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#1

Expandable earth

Archive: 22 posts


Ok, I was looking through a guide i bought for LBP2 the other day, and i read a part about My Planet, and how it's customizeable and all that, and that you can only have 20 levels published. which I think really isn't enough. I'd like to be able to publish 20, then maybe a few more. So, how about when we've filled our Planet, it opens a new page to publish on, which would be like the pages in the community levels, flip through it with R1 and L1, and stuff like that. thataway, when you've published 20, you don't have to make a second profile to publish more.2011-02-17 12:44:00

Author:
flamesterart
Posts: 585


I agree. i think its really stupid to have a small limit like 20.2011-02-17 13:52:00

Author:
TNSv
Posts: 302


If you think of it, it is very good idea to limit amount of levels.

There were times when somebody published whole profile full of H4H levels same time and search pages were cluttered with those.
Imagine if you could publish 100 levels. *shudder*

And more levels one profile can have more it strains the servers.

But I think that you should be able to by more level slots or there could be competitions with level slots as prizes.
2011-02-17 14:09:00

Author:
waD_Delma
Posts: 282


Well..if everyone had like 100 space for levels imagine how crazy that would be (look at servers etc)
The thing is maybe a little more would be good like lets say 25, 31 or something idk but You can always just make a differen profile for idk a Project or something your making.

Well it would be a good idea but with so much space for level, imagine how crazy things would get, but you can always make a differen profile and import your levels etc.
2011-02-17 22:29:00

Author:
Bloo_boy
Posts: 1019


Only problem with this is that you would probably get the odd person who spams multiple copies of the same level giving them an unlimited limit 2011-02-18 17:35:00

Author:
Azure_Mist
Posts: 12


If you've managed to fill up all 20 slots then you either aren't spending enough time on your creations, or you play this game waaaaaay too much.

Seriously people, slow down and really try to make something great. I'd rather have one level that took me 2 months to make than 5 half-baked ones that just clutter up the community.
2011-02-18 22:21:00

Author:
ccapel
Posts: 100


Mabye 25 but more than that it word wreck the servers and imagine all the H4H and noob levels2011-02-23 02:31:00

Author:
Bbody
Posts: 43


sure, there would be those that would spam the servers, and make quarter baked levels, but what happens when an amzing creator can't create any more? because he ran outof earth space. That would break some hearts. Plus, aren't the servers modded to remove as many of them as possible. if you find one, report it. i do that evry so often because, who's gonna play a level made up of an entrance andd a scoreboard? nobody wants to, they want to play levels with epic adventure and amazing gameplay. and it's for the creators that make those that i suggest this. especially those who published in lbp1, who already have levels posted, taking up space. oh, and i don't have time to play too much, because my parents are divorced, and my dad has the ps3. But, when i get the chance to play it, i play it. but, if it weren't for the limitations, i probably would ply it too much. but, that doesn't matter.2011-02-23 10:44:00

Author:
flamesterart
Posts: 585


As said above, if you want to publish 20 levels then please stop making crappy stuff and complain you can't offer us more of it.
A good, interesting level with a nice base idea takes at least 10-15 hours. If you are awesome enough to have 20 awesome ideas for levels and even have time for it, then write a letter to MM and ask to be hired in the company, they're obviously looking for a level designer like you.

People should get sued for filling the universe with pointless levels, thus making it difficult for players to find the good ones.
2011-02-23 10:51:00

Author:
Unknown User


An amazing creator knows how to manage his/ her levels.
It would take people who know how to manage their levels, over a year to fill their planet, and that's still a maybe.
It would take 1min for a h4her to make 20 levels.

now I'm not incredible at math, but I can tell you that for every one "grat" level its made on an unlimited-level LBP, there will be 100 spam levels for it.

Also, just because yuo Grief them does not necessarily mean they go away, not to mention there's a lot more people and spam levels being published than people can fin them, and very fer really care enough to grief them, so no, that's not really a solution either.
2011-02-23 10:55:00

Author:
Silverleon
Posts: 6707


I disagree with the belief that 20 is enough and that anybody who fills all 20 slots is a shoddy creator. Far from it.

With the new level-link feature, filling 20 level slots is relatively easy. One level can easily takes up 3-5 slots. People are making bigger and better levels, and cutscene cinematics can take up a lot of thermometer space.

I am currently creating a story adventure level, with a mix of full on cinematics and playable areas. My cinematic intro alone takes up a level. I then have two large playable levels (too big to fit into one), and the final ending cinematics. That is 4 level slots, linked as one level.

Unless I'm mistaken, linked levels count towards the 20.

I think 30-40 level slots would be more reasonable. I understand the need to filter out level spam, etc, but there is a way around that. In order for a player to increase their level slot count to 30 or 40, they first have to receive a certain amount of positive level reviews (or hearts) on their previous levels.
2011-02-23 12:17:00

Author:
Wayward
Posts: 120


I agree, there does need to be a modification on the limit for LBP2. This is simply because of the addition of sub levels. You have a single level with say... four sub levels? oh.. there's 5 slots gone. And for how many levels? One. I think perhaps that it is not the primary level number that needs to be increased, so much as an increase in the number of Sub-level slots. Better yet, don't cap sub levels. It'll encourage some really awesome levels, no longer hindered by that retch therm.


I disagree with the belief that 20 is enough and that anybody who fills all 20 slots is a shoddy creator. Far from it.

With the new level-link feature, filling 20 level slots is relatively easy. One level can easily takes up 3-5 slots. People are making bigger and better levels, and cutscene cinematics can take up a lot of thermometer space.

I am currently creating a story adventure level, with a mix of full on cinematics and playable areas. My cinematic intro alone takes up a level. I then have two large playable levels (too big to fit into one), and the final ending cinematics. That is 4 level slots, linked as one level.

Unless I'm mistaken, linked levels count towards the 20.

I think 30-40 level slots would be more reasonable. I understand the need to filter out level spam, etc, but there is a way around that. In order for a player to increase their level slot count to 30 or 40, they first have to receive a certain amount of positive level reviews (or hearts) on their previous levels.
Great thought there, save for one thing. No matter how good your level, there is no guarantee anyone will ever look at it. I had project Ambigus up for a month or so, it only ever saw something like 16 plays, and because it was a unique idea (A score keeping level hub) it had a balance of positive and negative votes. No comments of course, apparently it asking for thoughts In level wasn't enough... Project Backstep: meteor didn't last as long.. I got fed u with 4 plays and 2up 2down...

Moral of the story.. Plays and hearts/ups rely on luck. Not all of us have luck
2011-02-23 16:28:00

Author:
Eternal_Rise
Posts: 113


Why not just limit it to two pages/moonfuls?2011-02-23 16:50:00

Author:
Super_Dork_42
Posts: 1874


I think perhaps that it is not the primary level number that needs to be increased, so much as an increase in the number of Sub-level slots.

Thats good idea but it cannot be unlimited. If it were some idiot could crash the servers by publishing more and more copies of sub-levels.

I think that 3-5 sub-levels per one level would be good. So maximum amount would be 60-100 levels.
2011-02-23 17:31:00

Author:
waD_Delma
Posts: 282


Thats good idea but it cannot be unlimited. If it were some idiot could crash the servers by publishing more and more copies of sub-levels.

I think that 3-5 sub-levels per one level would be good. So maximum amount would be 60-100 levels.
That is an average number, yes. However, Before I pulled Project Ambigus (it kept getting trolled for bad reviews on bad levels) it was up to 6 sub levels. The idea with LBP2, as stated, is they are giving us the tools to create a game. Not simply a level, but a Game. To do that, the Sub levels could, Given a game based out of a standard level having say, 6 levels. Each of these six levels may need 3-5 sub-level sections.. if you want a bonus round accessed for a certain points cap? theres another sub level.. Se where I'm going mang?
2011-02-23 17:35:00

Author:
Eternal_Rise
Posts: 113


No, it would be awful! Those clans with multiple recruitment levels, H4H, bomb survivals...

You have 12 levels... It is like those threads about what LBP3 would be like... LBP2 just came out! It will be 2 years yet!
2011-02-23 18:04:00

Author:
Unknown User


No, it would be awful! Those clans with multiple recruitment levels, H4H, bomb survivals...

You have 12 levels... It is like those threads about what LBP3 would be like... LBP2 just came out! It will be 2 years yet!

... did you.. by chance.. fail to read the thread first? conversation is off of his base version man.
2011-02-23 18:08:00

Author:
Eternal_Rise
Posts: 113


I have an idea. They could either sort it so that when you select a level, sub-levels are displayed around that level. (Therefore only taking up one slot.)
Or they could have the option of sub accounts, making it possible to have more than one LBP2 account on one PSN account.
2011-02-24 22:37:00

Author:
Green-Tomato
Posts: 140


I personally believe it should be 20 unlocked/ locked level slots and 4-6 separate sub-level slots. In doing this, your "spammable" level slots are at the same limit, but you're given some extra slots to either continue a series or make a longer level. Hopefully, it would encourage such things.

Also on the positive side, you don't have to enter level links if you don't want. If there's a level link at the end of a "spam" level, then just don't enter it. That way the publisher of the level is in a lose-lose-lose-lose situation. His/her sub-level won't get plays, hearts, smiles, or publicity that he/she wants. Of course, this wouldn't occur to the unlocked levels that get to cool pages, but they'd still be limited to the same number of levels that they could "spam" to the top as they do now.

Good, eh? At least for the people that would or could make longer levels and series...
2011-02-24 22:55:00

Author:
piggabling
Posts: 2979


I agree with sub-levels not using up our 20-limit. Why didn't they implement this in the first place ?2011-02-24 23:20:00

Author:
Unknown User


i dont know if you get total of 40 levels... 20 on lbp 1 and 20 on lbp 2. is that true?2011-02-24 23:30:00

Author:
ShiftyDog
Posts: 293


How about:

1. DLC / Mm gets...SOME money...some would do it, which gets to a ton / a. +5 published levels b. +10 c. +20 super deal published levels d. +5 comes with some other huge pack
2. Beat story mode/Ace Story Mode/100% Story Mode / uhm, it's short...you know, for me.. / +5-10 published levels
3. Get LBP2 platinum / not the best idea / +5-10 published levels
4. Creator Hearts / would start H4H, leading to comment and level spam / a. 50 creator hearts +5 levels b. 100 creator hearts +5 levels c. 250, 500, 750, so forth.. +5 each (???)
5. Still Thinking / /


If any of the free published level ideas have a pin associated with them, there could be the WORLD symbol, or a shopping bag, like the Trophy icon.
This also comes with my idea of some rewards from pins, like a costume, showing a clothes or a sackperson icon(maybe the Customize Character icon).

Maybe there should be some very small tutorial levels(Stephen Fry is still good, suppose), not in the story mode section or anything, just to have a simplified, non-DaVinci introduction and such, which would also award some cheap costumes? Maybe to coincide with the fact that Mm made updates based on glitches or logic created, you start LBP™2 as almost what appears to be a ghostsack, and then you are given your costume without a prize bubble.

Oh well. LBP3.

Because of the BBCode and not HTML, just go to 0:35 at the video. Thanks. Video not recorded by me (http://www.youtube.com/cronosdage).

http://www.youtube.com/watch?v=AWZ01oBO_70#t=35s
Or click: http://www.youtube.com/watch?v=AWZ01oBO_70#t=35s And watch HD720p. Awesome.
2011-02-25 02:07:00

Author:
Cronos Dage
Posts: 396


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