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#1

Rounded Corners sometimes squash sackbots?

Archive: 2 posts


I have an area of a level where the player controls a sackbot that is anti-grav and can move in all 4 directions via the advanced mover and controllinator. I knew hard corners could squash sackbot, so I cut the area out with a circle so all the corners are well rounded. But they sometimes still squash sackbot! It doesn't happen often, but it does happen. Due to the nature of the level, I can't just emit another sackbot when it detects that a current sackbot isn't there.

Any ideas on how to solve this?
2011-02-17 21:44:00

Author:
Unknown User


Put a gravity tweaker on the bot that is only activated a short burst before hitting the ground.
Should help, and if timed correctly itll look like the bot landed, while actually the gravity tweaker did it for him.
2011-02-17 23:23:00

Author:
Luos_83
Posts: 2136


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