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#1

Contollinator points help.

Archive: 2 posts


Right, so I'm making a level where the player has selected there character (Sackbot) And I want the score system to work like this: When the sackbot grabs another players sackbot, the player who grabbed the sackbot gets some points. So far my attempts so far have lead to some how having the sackbot getting points, how can I get around this? 2011-02-18 15:31:00

Author:
IndyFord
Posts: 55


Can you describe what your logic looks like at this point? It would be easier to help debug the problem that way.

Anyway, I'd do it by turning on a named tag using the grab sensor, both inside a microchip on the opponent's sackbot, which would in turn trigger a named tag sensor with a very high trigger radius that resides in the transmitter DCS that the player's sackboy is using to control the sackbot. You can use this tag sensor to give points to the player.

If you have multiple sackbots per player, this could get glitchy, so for that you could emit a piece of invisible holo with a named tag on it whenever the first player presses grab. Then just place another tag sensor using this new name inside the microchip of the opponent's sackbot, and lead the output signal of both the grab sensor and the tag sensor through an AND gate. That way only the grabbing of opponent's sackbot can trigger the score giving, grabbing your own bot can't.

Hope this helps.
2011-02-19 11:25:00

Author:
sny
Posts: 144


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