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Voice Recording - How can I get the most clear recording?
Archive: 11 posts
I've been messing around with the voice recording and I've noticed that every time it's distorted. I have a couple different microphone options: My PSeye and the microphone that's on my Triton Ax Pro headset (http://www.amazon.com/Tritton-Digital-Precision-Gaming-Headset-Pc/dp/B0017IUFAE/ref=sr_1_1?ie=UTF8&qid=1297962667&sr=8-1). The PSeye seemed to work the best out of the two. It also sounded the best at almost arms length when I would talk in normal volumes. I set the input volume in the settings menu to 1 (anything higher seemed to be too hot of a signal). I also set the audio filter to about 65% and the reverb effect is set to 'room' at about 50 or 60% (in the popit menu on the last page to the right). The audio filter seems to take care of the distortion, but it also muffles your voice - it makes you sound like you're in the back ground. Does anyone have suggestions on getting a clear recording? One that's on par, or at least close to what Mm has in the story levels? Thanks! Edit: I didn't think to check if there were volume levels on the headset itself. | 2011-02-17 17:10:00 Author: Powershifter Posts: 668 |
I use a PS3 bluetooth mic, and the sound is pretty decent. What I do is stuff the mic into a sock (filters out a lot of background noise and prevents blowing), and I hold it about 10 inches ahead of my mouth, speaking semi loudly. | 2011-02-17 17:16:00 Author: Wayward Posts: 120 |
The USB mic that comes with Rock Band seems to work pretty well for me. | 2011-02-17 17:16:00 Author: Speed Racer Posts: 156 |
^ Can either of you post a lbp.me link of an example of what you've recorded (or just add me and send me an example)? The sock idea is great .. they use a similar (but more professional) method in recording studios. Not sure why I hadn't thought of that! If that doesn't work I might have to purchase a PS3 blu tooth mic (http://www.amazon.com/PlayStation-3-Bluetooth-Headset/dp/B001BR95PW/ref=sr_1_1?ie=UTF8&qid=1297963177&sr=8-1). Thanks! | 2011-02-17 17:23:00 Author: Powershifter Posts: 668 |
In case they don't work. You can have your character's voice come out of a radio! It would be a good excuse for the distortion. | 2011-02-17 18:47:00 Author: Black265 Posts: 208 |
Do not talk up close to the mic. Be at least 6 inches away and speak clearly that worked for me. Even speaking louder but farther away helps. I just use a standard Microsoft headset. | 2011-02-17 22:17:00 Author: Rush R9 Posts: 12 |
Do not talk up close to the mic. Be at least 6 inches away and speak clearly that worked for me. Even speaking louder but farther away helps. I just use a standard Microsoft headset. That worked for me as well, but it still wasn't crystal clear. Some mics are more directional than others - for instance, the PS3 Blu Tooth mic. You'll get the best sound out of that by keeping it on your ear (so I'm told). | 2011-02-18 14:16:00 Author: Powershifter Posts: 668 |
maybe off topic but anyone ever try publishing a level with recorded music? will it get removed by Mm? | 2011-02-18 18:42:00 Author: Unknown User |
maybe off topic but anyone ever try publishing a level with recorded music? will it get removed by Mm? It could if people good grief it. Enforcement of the copyright rules seems a bit spotty--some things can be considered homages and will thus be overlooked and sometimes even Mm picked, but if it's more blatant (like a recording), it's probably going to be less of a grey area. If you want to do it, go for it, but don't be surprised if your level gets taken down. I've only done a little bit of experimenting with recording and I haven't gotten great results. My RockBand mic preserves the lower tones better than my blue tooth, but it's much more sensitive to pops or blowing and I practically have to scream into it to get decent volume. I held my blue tooth up to my computer speakers and cranked the bass which helped get the lower tones in but the actual recording plays back pretty muffled in-game. A buddy of mine has gotten pretty good results from his PSeye: I was really impressed with the sound quality compared to similar recordings he had done with a usb mic, so it seems that that's a good choice. Unfortunately, he doesn't have a computer available to try to redo my recordings for me, so I can't speak for how playing sounds from a computer's speakers into a PSeye will work. If anybody has tried and can report on it or publish some audio test results in-game for us to take a look at, that would be great. | 2011-02-19 00:26:00 Author: Sehven Posts: 2188 |
A buddy of mine has gotten pretty good results from his PSeye: I was really impressed with the sound quality compared to similar recordings he had done with a usb mic, so it seems that that's a good choice. Unfortunately, he doesn't have a computer available to try to redo my recordings for me, so I can't speak for how playing sounds from a computer's speakers into a PSeye will work. If anybody has tried and can report on it or publish some audio test results in-game for us to take a look at, that would be great. That's what I use, and I find the PSEye works great! Well... not GREAT... but good enough considering the limits the game's recording paramaters have us locked to. I've compared it to my brothers $100.00 Logitech headphone mic... and for some reason it's a much better quality. It's my suspicion that the PSEye is superior to other usb mic's as a result of it's four-capsule mic array and it's anti noise reduction features. The low's come through really cleanly for me on my PSEye. I get my best results by holding my PSEye about 5" directly in front of my mouth, with the camera pointed at the ceiling and slightly towards my forhead. This negates the need for a pop filter (for the most part), by making sure no air from my mouth is directed at the mic's inside the unit at all. I usually do 4 to 5 takes per line I'm recording, to warm up and make sure my speech is coming through at the right volume and to make sure the mic has enough time to pick up all the syllables correctly. I'll adjust accordingly if my timing is too fast (the PSEye has a tendency to have trouble getting clear recordings if you speak to fast.. could be a problem with the LBP2 recording system though). As for recording computer speakers, I'm sure it will work just fine. I know it records fairly well from my Iphone (I did some tests during the beta with this with decent results)..... and that's a teeny tiny speaker, so I'm betting something with a bit more bass in it will work better. It does seem though, that when recording from other audio devices that the recordings have a bit more noise, and I'm still working on a way to filter this out... if at all possible. As stated, if you can use the noise being generated by poor quality recordings... do it - I have. Here's a few tips for people who aren't familiar with the recording process might find helpful. The may seem obvious to some, but the average person likely won't know these or take them into consideration. 1. Always make sure you are recording with all your windows and doors closed. Wind moving through your blinds, police sirens in the distance, or a garbage truck going by will really tick you off if these bleed into your recordings. 2. Try to do your recording sessions when no one is home. As with outside traffic and kids playing, a vacuum cleaner running in the living room, laughter, a tv or stereo all have the potential to give you unwanted BG noise, and can ruin a good recording... especially when you've just nailed getting all the inflections in your characters voice just right. Think about when you are playing and your online buddy 's mother or roommate is nearby. You can hear them opening a can of soup, dropping keys on a table, or closing a door... let alone hearing their conversations or coughing or sneezing. If someone is home, make them aware that you are recording and ask them if they could kindly be still while you are doing it or go to another part of the house and keep the noise level down for 10 or 15 minutes while you make awesomeness. Don't forget to make sure you always let them know when you are done, so that they can go about their regular noisy ways and feel like they aren't living in a library. 3. Be wary of any machinery running close by in the background while recording. If you have a computer running a few feet away from where you are recording, the sound of the fan has the potential to add to the background noise once you start speaking and your mic activates. It may seem silly, but these small BG noises can actually bleed into your recordings more than you might think and "dirty up" your sound. Even though we are recording with relatively low-tech mic's, they still have the ability to pick up lot's of unwanted background noise. Remember... your mic is constantly on and registering all BG noise... and it doesn't discriminate. 4. This next one... I can't stress enough! Speak clearly, and annunciate your words! When you're recording... don't treat it as if you are talking to a friend about what you did that day. Instead, treat it as if you are trying to talk to someone who's stuffed cotton into their ears. Remember that the person listening to your dialogue is trying to pay attention to what you are saying, while being taken aback by your awesome visuals and logix skills or looking at their controller trying to figure out what button to push because you mapped it out weird. You don't want to run the risk of them missing important dialogue or instructions because you weren't speaking clearly during your record. Think about this... the people you know are already familiar with how your voice sounds and can "hear through" any slurs, mumbling, or other oddities we humans tend to have while speaking. We, the viewer... don't. Think about the words you are using and say them correctly... making sure to pronounce your hard consonants and all that. It may feel odd at first, but speaking in a slightly slower and more clear voice will really help you focus on getting a clear tone while recording. Conversely, it will help us understand that your character "Just got shot up in a fight with an enemy tank"... instead of us hearing you tell us to "Just shuddup and your right without any of me, thanks". If your character is making a sandwich and you want to tell us that... please don't call it a "sangwhich". The "d" was important enough for English scholars to pronounce... and so should you. There are a few exceptions obviously - if you are doing it for "character effect and developement, or if English is not your first language". Just those two actually. It might seem "nit-picky" to some of you reading along... but will make a big difference to us ... your audience. Finally, make sure you go back and really listen intently to your recordings to make sure they haven't picked up any of the noises I've touched on here already, or other aggrivating ones... such as noisy clunking fridge compressors like mine. Hope this helps. | 2011-02-19 03:34:00 Author: Rustbukkit Posts: 1737 |
Conversely, it will help us understand that your character "Just got shot up in a fight with an enemy tank"... instead of us hearing you tell us to "Just shuddup and your right without any of me, thanks". LOL Nice tips Rustbukkit - those are definitely the kinds of things I do automatically without thinking, but probably because I have a music background. The way you hold your PSeye while recording is interesting. I'm going to give that a try to see what happens. Also, I think I may have been speaking a bit too fast, so I'll slow it down a little and see what happens. | 2011-02-19 20:33:00 Author: Powershifter Posts: 668 |
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