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#1

Creature brains activating switches

Archive: 3 posts


I'm not very good with the complex logic, I'll start with that. I can usually get my desired results after quite a few attempts, but this one has stumped me.

What I'm trying to do here is, when a creature is killed (by destroying MULTIPLE brains, this is the key point...much like the Final Test level in Da Vinci's story), I want a wall to be destroyed basically. I've tried this with batteries hooked to an AND switch hooked to a destroyer, toggles, counters, and several combinations of these, but I just can't seem to get it right

So basically, a creature has multiple brains, and ONLY when they are all destroyed, I want something to happen.

Any advice on how to do this?
2011-02-18 03:41:00

Author:
Dietomaha
Posts: 156


Put tags on each brain, then a tag sensor (connected to the destroyer) covering the entire section set to inverted, which'll activate once all the brains get popped.2011-02-18 03:50:00

Author:
julesyjules
Posts: 1156


Thank you! Sorry for posting that in the wrong forum lol. I know better, I was just reading that forum and thought I was in this one 2011-02-18 16:40:00

Author:
Dietomaha
Posts: 156


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