#1
Creature brains activating switches
Archive: 3 posts
I'm not very good with the complex logic, I'll start with that. I can usually get my desired results after quite a few attempts, but this one has stumped me. What I'm trying to do here is, when a creature is killed (by destroying MULTIPLE brains, this is the key point...much like the Final Test level in Da Vinci's story), I want a wall to be destroyed basically. I've tried this with batteries hooked to an AND switch hooked to a destroyer, toggles, counters, and several combinations of these, but I just can't seem to get it right ![]() So basically, a creature has multiple brains, and ONLY when they are all destroyed, I want something to happen. Any advice on how to do this? | 2011-02-18 03:41:00 Author: Dietomaha ![]() Posts: 156 |
Put tags on each brain, then a tag sensor (connected to the destroyer) covering the entire section set to inverted, which'll activate once all the brains get popped. | 2011-02-18 03:50:00 Author: julesyjules ![]() Posts: 1156 |
Thank you! Sorry for posting that in the wrong forum lol. I know better, I was just reading that forum and thought I was in this one ![]() | 2011-02-18 16:40:00 Author: Dietomaha ![]() Posts: 156 |
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