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#1

Useful things...

Archive: 3 posts


I recently learned how to make a controlable sackbot. so here it is.

1) First get out a sackbot and then make an invisible hologram square(0% brightness).
2) Second, place a microchip in the middle of the hologram and do the following:
-place a follower and set it to 'follow tag instead'. then open the sackbots curcuitboard and place a tag. make sure the tag is the same color the follower is set to.
-palce a controlinator on the holo and tweak it to remote control. then copy it and place on the sackbots curcuitboard set the sackbots controlinator to 'recieving'. now you're done!
*3) if you want to place multiple controlable bots then just tweak the labels on the holograms follower and the bots tag. make sure to change the controlinators colors too!

I hope this helps!
2011-02-18 07:28:00

Author:
LBP2_Tutorialist
Posts: 225


Don't forget to wire the recieving controlinator to the behavior chip and switch "override sackbot" to "yes".

I've found its nice to make a controlinator on a holo tweeked to follow the sackbot that isn't visible in play mode. No meddling with those goofy movie cameras and you can still set regular game cameras in the level if you want to draw the player's attention to something specific and you can still use checkpoints. Just capture the sackbot, place an emitter near the checkpoint that activates via player sensor. With the addition of forced entry to the controlinator it'll be like your sackperson wasn't even there.
2011-02-18 08:17:00

Author:
DigiOps
Posts: 111


i thought it automatically set it to override... oh yeah idid forget to add the 'force in' option. so i edited my post.2011-02-18 20:58:00

Author:
LBP2_Tutorialist
Posts: 225


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