhh. Well it made perfect sense in context of the oncoming oven!
2011-02-20 21:05:00

Author:
julesyjules
Posts: 1156


Very nice so far, i'm on level 4 right now, and wanted to ask something, how much did it cost to hire Alvin and the Chipmunks to voice the squirrel?2011-02-20 21:16:00

Author:
Merc
Posts: 2135


Haters gonna hate.

Not sure why you feel I am a "hater". I gave praise and critism just lke everyone else. I find your dismissive comment rude and does little to further any kind of dialouge. Certainly not what I was expect from the community here on LBPCentral. But I guess some folks are just haters, and as you said. . . .


Upon review it seems that the restart is causing the profile problem, not the levels themselves. You have to hold down the power button to do the restart, if you use the switch at the back or unplug it you risk the profile corruption the same way you do any time your ps3 locks up.

Morgana, I still don't think that's a very responsible response. The issue is, this level seems to be causing the crash and subsequent restart and profile wipe. That's a serious issue. I've had PS3 freezes during LBP before - it never caused a profile wipe - never.

I'm really dismayed that the esteemed creators of this project have given a collective shrug to the profile wipe issue. Personally, if I had a level that was causing crashes and profile wipes - I would take it down in a heart beat. I would never want to do that to other players, and especially, other creators.

Anyway, guess I'll leave that horse alone.

Please let me know if/when you have confirmed the freezes and profile wipe issues have been resolved, since I would love to continue the series.

Thanks.
2011-02-20 22:01:00

Author:
CYMBOL
Posts: 1230


I just finished playing it! This was too short!! (I want more great stuff like this!).
Seriously, I've been reading this thread and all the negativity... I decided to play those levels without having any sort of expectations, just taking it all as it is. Well, looks like I did not regret to play them all. I really wonder what kind of unrealistic expectations some people can have sometimes because those were quality levels, clearly top tier stuff and way better than the regular crap that is actually published everyday in the game.
The only thing that was messy for me is the shooting part with the flying bug. I got alot of cheap hits, it was too wobbly and barely made it to the end. For commenting on some of the most positive aspects, I thought both the bosses near the end were amongst the best bosses i've ever witnessed in LBP. I loved loved it.

Anyways, tks for those great levels guys and gals. You are a fantastic bunch and made something really cool. (even if the voice recording quality in the game is abysmal).

2011-02-20 22:29:00

Author:
RangerZero
Posts: 3901


Morgana, I still don't think that's a very responsible response. The issue is, this level seems to be causing the crash and subsequent restart and profile wipe. That's a serious issue. I've had PS3 freezes during LBP before - it never caused a profile wipe - never.

I'm really dismayed that the esteemed creators of this project have given a collective shrug to the profile wipe issue. Personally, if I had a level that was causing crashes and profile wipes - I would take it down in a heart beat. I would never want to do that to other players, and especially, other creators.

Anyway, guess I'll leave that horse alone.

Please let me know if/when you have confirmed the freezes and profile wipe issues have been resolved, since I would love to continue the series.

Thanks.

As far as I understand - and to be fair, I might not be understanding - the profile wipe has happened to a very very small number of people. I have also experienced freezing many times, both in create mode and in the Hansel and Gretelbot levels, and have never had my profile wiped.
That is why it makes sense that the issue is how those few people are resetting their ps3s. There's a specific way to 'reset' the ps3 for a reason: it reduces the risk of damage to memory.

With regards to worrying about playing the levels, just do a back up of your account right before you start playing them Then if a worst case scenario happens and you DO in fact lose your profile, it'll just be a matter of reimporting it.


Also, to everyone commenting, I really appreciate all the feedback. I'm really happy people seem to be liking the custom music.
Someone asked if they can be using the custom music in their own levels. They certainly can! That's one of the reasons they've been given away Although I would certainly appreciate it if you gave credit if you use them
2011-02-20 22:36:00

Author:
hilightnotes
Posts: 1230


Also, to everyone commenting, I really appreciate all the feedback. I'm really happy people seem to be liking the custom music.

Yes, you should feel completely proud of your musical creations - as I've read (and agree with), it seems to be the one area everyone can agree on - that is was fantastic.

The only downer was the audio going on and off.

It was really great - and showed that creators can definitely add original atmosphere to their levels through the music sequencer - and that it doesn't all have to be techno. (Which is all I've been able to do so far!)

Hope to hear more from you.
2011-02-20 22:46:00

Author:
CYMBOL
Posts: 1230


Morgana, I still don't think that's a very responsible response. The issue is, this level seems to be causing the crash and subsequent restart and profile wipe. That's a serious issue. I've had PS3 freezes during LBP before - it never caused a profile wipe - never.

I'm really dismayed that the esteemed creators of this project have given a collective shrug to the profile wipe issue. Personally, if I had a level that was causing crashes and profile wipes - I would take it down in a heart beat. I would never want to do that to other players, and especially, other creators.


I agree that it's a serious issue. I don't think it has to do with the credits level itself, though, as some people had issues during the other levels... We're going to speak to Media Molecule about this and see if we can figure out what's causing it. It's the weekend right now, and no one is at their offices. Please don't think that we're shrugging it off. That's not the case at all.

And thank you for your feedback. I certainly don't think you're a hater. I think you're a concerned forum member trying to help get things fixed. And I thank you for that.
2011-02-20 22:49:00

Author:
xkappax
Posts: 2569


I agree that it's a serious issue. I don't think it has to do with the credits level itself, though, as some people had issues during the other levels... We're going to speak to Media Molecule about this and see if we can figure out what's causing it. It's the weekend right now, and no one is at their offices. Please don't think that we're shrugging it off. That's not the case at all.

And thank you for your feedback. I certainly don't think you're a hater. I think you're a concerned forum member trying to help get things fixed. And I thank you for that.

Thank you very much for your actions - and your understanding of my dialouge. Knew I didn't think you guys were all kinds of awesome for no reason.
2011-02-20 23:10:00

Author:
CYMBOL
Posts: 1230


I finished the series a bit back and have a finished impression to share.

Despite the issues with the game-play. I enjoyed the experience.

The standouts for me were Level 4, all the music (great job highlitenotes, seriously) The ginger man boss, and level 5.

Who did Level 4? That was such a tightly put together level, I really enjoyed the design.

The bugs/issues are really the sole criticism. I am sure It would have been so much better had it not stuttered at times through its delivery. as a whole I hope this really encourages creators to try things of this scope in the future.

p.s. It saddened me to learn what became of the Squirrel in the end. Say it aint so Squirrel, say it aint so...
2011-02-21 00:35:00

Author:
EinRobot
Posts: 739


4 would be comph and me.

Has anyone found all the duckies yet?
2011-02-21 00:48:00

Author:
Morgana25
Posts: 5983


I have! 2011-02-21 01:02:00

Author:
comphermc
Posts: 5338


All the levels are amazing and i enjoyed playing them! I had much fun playing them and the levels look awesome.2011-02-21 06:14:00

Author:
himoks
Posts: 734


To the issue of how our machines are being shut down, it just doesn't make sense to me at all. I have a 250 machine that's one year and one month old, and it has no button in the back. I am, and always have been very vigilant with correct shut down proceedures as defined in the user manual... even with my older machine. I used the front button as directed, yet my profile was still wiped. It hasn't affected any of my other games, and I've had my machine lock up on a few occasions before with LBP and never had my entire profile wiped. What is odd about this is that I got that "Woah woah woah!" error as though the game recognized that my profile had changed - yet the game started me from the beginning as though I had never popped an LBP2 game in my machine at all and was starting the game on the day I purchased the game. It's just really weird.

Just wanted to indicate that I used the proper methods and something about this whole situation just doesn't feel right, and I don't think it's the luck if the draw... sorry. I'd also like to point out that I'm in agreeance on the issue that perhaps these levels should have been locked until a little further investigating has been done. For anyone saying that it's common sense or obvious that one should be backing up their profile... that's kind of ridiculous for you to say. Just because you are aware of it doesn't mean that a ton of other people who own gaming consoles do, so please keep that in mind when pointing fingers back at the people being affected by crashes and profile wipes. I myself didn't know about backing up profiles until seeing something mentioned in a thread here just over a year or so ago, and I've owned a console since the PS2 days. It's just not "common knowledge" as some of you are proclaiming.

Anyways, although I agree that the levels should have been locked until many of these bugs were addressed, I'm at least happy to hear that you are taking them seriously and looking into the profile wipe issue. I know there are a lot of people out there playing your levels who are not members of this or any other LBP oriented forums who may have suffered the same fate as a few of us... or are at risk of it in the future until the problem is corrected (if it is in fact related somehow). So thanks for that, your efforts are appreciated.

To those of you complaining about negativity, try and remember that people are giving their honest feedback and criticisms... which is their right to do. One of the first things any creative person needs to learn (and will.... VERY quickly) is to take some hard knocks from their peers as well as their public. That's just the way it goes. Sorry, but I think these people deserve my honest criticism on their work rather than me blowing smoke up their chutes for fear of hurting their feelings or the possibility that they may not want to be my "famous friend" on some video game PSN list.

I myself had a creator in my level last night looking at my work with me in create mode. This person is well known to many and his work is highly regarded in the community (no... he's not a member here). It was a great experience because he really gave me a lot of praise on my work... but more importantly... he flat out told me what was terrible, and didn't pull any punches. It's exactly what I needed to hear. I know my visuals are strong and other areas suffer. What I didn't know was just how much. Thanks to him, I do now. One area in particular I thought had great game play, and he quickly corrected my view on that and gave valid reasons why it sucked. He wasn't afraid of hurting my feelings or sounding negative.... he told it like it is, just as many others are doing here. I mentioned that this is a creator who is well known, and I personally really like his work. I didn't mention that to point out that I haz faymuss person in mah podz... I mentioned it to illustrate my next point. I admire his work and respect his opinion... but no more or less than I do any of yours. You are my audience, and without hearing your honest feedback (positive or negative) how can I ever become better at making levels you will enjoy playing? I can't.

These creators have several choices really. They can sit back and sulk about the fact that not everyone likes their creations, they can ignore the criticisms, or they can acknowledge that they didn't make levels that are amazing and that perhaps certain elements are weaker than others even though they gave it their best. Gave it their best, that's really the important part. But how are they to improve at all if we the players don't honestly point out flaws in the levels? In fact, how are any of us to improve the quality of our levels without someone telling us what doesn't work or fit? I think these levels are a great example for people in the future trying to put together large projects like this with large groups of creators because it shows great examples of what to do, and perhaps more importantly...what not to do. Sure there are some of us that are saying we expected more, and that's our honest opinion... I know it's mine and have no problem stating that. I think what you need to do is go back and re-read all the posts you find so negative again. This time though, try to pay attention to the positive parts of those posts as well. Because for every post I've seen that's pointed out disappointment in gameplay elements that simply don't fit the story or make any sense why they are there at all, or bugs that are so distracting that it virtually makes enjoying the levels impossible... the same posts seem to have all pointed out good elements and given praise to these fine folks for doing a good job all things considering.

It's not about being negative or hurting anyones feelings, it's about being honest. If you had a booger hanging out of your nose, wouldn't you want someone to be honest and tell you?
2011-02-21 10:51:00

Author:
Rustbukkit
Posts: 1737


These creators have several choices really. They can sit back and sulk about the fact that not everyone likes their creations, they can ignore the criticisms, or they can acknowledge that they didn't make levels that are amazing and that perhaps certain elements are weaker than others even though they gave it their best. Gave it their best, that's really the important part. But how are they to improve at all if we the players don't honestly point out flaws in the levels? In fact, how are any of us to improve the quality of our levels without someone telling us what doesn't work or fit?

Mate, you're comparing two different things. The issues that we are addressing are the crashing issues, which aren't isolated to our levels. It's a bug in the game.

We don't have a problem with people disliking the levels for others reasons - that's perfectly fine. It's disappointing, but we aren't ignoring them. You, yourself, should go back and read through our responses again. We've done our best to amend the issues you guys bring up. I've patched Level 6 about three times now, but I cannot replicate crashing, and thus cannot isolate the problem.

The problems that people have with story continuity, for example, are things that we will defend because, frankly, we're not going to change those things.

---

And if I had a booger hanging out of my nose, I'd prefer someone to say, "Hey mate, you've got a little... yeah, right there. Here's a tissue."

...not: "You look ridiculous. Don't you own a mirror!?"
2011-02-21 15:00:00

Author:
comphermc
Posts: 5338


I worked really really hard on the visuals, enemy appearances and the cut scene for that level. I'm sorry you didn't enjoy it.

The visuals were and cut-scene were good but the game play wasn't fun.
2011-02-21 16:37:00

Author:
supremeoverlord1
Posts: 117


I taught the squirrel how to survive on the streets. He'll be alright.

LBP and Fallout are buggy beyond belief, because of the scope of the games. Not much the team can do to change that. That responsibility lies in MM's hands. Anything involving beta objects & breakable design, would have been avoided if the team had been granted another 3 months after the beta to rebuild from scratch, or if the entire beta process hadn't been a trainwreck of corrupt code & game breaking exploits in the hands of an irresponsible & selfish community. That's what beta's are and I doubt the team was given the secret sauce that MM had with their devkits and debugging. Therein lies the root problem. MM wasn't rebuilding the entire story mode block-for-block in January after the beta bugs had been worked out. Tower of Whoop is the same level it was when the beta released.

It was an experiment, as Spaff put it, but experiments need controlled environments. If the community was to prove themselves capable of putting out an entire game in 6 months that could rival the work any outside contracts might do, and of MM themselves, then their testing ground should have been the same. Since it wasn't, I think "you want your level pack on day 1? here! take it!" sums up the results of the experiment. Don't forget, we were also supposed to get LBP2 in 2010, not 2011. Buggy or not, it's playable & the quality is transparent.

They can't take it down. It's in MM's hands if they want to invest time & resources into fixing whatever is in the game code that's causing this conflict. These problems have not just been limited to this series, so I doubt they will go unnoticed forever. Then again, some people still have the key glitch from LBP1
2011-02-21 16:45:00

Author:
Unknown User


I've had the **** key glitch for as long as I can remember. Send me any key you got, I will not be able to access your level! >2011-02-21 17:50:00

Author:
BasketSnake
Posts: 2391


Mate, you're comparing two different things. The issues that we are addressing are the crashing issues, which aren't isolated to our levels. It's a bug in the game. Sorry, I think you misunderstood. I'm not comparing anything at all... I was addressing two separate things in this thread. Once I started talking about the "negative" aspect, I was addressing all those people talking about those who have responded about things they didn't like in the levels... some even calling people "haters" (which I think is a bit unfair). I only broke both thoughts up into several paragraphs because it's easier for people to commit to reading several smaller ones, rather than one huge long one.
I recognize it's a bug in the game... and to me it seems to be a beta bug issue, which is exactly the reason I think perhaps these levels should have been locked rather than left open and leaving us vulnerable to our systems crashing. I've not had a single other community level cause my system to freeze yet, which is why I personally suspect that this is beta related. If Mm knew there were regular community levels out there that involved buggy beta content that was crashing our systems, I'd expect them to Mod those levels immediately and conctact the creator letting them know that their levels are causing people problems. I've kept my mouth shut on this up until now, but to be truthful... I think it's really unfair that these levels are even up at all considering that they use beta created content. I totally respect that you lot were specifically asked by Mm to be involved in this project, and I don't blame you in the least... but to many of us it reads as extreme "favouritism" on Mm's part to allow your beta generated content into the game but no one else is allowed to port over their beta material. These levels being allowed into the full game is the only reason I no longer have issues with anyone porting over their beta levels anymore. Again, it's not your fault... it's Mm's... and I think it's wrong of them. I think giving you the extra time to go in and fix or re-build would have been a better option for Mm. Better yet... they should have waited until the game's release to even assemble a team to work on such a large project, knowing full well that bugs might be an issue. The fact that it's bugs in your levels causing the crashes is the real issue for me, and the only reason I think they should have been locked for a few days until you folks (or Mm) had a chance to poke around in them to see what the problems were. If nothing could be found, then I think that would have been the time to unlock them and see if anyone was still having the levels crash thier systems. Maybe I've read some of the teams responses incorrectly, but it seems to me that you had major issues completing these levels due to them being created in the beta and that that is the likely culprite for the bugs. That's how this all read to me, so I apologize if it's not the case and these bugs are just regular old bugs in the version of the game that we all have.

We don't have a problem with people disliking the levels for others reasons - that's perfectly fine. It's disappointing, but we aren't ignoring them. You, yourself, should go back and read through our responses again. We've done our best to amend the issues you guys bring up. I've patched Level 6 about three times now, but I cannot replicate crashing, and thus cannot isolate the problem. Again, I think this is a misunderstanding. I never said you did have a problem with people disliking the levels, my statements were directed at those getting peeved or rolling their eyes to those players that had feedback of this kind. I'm fully aware that you folks can take the criticism and that you expect it. I don't need to go back and read the responses, I've been noticing them all along and am very appreciative of the fact that you are going in and making as many changes as you can to get rid of the issues. The only reason I'm still following this thread is as a direct resulf of your efforts and to see if anyone else is experienceing data wipes. Despite not liking every aspect of the levels, I would like to go in and replay them. I'm watching this thread to see if at some point I feel that enough bugs have been removed that it's safe for me to do so. Believe me, your efforts are not lost on me and I recognize that you are doing all you can (and probably spending far more time that you'd like to be on it) to find and fix these bugs. Since this is an Mm initiated project, I think the levels should have been locked and it handed back to them to find and fix these issues... all things considered. Again, maybe I've read all the pre-hype wrong, but I was under the impression that this was an Mm idea and that they gave the go-ahead to use beta generated content.

The problems that people have with story continuity, for example, are things that we will defend because, frankly, we're not going to change those things. Which is awesome! I love that you're artistic integrity is still intact. It doesn't mean that other members of this forum should be throwing names at those players who question your reasons for adding certain story elements though. I myself didn't really mind too much, the fact that the sudden racing of snails had no apparent connection to the storyline. Sure I questioned it for a few seconds, but once I started playing and got lost in the wonderful eye candy and slick controls (oh... and that superb attention to sound FX when clickey-clacking over the bridge planks) it really didn't matter if it fit the story to me. I do think it could have been worked into the storyline easily enough and made as an optional mini-game (which we know everyone would have played), and I think that's where the project manager or Mm should have stepped in and made a few suggestions as to how.. but that's just me. To be honest I find it a bit amusing actually, because no one seems to have noticed that riding caterpillars, bee's, or four humped camels in Mm's levels have absolutely buttkiss to do with their story line either. Nor have they taken issue with it. What I didn't do however was come into the thread calling them names or complaining about them being "negative" because they pointed those things out. I could have easily replied "Relax, it's a fairy tale, this is a video game, and anything goes so stop being all negative". That kind of response just irritates the heck outta' me, so that's why I was addressing these people.

---

And if I had a booger hanging out of my nose, I'd prefer someone to say, "Hey mate, you've got a little... yeah, right there. Here's a tissue."

...not: "You look ridiculous. Don't you own a mirror!?"

Which I don't feel anyone here has really done. I think you people have every right to defend this project, and I would do the same were I in your shoes. I have issue with those members of this forum commenting on others posts in your defence. It's not their place in my opinion. I appreciate that there are all sorts of opinions on these levels, both negative and positive... which is why I responded in the first place. The people commenting on the negative feedback just need to accept that that's someone else's opinion and needn't reply at all. I mean, think of how much people would jump all over them if it was reversed. Imagine someone coming into this thread saying "I didn't like the levels, you people who like them are all crazy and don't know a good level when you see one because these have minor storyline issues which makes them garbage! I'm pretty sure someone would respond to them in the exact way I'm responding to those who are commenting on those who don't like everything about the levels.

I really am supportive of this effort, and whether it fell short of my own or anyone elses expectations is really here nor there. I just don't think it's fair for people to be putting others down for posting their critical feedback. I don't have issue with the team at all on this, as none of you are guilty of this kind of behaviour. Again, I respect that your artistic integrity is fully intact... and it makes me only think of you in higher regard than I did a few days ago (not that I didn't before )

I truly hope that enough bugs are (or will be) fixed so that people can continue to enjoy these levels and your hard work without risk of their systems locking up... whether it's due to regular game bugs or beta content related ones.

Cheers!
2011-02-21 19:47:00

Author:
Rustbukkit
Posts: 1737


Finally found the time to comment:

First of all congratulations for succesfully creating such a huge project. I've read that it took 6 months to make. So You even started before there was even a LBP2 beta right? So everyone of you was new to the tools and everything. For that unfamiliar and buggy environment you had to create in, you did a great job.

Sure I had bigger expectations but that was before I knew how long you had to work on this and how much effort and free-time you put in it. Somehow in the level with the guards the sound crashed and I couldnt hear a thing. But I guess that isn't your fault but I wanted you to know

Music was awesome, not sure if I found it all but from what I heard and collected, really awesome stuff. I loved the voiceacting - the witch and the squirrel rocked it First the story didnt make that much sense to me but as i finished the series I fell in love with your storyline. I was really hoping to see all the protagonists dance in the end that would have been the icing on the cake Leveldesign was good, I really loved the backtracking in the factory.
Also I loved the bossfight. Sure it's time-consuming and annoying but saving gretel the whole fight and defeating a dragon at the meantime was a nice idea. I wonder what happens if I let her burn, will try that out soon.

I think everybody of you did a great job and deserved to do a project like that before others got access to LBP2. For all the haters who think this is not justified and "always the same, blah blah", from what I heard they didn't get paid for it and had to sacrifice their free-time. So what's stopping you from doing a better project like this, stop hating start creating!

I hope you had a lot of fun creating this and still have the motivation to keep delivering awesome stuff.
2011-02-22 14:54:00

Author:
TOBSn08
Posts: 143


Great job guys. No major bugs to report on my end. A couple "failed to load" notices but didn't have a problem re-loading and playing through to the end. On level 5 I pushed the squirrel out onto the ledge where the guard is and couldn't get back to the wall, had to start over. Thoroughly enjoyed the story with all of it's silliness! The last boss fight was difficult, or rather, time consuming, but it was a great idea and overall the series is a lot of fun. Way to go guys. Thanks for taking so much time and building this.
One question; What happens to the green dragon in the end? I felt bad for him all strapped down to the floor like that.
2011-02-22 15:20:00

Author:
Aselrahc
Posts: 185


One question; What happens to the green dragon in the end? I felt bad for him all strapped down to the floor like that.
They had to find something to make the candy out of after children was no longer an option.....
2011-02-22 15:27:00

Author:
CCubbage
Posts: 4430


They had to find something to make the candy out of after children was no longer an option.....


Hey now! lol

In the story we had it set up so that when you free the green dragon he hangs around waiting to be let out by Hansel when he's done rescuing Gretelbot. Then when the witch shows up he gets to get his payback for being forced to work. It was one of those things I wanted to get fleshed out a bit more in the levels but thermo just wasn't going to let it happen. Rest assured he's not crying anymore.
2011-02-22 15:58:00

Author:
Morgana25
Posts: 5983


I'm sorry to say but... I played the series and not long into it, I found it utterly boring...

Excellent Visuals, but basic gameplay and badly designed cinematics. The Level 1A and 1B was pointless too...

There were also a lot of spots to escape out of the level in a few.

Music was excellent though I must say...

But yeah the series is way over-rated.
2011-02-23 04:24:00

Author:
Unknown User


I'm sorry to say but... I played the series and not long into it, I found it utterly boring...

Excellent Visuals, but basic gameplay and badly designed cinematics. The Level 1A and 1B was pointless too...

There were also a lot of spots to escape out of the level in a few.

Music was excellent though I must say...

But yeah the series is way over-rated.

I was going to write an open and honest reply until I browsed your lbp.me page and found so much hate directed at so many people...

One person you even tell them they should commit suicide???

I find that disgusting really, so your opinion is the least of my worries.
2011-02-23 10:17:00

Author:
wexfordian
Posts: 1904


I was going to write an open and honest reply until I browsed your lbp.me page and found so much hate directed at so many people...

One person you even tell them they should commit suicide???

I find that disgusting really, so your opinion is the least of my worries.

Bah...it's the same as LBPC the game.
There's people that will never be thankful for the work of the other people.
I learnt at my expenses that sometimes, pointing out flaws in what other made with time and passion is not always taken in the right constructive way.

I did play only a tiny bit of the game (Level 1A, 1B and 2).
Bad things first
Level 1A crashed when the witch had to start to talk.
I didn't like in level 2 the momentum on the fly, since it's a bit too much, and I didn't like the lack of something that gives you awareness of the damage you're doing to the spider, but that's personal nitpicking.

Good things
I must say that I really liked how some cinematographic effects were achieved, like the visual parallax, and I enjoyed the subtle humour throughout, though the pace is a bit too slow, but that's due to the nature of the project and the story.
One day I will play all the story, but for what I've seen, the pros overcomes the cons.
So, great work!
2011-02-23 11:17:00

Author:
OmegaSlayer
Posts: 5112


I'm not sure you get what I'm saying Omega. I'm not saying people shouldn't critisize the levels.

I'm 100% for people pointing out problems in a level, thats brilliant as it means we can all learn from our mistakes and improve the experience.

What I dont have time for is people who diliberately troll. Almost everybody in this thread was able to construct a reasonable argument as to why they didn't like something or how they think something else would work better if done a different way, ie the way a good debate should be.

The person I was talking about leaves "reviews" such as:
"Emo stories are the crapiest levels on LBP! But they are funny because of how stupid and awfully made they are "
"Another rubbish series from what people seem to dub 'Best LBP creators'. " (after playing only two levels of the series I may add)
"@ROBO4900: Did you know that your being idiotic and listening to Mm's stupid theory to 'scare' people into not using BETA Imports? "
"Well that's crap... as usual "
"Lewiz i'm sorry, Female-- does not love you, nor do the rest of us. It's time to stop thinking dirty thoughts with gagging her and stick your head in the oven instead. "
"Meh"
"Somewhat pointless... "
"Meh"
"Possibily the worst music i've heard on LBP2 to date "

This is not the comments of a person I'm going to have a proper conversation with.
2011-02-23 11:54:00

Author:
wexfordian
Posts: 1904


Twas the most epic adventure in the history of my lifee!! 2011-02-23 12:48:00

Author:
Unknown User


You guys/girls had to know you were gonna get haters. I also notice with LBP.me (just like the post lists of some people here) are a great way to find and ignore those types.2011-02-23 12:52:00

Author:
EinRobot
Posts: 739


I'm not sure you get what I'm saying Omega. I'm not saying people shouldn't critisize the levels.

I'm 100% for people pointing out problems in a level, thats brilliant as it means we can all learn from our mistakes and improve the experience.

What I dont have time for is people who diliberately troll. Almost everybody in this thread was able to construct a reasonable argument as to why they didn't like something or how they think something else would work better if done a different way, ie the way a good debate should be.

The person I was talking about leaves "reviews" such as:
"Emo stories are the crapiest levels on LBP! But they are funny because of how stupid and awfully made they are "
"Another rubbish series from what people seem to dub 'Best LBP creators'. " (after playing only two levels of the series I may add)
"Well that's crap... as usual "
"Lewiz i'm sorry, Female-- does not love you, nor do the rest of us. It's time to stop thinking dirty thoughts with gagging her and stick your head in the oven instead. "
"Meh"
"Somewhat pointless... "
"Meh"
"Possibily the worst music i've heard on LBP2 to date "

This is not the comments of a person I'm going to have a proper conversation with.


Emo Levels are rubbish. Well most of them... Cardboard cutouts with a load of magic mouths saying things that don't make ANY sense. And gas you to the next badly designed area is awful. They get popular via those very reasons. People find them hilerious.
Maybe you should see what Lewiz is posting on my comments page I've gotten furious with the rubbish he's being posted to a friend so I had a go back at him. Now he's doing it to me and a load others
The Music was basically like GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH. Not very nice.
Crap things are crap. As usual..
Meh
Pointlessness is the new disco disco bby


The moral of the list is, i'm douch and we all know it. I'm generally nice unless something ticks me off..

As for the Hansel & GretalBot series, that was being honest. Not sugercoated like others. The Irony is I didn't experience any of them nasty bugs others have had (such as Failed To Load Level). Well.. i did have one on Snail Trail where the game just froze. Charming..
2011-02-23 16:05:00

Author:
Unknown User


I just want to thank everyone for the constructive criticism that they've given us on these levels. We're sorry about some of the freezing issues, media molecule is aware of it and looking into the source.

And Hazbell, if there's something wrong with the cinematics, please don't just say "i hate them" or whatever. Please tell us what is wrong with them so we can fix/learn from whatever it is that has "ticked you off" about them. My team and i worked rather hard on those, and this sort of criticism isn't constructive. It's mean and unwarranted.
2011-02-23 16:23:00

Author:
xkappax
Posts: 2569


I just want to thank everyone for the constructive criticism that they've given us on these levels. We're sorry about some of the freezing issues, media molecule is aware of it and looking into the source.

And Hazbell, if there's something wrong with the cinematics, please don't just say "i hate them" or whatever. Please tell us what is wrong with them so we can fix/learn from whatever it is that has "ticked you off" about them. My team and i worked rather hard on those, and this sort of criticism isn't constructive. It's mean and unwarranted.

I don't hate them in particular, just a contributing factor. They seem a little to stayle. Like the first one when the dragon comes to attack the village, it was just the camera statiic as the dragon flies slowly past. Should be 'pepped up' a bit to create tension & excitment for the viewer.
2011-02-23 16:32:00

Author:
Unknown User


Played all the levels yesterday with my friend. Wow, they are good! Well done everyone for working so hard on it and making probably the best levels I have ever seen. Also, level 1 didn't work for me either, the witch crackled "Failed to load level".

Now, when's the next project
2011-02-23 16:41:00

Author:
kirbyman62
Posts: 1893


Finally got to play this last night. For the most part, I really enjoyed it. The artwork and visuals in particular were really well done. I think gameplay & mechanics fell into the "good" and "just okay" categories a lot of the time. As a lot of people have mentioned before, there were a lot of bugs and glitches which I understand were sometimes out of the teams' control to fix. In my case the big freeze incident happened on level 3...thank you Morgana for telling us how reset the console properly!

I think it's mostly there; you guys might just want to QA it with some fresh eyes and see what could be tightened up. I played it with a friend locally, and there were a lot of "oops, I jumped here and wound up stuck in the scenery" and "okay, what do we do now?" moments because the puzzles seemed vague, items of interest were not well marked or highlighted, or the game camera wasn't really framing the area well. In terms of movie cameras, don't be afraid to add transition keyframes and bank the camera a little...gives a nice, realistic motion to the movement!

Some things I noticed in particular:

- the 2x area in level 4. For some reason none of the prize bubbles had any prizes in them? Seemed in general there were a lot of empty prize bubbles in 4/4b.

- Gingerbread boss...his body (think it was the head) can block your respawn and knock you down below the platform pretty easily. You can't bounce up again so you have to start over...I uploaded a photo of it

Overally, it's still very well done and you guys should be proud.
2011-02-23 18:01:00

Author:
Chazprime
Posts: 587


Okay, I'm going to way in on my personal view of these levels. Since I only heavily influenced 2 of the levels, I can do it pretty objectively:

1 and 1b
------------------
If you don't find these levels entertaining, you need to check your pulse. The techiques used here are truly inspiring. I think the style totally captures the fairy tale theme, and contains some of the best character models and scenery creations I've seen. I mean, look at the details in the house! Look at the dragon! Look at the behavior of the sackpeople in the village! Oh.... howabout the beds Hansel and Gretelbot are lying in? And the first time I saw the parallax work done when the father is leading Hansel & Gretelbot into the woods - brilliant! (I then used CENTURION's same technique in the fade-in on level 8 - I learned a new skill!!!!!)

By the way, when MM saw these segments, it got a standing ovation.

Level 2
-------------------
Puzzle-oriented gameplay. Yes, not everyones cup of tea, but personally I loved every minute of it. Visually beautiful, with some of GruntosUK's trademark layers, plus some really nice surprises. LOVED the climb up to the dragon fly..... and I gotta stand up for Wex's dragonfly riding segment. If you're complaining about the control I have this to ask..... have you ever TRIED piloting a giant dragonfly before? Hmmmmm?? I would imagine the physics are perfect!

Level 3
-------------------
Okay, let's face it - a Snail Race doesn't quite fit into the story, but it wasn't supposed to - it's a really beautiful, quality racer. It's a great side mini-game!

Level 4 and 4b
--------------------
You know.... I've played these now 4 or 5 times. Every time it gets more enjoyable. The visuals are top notch, great gameplay. Less puzzle oriented and more task oriented, with some fantastic point combos if you really look for them. Also, some of the most ingenious bounce pad placements I've seen in ANY level - that part where you jump down from the right, hit a pad the flies you at an exact angle to the left, bounce up again and back onto the original platform makes me feel like a superman everytime I do it.

Level 5
----------------
OK, it looks like the vast majority of "more mature" gamers here don't like this one so much.... and quite a few people have put pretty rude comments on it.

But.... think about it for a minue. Gameplay is totally subjective - everyone likes different styles of games. It's why there's been a battle back and forth about what is "good" and what is "crap" for the last several years. Personally, I designed it and it isn't MY cup of tea. However, when I let my son and his friends play it they LOVED it (and usually they hate my games.....) I had never seen any of the other levels when I was working on it, and for the first time ever I was trying to hit a demographic that I wasn't included in. I figured "fairy tale..... kids!".

And regardless what you think of it, watch the hearts and happy faces on LBP.ME. The kids are LOVING this thing. So from that aspect, I think I got it right.... and if you don't like it, there's plenty of levels you will like here. Frankly, I review things based on what I think the creator is trying to create, not on whether it's my cup of tea or not. Just because you personally don't like it doesn't mean it's crap.

Level 6
-------------
One of my favorites. Quite a bit of CompherMC's trademark genious with great visuals and gameplay. Giant robot gingerbread man = awesome. Period. And the stealth parts? Definately not little kid friendly, but I love that little knot in my stomach wondering if I can make it without the guards seeing me.

Level 7 and 7b
--------------
Ok, people - if the graphics, special effects, and perfect design don't grab you in this one - you're blind!!!!! I LOVED playing through this thing - my adrenaline was pumping, the dragon and the fire effects were killer!

Saving Gretelbot in the end was a great boss design. It's getting pretty impressive to come up with something completely unique in LittleBigPlanet. I have never seen this mechanic. Frankly, I'm jealous "I" didn't come up with it!

We complain about "too hard!" and "couldn't figure out what to do" in LittleBigPlanet games so much, but yet we forget that the EXACT SAME difficulty in a puzzle in a Mario game would have been considered brilliant. Before the difficulty was lowered in level 7b I spent about 15 minutes trying to beat the boss.... and loved every minute of it! I spent the same amount of time trying to figure out how to kill bosses in Super Mario Galaxy.

Level 8
--------------
I let my son and his friends watch this, and they giggled all the way through. The dialog, the timing, the camera work - I can watch this over and over again. But I gotta tell you.... when Highlight notes original music score kicks in after the reunion, and Wex starts narrating the prologue - gives me goose bumps every time!

Anyway, after playing through all of them as a series (which I wasn't able to do until it was released) I can't imagine anyone not finding areas that they love in there. Glad to be a part of it, although I felt a bit like a "small feeshe in a big pond" with all that awesomeness around me.
2011-02-23 19:14:00

Author:
CCubbage
Posts: 4430


Okay, I'm going to way in on my personal view of these levels. Since I only heavily influenced 2 of the levels, I can do it pretty objectively:

1 and 1b
------------------
If you don't find these levels entertaining, you need to check your pulse. The techiques used here are truly inspiring. I think the style totally captures the fairy tale theme, and contains some of the best character models and scenery creations I've seen. I mean, look at the details in the house! Look at the dragon! Look at the behavior of the sackpeople in the village! Oh.... howabout the beds Hansel and Gretelbot are lying in? And the first time I saw the parallax work done when the father is leading Hansel & Gretelbot into the woods - brilliant! (I then used CENTURION's same technique in the fade-in on level 8 - I learned a new skill!!!!!)

By the way, when MM saw these segments, it got a standing ovation.

Level 2
-------------------
Puzzle-oriented gameplay. Yes, not everyones cup of tea, but personally I loved every minute of it. Visually beautiful, with some of GruntosUK's trademark layers, plus some really nice surprises. LOVED the climb up to the dragon fly..... and I gotta stand up for Wex's dragonfly riding segment. If you're complaining about the control I have this to ask..... have you ever TRIED piloting a giant dragonfly before? Hmmmmm?? I would imagine the physics are perfect!

Level 3
-------------------
Okay, let's face it - a Snail Race doesn't quite fit into the story, but it wasn't supposed to - it's a really beautiful, quality racer. It's a great side mini-game!

Level 4 and 4b
--------------------
You know.... I've played these now 4 or 5 times. Every time it gets more enjoyable. The visuals are top notch, great gameplay. Less puzzle oriented and more task oriented, with some fantastic point combos if you really look for them. Also, some of the most ingenious bounce pad placements I've seen in ANY level - that part where you jump down from the right, hit a pad the flies you at an exact angle to the left, bounce up again and back onto the original platform makes me feel like a superman everytime I do it.

Level 5
----------------
OK, it looks like the vast majority of "more mature" gamers here don't like this one so much.... and quite a few people have put pretty rude comments on it.

But.... think about it for a minue. Gameplay is totally subjective - everyone likes different styles of games. It's why there's been a battle back and forth about what is "good" and what is "crap" for the last several years. Personally, I designed it and it isn't MY cup of tea. However, when I let my son and his friends play it they LOVED it (and usually they hate my games.....) I had never seen any of the other levels when I was working on it, and for the first time ever I was trying to hit a demographic that I wasn't included in. I figured "fairy tale..... kids!".

And regardless what you think of it, watch the hearts and happy faces on LBP.ME. The kids are LOVING this thing. So from that aspect, I think I got it right.... and if you don't like it, there's plenty of levels you will like here. Frankly, I review things based on what I think the creator is trying to create, not on whether it's my cup of tea or not. Just because you personally don't like it doesn't mean it's crap.

Level 6
-------------
One of my favorites. Quite a bit of CompherMC's trademark genious with great visuals and gameplay. Giant robot gingerbread man = awesome. Period. And the stealth parts? Definately not little kid friendly, but I love that little knot in my stomach wondering if I can make it without the guards seeing me.

Level 7 and 7b
--------------
Ok, people - if the graphics, special effects, and perfect design don't grab you in this one - you're blind!!!!! I LOVED playing through this thing - my adrenaline was pumping, the dragon and the fire effects were killer!

Saving Gretelbot in the end was a great boss design. It's getting pretty impressive to come up with something completely unique in LittleBigPlanet. I have never seen this mechanic. Frankly, I'm jealous "I" didn't come up with it!

We complain about "too hard!" and "couldn't figure out what to do" in LittleBigPlanet games so much, but yet we forget that the EXACT SAME difficulty in a puzzle in a Mario game would have been considered brilliant. Before the difficulty was lowered in level 7b I spent about 15 minutes trying to beat the boss.... and loved every minute of it! I spent the same amount of time trying to figure out how to kill bosses in Super Mario Galaxy.

Level 8
--------------
I let my son and his friends watch this, and they giggled all the way through. The dialog, the timing, the camera work - I can watch this over and over again. But I gotta tell you.... when Highlight notes original music score kicks in after the reunion, and Wex starts narrating the prologue - gives me goose bumps every time!

Anyway, after playing through all of them as a series (which I wasn't able to do until it was released) I can't imagine anyone not finding areas that they love in there. Glad to be a part of it, although I felt a bit like a "small feeshe in a big pond" with all that awesomeness around me.

I didn't actually say I HATE the series, just I didn't find it 'fun'. This is my opinion and shouldn't be taken into ANY consideration by others. Let silly people be silly people
It was the cinematic camera angles and effects which was pretty much put me off, that and on level 2 I kept getting stuck in the scenery (place thin hologram with Plasma Hazard, Sounds: Off to fix this)

Ignoring the 'getting stuck' aspect of scenery, the scenery itself was brilliant! That goes for the music too

Gameplay didn't 'excite me' apart from Snail Trail which was fun until it randomly crashed the PS3

If that happens hold/press in the power button on the PS3 to turn it off safely. If that doesn't work, press (in) and hold the power button until it turns off.

Don't turn it off at the back/mains!
2011-02-23 19:27:00

Author:
Unknown User


I'm not sure you get what I'm saying Omega. I'm not saying people shouldn't critisize the levels.
What I meant is that some people won't appreciate your effort, no matter how great it has been, as it was for LBPC the game.
I seriously think that big sponsors create too much hype and expectations.
Such big projects brings with them "implications", unfortunately.
Just look at Comph's Prius' level, it was bashed way before it was even out, for no kind of reasons.

I don't think it was a great idea to let the cat out of the bag one week in advance, just to say one thing, as it happened for LBPC the game and a year of waiting.
People will expect God knows what and won't feel rewarded as they expected.
Then, the levels are free, and people is prone to not appreciate enough what they have for free.
Then a so varied project will not appeal to everyone
My opinion, unrelated to this project, has always been that LBP2 will be a great mess since people will focus more on showcasing (not creativity) than delivering fun: people wants so much to impress people, since MM gave the right tools, than delivering some light hearted moments to players.

Then again...I will stress this to death...MM is not doing a good job "hiring" people since it creates jealousies in the Community, because x feels better than Comph (just to pick a random one), because y is friend of z that has not been called, and because there will be always people that will love to hate.
I think that your project would have been much more loved without being sponsored by MM, just like it happened for the Dragon Slayer series, and just being acknowledged later.
And I don't like that MM sponsors the project but you guys have to face the hate on the pages of the forums.
What is bad and I don't like at all is that I feel that the Community is splitting for countless reasons...grudges, hates, envys, jealousy and whatever minor reason.
And everything is becoming too personal for what is only a game...a game that lets unleash our creativity, that is fun as hell, that gives satisfaction, good friendships, nice moments in everyone's life...but it's a game.

And when I see all these efforts, all this good will that gets bashed...I so want to puke and not touch the game anymore.
I want to send a message, to haters and but lickers, to creators and players...TAKE IT EASY! since what we're putting into this game is totally outside of the spirit of the game.
2011-02-23 20:15:00

Author:
OmegaSlayer
Posts: 5112


that was being honest. Not sugercoated like others

We could all stop sugarcoating things, if that's what you want to call it. It's not very fun when it's turned your way.
2011-02-23 21:20:00

Author:
Unknown User


No offense hazbell, but calling something rubbish before you even have played the whole thing is not "honest" at all. Its rude.2011-02-23 21:24:00

Author:
EinRobot
Posts: 739


where's that long post about all the correct faults with my junk? Gaah I got an email but I can't see it here.

I did play it all actually. Just to see what each level was like. But hey yeah I am rude, but not the rudest of the rude.
2011-02-23 21:31:00

Author:
Unknown User


I think he's just PO'd at the world right now that his pop-it sackbot got unpicked. In the words of the late, great Master Creator Rayvolution when the seven day cool page cycle was implemented while Simplexity was on page 1: "I was just about to achieve greatness!"2011-02-23 21:31:00

Author:
Unknown User


I think he's just PO'd at the world right now that his pop-it sackbot got unpicked. In the words of the late, great Master Creator Rayvolution when the seven day cool page cycle was implemented while Simplexity was on page 1: "I was just about to achieve greatness!"

Twas interesting. I don't think i need to tell my conversation between me & Mm here though.
2011-02-23 21:33:00

Author:
Unknown User


Take it easy!
Especially you Ninja, I know you're a sentient being and supposedly an adult...this isn't the thread
2011-02-23 21:47:00

Author:
OmegaSlayer
Posts: 5112


Take it easy!
Especially you Ninja, I know you're a sentient being and supposedly an adult...this isn't the thread

Exactly. I ain't an adult so i'm obviously goint to be completly and utterly stupid. It's how we role

Seriously though Ninja where is that looong hate post of my junk on here? Did you change it? Wanted to point stuff out. Like for one, I made Popit Sackbot as my first LBP2 level. So as I was making it, I was learning the new LBP2 tools, so obviously it was going to be awful. Even I laughed when it got Picked. It's awful, so I thought it was a BIG mistake.

As for the rest of the stuff you said. Cool beans. I agree with you 100%. I've made some right piles of junk in my time on LBP
2011-02-23 21:55:00

Author:
Unknown User


http://lh6.ggpht.com/_MP1P_P_PlEw/TFOY54TzfQI/AAAAAAAABmY/l0MdwmeYpo0/Camisa%20Troll%20Face%20Mini.jpg

Nah.
2011-02-23 22:05:00

Author:
Unknown User


Actually I know Ninja from looooooooong time and he's one of the 3 persons I respect most here, and he being childish in this thread it's just a pity.
That's all, don't even know your age Haz...
2011-02-23 22:07:00

Author:
OmegaSlayer
Posts: 5112


Actually I know Ninja from looooooooong time and he's one of the 3 persons I respect most here, and he being childish in this thread it's just a pity.
That's all, don't even know your age Haz...

I ain't being any better I must say :S

What's with that troll face though?
2011-02-23 22:16:00

Author:
Unknown User


k guys - take this to pm's rather than posting in the thread.2011-02-23 22:20:00

Author:
Morgana25
Posts: 5983


Actually I know Ninja from looooooooong time and he's one of the 3 persons I respect most here

I'm one of the other two... right? Hello? Is this thing on? *tap tap tap*

This thread is all sorts of tempting! I bet none of you thought I'd show up and not take some shots of my own, but here I am... not doing it. (attempt at light hearted amusement in hopes that people will smile and sit back and take a deep breath).

Let's all just agree that the difference between a nice guy and a jerk is the day you meet him, and try to keep this thread open for constructive criticism (positive or negative) for the team who worked on the project. Bringing up comments left on other peoples' levels or other members creations is unfair to the thread and the team involved in creating HGBot.
2011-02-23 22:21:00

Author:
Rustbukkit
Posts: 1737


Why is it assumed that if you're positive or enthusiastic about something that this equals 'sugar coating'?? There's nought wrong with being critical but don't delude yourself that you're somehow cutting a swathe to the truth. Some people just, y'know, actually genuinely like it.2011-02-23 22:27:00

Author:
julesyjules
Posts: 1156


Why is it assumed that if you're positive or enthusiastic about something that this equals 'sugar coating'?? There's nought wrong with being critical but don't delude yourself that you're somehow cutting a swathe to the truth. Some people just, y'know, actually genuinely like it.

My god look. It doesn't. Some people just say it because of all the hype it has received. This doesn't mean everyone. It might not even mean a quarter. It could even only mean a few people.

Oh nevermind it's too confusing and silly.
2011-02-23 22:32:00

Author:
Unknown User


So how about the levels?
lolololololololololololololololololol
Sure were great.
I can't believe y'all are arguing in this thread.
Everyone did a great job.
2011-02-23 22:49:00

Author:
Unknown User


So yeh, my PS3 broke a day before the levels came out and I got to watch it all unfurling on LBP.me from the comfort of my corner while I cradled a bottle of cheap supermarket whiskey and scratched plans to kill the executives of Sony on the wall with my nails and *deep breath* made my way to Japan and punished them for not making my PS3s fan 0.00001% better so it would've lasted the weekend.

Anyway, how were the levels? (:
2011-02-23 22:53:00

Author:
JonnysToyRobot
Posts: 324


Some of my friends thought I got stuck on level 7 for over 24 hours straight.. Not true, I'd just beaten a very hard part of the level and had to leave... about two days ago xD
I haven't had chance to get back to it yet, but I still don't want to lose my progress



How's about I try being anti-troll? BEHAVE OR GTFO




This is not the comments of a person I'm going to have a proper conversation with.

No, they're the comments of a person I'd like to have target practice with...
2011-02-23 23:08:00

Author:
Weretigr
Posts: 2105


Now now, ladies, let's get back on topic.

Seriously, stop dealing this thread, Geezuz.

The work put into these levels was over 9000, or something on-topic. idfk.
2011-02-23 23:22:00

Author:
Unknown User


Oh good lord.....

I'm going to make one more comment, and then let moderators handle this. Consider: as creators we're used to dealing with trolls and inconsiderate people in LBP. We expect it, a lot of kids play it. But sites like this are our haven for having fun with it. To share ideas and get objective feedback.

When people stop being considerate, the mature people leave. When they leave, the site becomes less useful because of a lack of talent.

Ask yourselves... What kind of community do you want?
2011-02-23 23:23:00

Author:
CCubbage
Posts: 4430


Apparently the gentle nudge isn't working. Let's make it official then.

On topic posts only or the wand is coming out.
2011-02-23 23:24:00

Author:
Morgana25
Posts: 5983


This thread tastes salty. =P

From a creator standpoint, I applaud you guys. Having also done a large multi-creator project before (LittleBigContra) and project management irl, I know how hard it can be to get everyone and everything aligned properly when it comes down to it, especially when your key resources (i.e. creators, Mm) are on opposite ends of the globe. Granted there were some rough spots in the gameplay here and there, the overall quality of the project was great. Hype levels aside, it was a good to show what can be done when creators get together on a large scale project such as this in LBP2. Hats off and all that jazz. =)
2011-02-23 23:35:00

Author:
gevurah22
Posts: 1476


Oh yeah, and I found the witch sounded (and looked) a little like TheCountessZ ^_^

And yeah, Hazbell... I think you're taking it WAY too far by insulting all these creators. If you aren't going to be constructive, then don't leave a comment at all. There is absolutely NO need for you to hurt someone else's feelings, let alone this group's! You have absolutely NO idea how much blood, sweat and love went into these levels, so just think about that before you go mouthing off and trying to make a point. I agree 100% with wexfordian.

/rage.

I have to say, I keep disregarding the music and not paying much attention to it, because of how professional and Mm-like it sounds! Bravo! I'd say this is an experiment well done
2011-02-23 23:35:00

Author:
Weretigr
Posts: 2105


So did anyone propose adding the brothers Grimm to the credits level while the project was in development?

They may not technically have been the original authors of the tale, but if it wasn't for them the fairy tale probably would never have left the Schwarzwald.
2011-02-24 03:59:00

Author:
munrock2
Posts: 96


To tell the truth I like the levels most for what they represent. I enjoyed seeing a large scale collaboration between capable creators and I really, really hope this opens the door for more of this stuff.

Yes, they were not perfect, But neither is my wife and I married her. I think a lot of the hype and over-expectation in peoples mind got in the way of simple enjoyment. I don't think any of Mm's levels were perfect either... Actually, I don't think anything in this world is without flaw, cept for my grandma, She is straight from a Norman Rockwell painting.
2011-02-24 05:44:00

Author:
EinRobot
Posts: 739


they were not perfect, But neither is my wife and I married her.


Don't let her read that.
2011-02-24 09:00:00

Author:
Bremnen
Posts: 1800


Oh good lord.....

I'm going to make one more comment, and then let moderators handle this. Consider: as creators we're used to dealing with trolls and inconsiderate people in LBP. We expect it, a lot of kids play it. But sites like this are our haven for having fun with it. To share ideas and get objective feedback.

When people stop being considerate, the mature people leave. When they leave, the site becomes less useful because of a lack of talent.

Ask yourselves... What kind of community do you want?

Read carefully this and think about it.
2011-02-24 09:25:00

Author:
OmegaSlayer
Posts: 5112


Finally finished the series!

It took me about 72 hours to complete level 7! :O (Granted 71 and a half of those hours was when I had to leave in a hurry and didn't want to quit the level )

I absolutely LOVE the end film! "This is where gretelbot learnt her first line of binary" xD !! Awesome
2011-02-26 19:42:00

Author:
Weretigr
Posts: 2105


erm...

I didn't really understand.

Gretel was stolen by a spider, but then she was suddenly captured by the witch?

I didn't understand.


Maybe I jus' stoopid.
2011-02-26 20:56:00

Author:
tomodon246
Posts: 624


erm...

I didn't really understand.

Gretel was stolen by a spider, but then she was suddenly captured by the witch?

I didn't understand.


Maybe I jus' stoopid.

The spider was a minion of the witch.... Think the monkeys sent by the wicked witch in the wizard of oz.
2011-02-26 21:08:00

Author:
CCubbage
Posts: 4430


I still don't understand... since the spider's bigger than the witch, why isn't she the spider's minion? She should have turned out to be a spider, and it should be a spider riding a dragon, or a dragon riding a spider, because the dragon is bigger than the spider, so the spider is his minion.2011-02-27 01:10:00

Author:
Unknown User


I still don't understand... since the spider's bigger than the witch, why isn't she the spider's minion? She should have turned out to be a spider, and it should be a spider riding a dragon, or a dragon riding a spider, because the dragon is bigger than the spider, so the spider is his minion.

Ninja, Ninja, Ninja.... you've got to understand the psychology behind being a minion. It's not the BIGGEST that is the most powerful, it's the SMARTEST. The spider, although larger than the witch, is not nearly as intelligent as the witch, and is therefore more susceptable to being controlled. This also works out better pbysically... seeing as a small witch would not be able to carry an entire dragon on her back.... let along a spider be able to carry a dragon on his back.

This idea actually carries over into everyday life. Politicians are not necessarily the biggest and the strongest... they are simply the ones that used their brains to figure out how NOT to have to work hard.
2011-02-27 01:17:00

Author:
CCubbage
Posts: 4430


politicians = spiderpig2011-02-27 01:23:00

Author:
Unknown User


yay! I finally got to play this, though I haven't finished, only got through part 2. Was getting late and 0500 comes quickly. I applaud and admire every one who worked on this. The very first level/film sucked me in. The detail was phenomenal. The villagers movement, the cottages, the dragon, everything was great. Then the second part, hansel and gretelbot in bed, the mean mom and "whipped" dad's conversation, the body language, the perspective of looking through the keyhole were stellar! Then my favorite part of the dad leading the kids into the forest was IMO genius. Great job everyone.

Part 2 was great as well, I loved all the visuals in the woods with the bridges and waterfalls and what not. The only thing that threw me off was all of sudden the spider has gretelbot. I didn't care for the dragonfly flight and shooting the bees? thought it lasted a little too long but the perspective of the you on the dragonfly flying towards the screen was awesome. Made me think of the star wars speeders on Endor. Overall from what I've seen, great job guys and gals.

From reading through all these post though, I am a little apprehensive about finishing this series due to the possible freeze problem, but will do a back up and move forward.

On a side note I think levels like this may hurt LBP. And this is just my opinion, but with all the new tools and cameras and such I think people will expect more epicness now and I'm nowhere near, not even in the parking lot of the ballpark ready to make a level in LBP2, heck I just now kinda, maybe, sorta got descent with LBP1. I have several levels drawn out on paper, so I think I'll make them in LBP1, at least people won't expect as much then. Then again, I've only had LBP2 for a week today, so will play with create more and who knows, right before LBP 3 comes out I might have a descent level ready.

Oh! and something else. To everyone who was dumping on these levels, I looked at...oh nevermind. shutting up and putting can of worms back on shelf.
Great Job guys, you rock!
2011-03-04 23:46:00

Author:
biorogue
Posts: 8424


Sorry to bump this but there didn't seem to be anywhere else to ask. I was wondering what is going to happen with the Level 9 - Credits level. Is it ever going to be playable again, or is it going to remain locked until Hansel becomes old and Gretelbot is turned into scrap? Just wondering since it was such a cool level and it's a shame to see it un-playable now. 2011-04-05 11:03:00

Author:
Moonface
Posts: 310


That's a fine question. I would hope that it's not going to remain locked, considering the amount of time that went into it. Let me go find out what's going on with that. I'll get back to you guys.2011-04-05 13:09:00

Author:
xkappax
Posts: 2569


Why was it ever locked in the first place?2011-04-05 22:58:00

Author:
Doopz
Posts: 5592


There was a concern about it locking up people's ps3's. MM's QA is looking at it.2011-04-05 22:59:00

Author:
Morgana25
Posts: 5983


Yup - MM requested we lock it until it was determined whether it was causing lockups and corrupting profiles. That was the last we heard.... which is too bad. I worked hard on that feeshe....2011-04-06 00:14:00

Author:
CCubbage
Posts: 4430


Ok - was told it was ok to unlock the credits They are unlocked and ready to play now.

Thanks to Sara for getting word back from MM
2011-04-06 01:58:00

Author:
Morgana25
Posts: 5983


If anyone has any problems with the credits level (freezing, etc) please report it to us right away so we can speak to media molecule about it, all right?2011-04-06 02:14:00

Author:
xkappax
Posts: 2569


So far I've played it a few times, and everything seems fine with it so far each time I've played. 2011-04-07 17:07:00

Author:
Moonface
Posts: 310


I played level 6 last night (again) and i ran into a bug (you guys properly don't care?!)

In the end of the 6th level (comphermc's) when the floor is breaking and you were supposed to fall down to the scoreboard, i randomly ran off to the right side, while the floor was crashing, and i fell down to some white matter and i could see the end of the scenery. Obviously this wasn't going to happen.

Sorry but you guys may wanna fix that or not. It was 18 months ago you guys started so...
2012-02-05 19:08:00

Author:
Jauw
Posts: 484


to MM/Sony

what we need is a dedicated section to the LBP community for all these specials and MM picked levels. rather like a sticky that only the mods can access and contribute to. that way we can quickly go to the real greats of LBP without coming across yet another free costume give away. it would still be a huge section, but i'm sure there are enough dedicated creators and players to help out with the included content.

you could call it: MM Sackies.
2012-02-09 16:28:00

Author:
GribbleGrunger
Posts: 3910


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