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Rounded Corners sometimes squash sackbots?
Archive: 2 posts
I have an area of a level where the player controls a sackbot that is anti-grav and can move in all 4 directions via the advanced mover and controllinator. I knew hard corners could squash sackbot, so I cut the area out with a circle so all the corners are well rounded. But they sometimes still squash sackbot! It doesn't happen often, but it does happen. Due to the nature of the level, I can't just emit another sackbot when it detects that a current sackbot isn't there. Any ideas on how to solve this? | 2011-02-17 21:44:00 Author: Unknown User |
Put a gravity tweaker on the bot that is only activated a short burst before hitting the ground. Should help, and if timed correctly itll look like the bot landed, while actually the gravity tweaker did it for him. | 2011-02-17 23:23:00 Author: Luos_83 Posts: 2136 |
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