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LUMINES Puzzle Fusion 6.0 (beta) now with new BONUSES

Archive: 55 posts


hi everybody
thats my first post on this forum, thought i should try it ^^

this is my first lbp2 level and i thought i share it with lbpcentral
let me know what you think ^^ thank you!

i try to update the level with fixes when people find bugs, well we'll see :3
good playing!

~forceswerwolf
http://lbp.me/v/xxezej


EDIT: I'm going for 10 F4F's for now, later if i reopen i let you know!
9 spots still open! (Allways keep an eye on the last edit date so you know if this is old or not)
ALLWAYS POST YOUR LEVEL YOU WANT ME PLAY, or i don't count it as F4F. thanks.

+++ for the newest version change log read the newest post plz +++
2011-02-17 11:05:00

Author:
ForcesWerwolf
Posts: 475


i updated my level and added some background skin chages
here some photos:
http://img522.imageshack.us/img522/1120/littlebigluminesforcesw.jpg
2011-02-18 04:58:00

Author:
ForcesWerwolf
Posts: 475


Q'ing. When you get a chance, can you check out my level and post in the forum. Link provided, Level link at post.
https://lbpcentral.lbp-hub.com/index.php?t=49352-Sacknight-Fetch-Quest-of-the-King-(Funny-Medieval-Platformer)
2011-02-18 07:23:00

Author:
Hoplyte
Posts: 100


Crazy good job dude. Voted YEAH in game.2011-02-18 07:44:00

Author:
Hoplyte
Posts: 100


Hoplyte

Q'ing. When you get a chance, can you check out my level and post in the forum. Link provided, Level link at post.
http://www.lbpcentral.com/forums/sho...al-Platformer)



i did even hearted it
2011-02-18 15:54:00

Author:
ForcesWerwolf
Posts: 475


what was v2.0 is now v3.1
powerup blocks should work now for 100% even for chain reactions.
fixed background skin themes
also some minor stuff.
2011-02-19 16:16:00

Author:
ForcesWerwolf
Posts: 475


Queued, will try either tonight or tomorrow, thanks for feedback on mine 2011-02-20 21:50:00

Author:
MuddledMuppet
Posts: 115


Just added to queue so will hopefully play it soon. Please return the favour.2011-02-20 22:23:00

Author:
TimeH33
Posts: 51


TimeH33, as soon as i know what level is yours you wantme to play i will2011-02-20 22:26:00

Author:
ForcesWerwolf
Posts: 475


Absolutely fantastic. I played it for a long while. Very simple machanic but hugely addictive (Although I bet it was not so simple to implement in LBP!). I was playing for ages and finally died because I thought the blocks turning red could be built over but it seems you have to wait for them to actually disappear. I'm going to put that down to my own idiocy though rather than a design fault. Keep up the good work.2011-02-20 22:44:00

Author:
Peabob_
Posts: 14


@peabob_ yes thats how it works in the original lumines game as well as long it glows as marked there is no way through.
thank you for your works :3
also it's not a simple mechanic x) i thought that too, but i spend days for these microchips to get them payable working.
each stone got 2 microchips filling the whole screen if you open it. and them als got some inside. and the whole field is clustered with chips x) haha.

why not try it again? play faster and get better! :3 and now you don't die cause of that.
do you think i should put that in the tutorial as well? (red is bad? *g)
2011-02-20 23:10:00

Author:
ForcesWerwolf
Posts: 475


@ForcesWerewolf Yes I meant the game itself is simple but addictive. The amount of logic you must have had to implement would be too much for me though.2011-02-20 23:17:00

Author:
Peabob_
Posts: 14


@peabob_
heh ah i see, yes
but was fun to do!

@muddlepuppet
try to get over 400 points
all 400 points it changes bg theme!
i got over 10 bg themes inside the level. maybe i'll do more
2011-02-20 23:21:00

Author:
ForcesWerwolf
Posts: 475


forgot to say:

what was v3.1 is now v4.0
- powerup blocks should work now even better
- fixed background skin themes again
- fixed randomizer bug which caused the randomizer to allways do the same
- fully rescripted some main randomizer microchips to prevent lag and a new stone won't wait for a random time to appear
- and fixed the bug with the emitors changing the block transparent randomly
- as well some minor stuff (tryed to prevent some other bugs for the gameplay... let's see if it works on the longtime)

~FW
2011-02-21 06:50:00

Author:
ForcesWerwolf
Posts: 475


Very nice level to play, very well implimented.

I still prefer Tetris hehehe guess I'm just old fashioned
2011-02-21 12:32:00

Author:
MuddledMuppet
Posts: 115


I'm a fan of lumines I would love to try this level as I had the idea to do one. Try my sims level

The Sims (http://lbp.me/v/x2kcsx)
2011-02-21 17:51:00

Author:
PerfectlyDarkTails
Posts: 269


@perfectlydarktails:
made my feedback ingame!
2011-02-21 18:50:00

Author:
ForcesWerwolf
Posts: 475


Nice job, and it works well. I don't really have much to say otherwise - you did a good job.2011-02-21 18:52:00

Author:
Unknown User


Absolutley great! Fantastic job!2011-02-21 19:19:00

Author:
samuxx87
Posts: 27


The tutorial is very well done, I didn't know about this simple yet so addictive game and I have to thank you for this; I honestly was a bit skeptic about it, but it's leagues above tetris, I'll surely play this again.

I don't have much to say about the level itself, its arcade style is ok and you put some nice effects, but it's not something to consider highly in this kind of game; on the other hand, everything worked perfectly to me - the only thing I could complain about is the choice of buttons: the shoulder buttons are far better to rotate the blocks in my opinion (after a while I only used X to rotate them)

By the way, I often checked the corner to see if there was a preview of the next block ( I don't know if it's a feature of lumines, I guess not)

For F4F, http://lbp.me/v/x30y03
2011-02-21 20:24:00

Author:
Shadowheaven
Posts: 378


Just played it and I had to quit after one go, cause if stuff like that catch on to me I'm stuck through the night!

Very nice, and a good tutorial. Question: How do you link levels without the scoreboard or a level-link gate?

Disco
2011-02-21 20:30:00

Author:
Discosmurf
Posts: 210


thanks for the huge feedback for my level! i`ll probably do some changes like the fire you said
i queued your level but im not able to play it today! i will defenitly tomorrow !! looks awesome so far from the pictures !
seeya around !
2011-02-21 20:32:00

Author:
Unknown User


Very nice idea and I liked the gameplay. Is there any powerups? If not then you could add in some, other than that a great game! 2011-02-21 20:40:00

Author:
LukieBoy007
Posts: 19


thank you everybody for the feedbacks so far!
@all:
thank you!

@shadowheaven:
yes it is a feature of the original, but the overheating is a problem.
it is half full , but once there are some blocks emited it gets up to overheated. i think i allready use to much to also do a preview of the next stone. well... i can try! it should be easy done with some hologramms. but i look what i can do! (can take a little while till i figure some stuff to change)
AND of course in the NEXT update i will include rotate buttons on the L1 and R1 buttons as well that is a good idea!

@discosmurf:
hehehe, well you can link levels with the new levelgate. just connect it to a microchip and you get automatically in the other level per microchip options. (works with checkpoint gates as well!)

@lukieboy007:
sure there are powerup blocks!
its a random choose of blocks which will appear so you maybe was just out of luck!

@others:
looking forward for your feedbacks *smiles and is happy*

~FW
2011-02-21 20:49:00

Author:
ForcesWerwolf
Posts: 475


I played it and have nothing but good things to say. I never played the original, but the tutorial was clear enough and the game plays flawlessly. I played twice and didn't do well, but that's entirely my fault.

I'll have to try some more to see if I can get to the different themes. Right now I'm only like... #20 on the scoreboard.

Excellent job, and thanks for the feedback on my level. I tweaked a few things with hopes that it will help.
2011-02-21 22:03:00

Author:
Sickivionkey
Posts: 70


Tried this one out today. I had a lot of fun with it. It's put together really well, and worked flawlessly for me. I don't have any criticisms beyond what Shadowheaven said. Great work!!2011-02-22 01:48:00

Author:
smasher
Posts: 641


That was a really great puzzle game! The mechanics were flawless, the tutorial was informative, and above all, it was fun to play. Nice job!2011-02-22 02:22:00

Author:
Jdsfrog
Posts: 97


and the next update:

what was v4.1 is now v5.0!
- redid the emitter and random system, to work faster and support the NEXT BLOCK view
- added the NEXT BLOCK view
- changed the "points" and "bonus" text into glowing text / added next and quit glowiing text
- reconnected every block so it can be rotated with "X", "O", "R1" and "R2" to the right / with "Triangle", "Square", "L1" and "L2" to the left.
- updated the tutorial
- rebuild some microchips to stop lag from happening
- minor stuff

known bugs:
- blocks sometimes moving upwards all of sudden for a small bit what blocks the emitter so the game ends and/or cause the new falling block to split (happens guessed every 20th game)
- red powerup hologramms sometimes get stuck in the air, but fall down (no gameplay harmed), (happens guessed every 10th game)

i still got no clue why this is happening... and search for help for this two bugs (especially the first one)! thank you!

also thank you for your feedback! it helps a lot, as you see
-
-
2011-02-22 06:33:00

Author:
ForcesWerwolf
Posts: 475


Aloha Well I've never played Lumines before but your tutorial explained it pretty well. Very impressive creation.
I had fun and will play it again. My first score was only 130 ; ; but it was my bad I held down a bit too long.
It seems to work flawlessly so I have no useful feedback other than maybe work on correcting a couple minor
grammar issues in the tutorial. I might be able to point out a couple specific instances that could be easily corrected
if you'd like.

Anyway I will play it some more.
2011-02-22 09:02:00

Author:
Fated For Failure
Posts: 81


that would be nice if you would look for grammar
english is not my best speek so i could use help with that yea.
2011-02-22 10:44:00

Author:
ForcesWerwolf
Posts: 475


As you so kindly (tried to!) play and review my level, I shall return the favour! Expect review soon (here and in-game)2011-02-22 11:20:00

Author:
FourteenInchGaz
Posts: 110


if you tell me which level you want me to play i will fourteeninchgaz!2011-02-22 12:07:00

Author:
ForcesWerwolf
Posts: 475


It's a good first stab at it. Speaking as a huge Lumines fan I'm a bit disappointed though. Perhaps it's me and it's many years of mindlessly playing Lumines but you haven't nailed the concept. The blocks don't fall down automaticly, there are bugs concerning the star-blocks and the play area is far too small. Alot of work went into this and alot more will be required to make it ace, but you'll get there, don't let me down. 2011-02-22 13:35:00

Author:
nerthus
Posts: 28


First off wow how did u build that. So so cool. Loved the lights on the blocks i thought this was a really well dont level i dont have anything negative. Job well done2011-02-22 14:12:00

Author:
PurpleIris88
Posts: 108


@nerthus:
- first i want to say it is still a beta and i still work on it - and i know it will still be a HUGE project
- it will be a bit difficult to make the field bigger. the level is half full with the termo and when you play it goes at overheat. a row more would kill the emitters.
if you let me know a way to emit a lot microchip clustered blocks without overheating let me know. i could use that help. heh
- auto falling block will added later when i redo the whole system... i just want to get the rest of the system to work now, than i need to modify that pressing down will drop it fully. and stuff.
- i'm going to add one color bonus and clear bonus
- and there are a few bugs (if you see my last change log on the thread) i know them.

besides it will never be that perfect than the original. i'm a huge fan as well...
if you have some ideas let me know. i could use some help on some bugs tryed a lot of things to avoid them but everything failed or makes it worse.


as well i want to work on a other multi part level plattformer so only time will tell us.
like i said if you have any ideas or like to help let me know.
2011-02-22 14:23:00

Author:
ForcesWerwolf
Posts: 475


@purpleiris88:
every single block (all 4 of 1) got two huge microchips on it makeing that possible.
i can not explain everything now... that would take a lot of time. sadly everything is necessary on the blocks so it takes a lot of termo.
btw all 400 points the background is changing.

and i need to work a lot more on it. will change a lot.
2011-02-22 14:30:00

Author:
ForcesWerwolf
Posts: 475


Very good and complicated. Although I'm not the greatest at Lumines I can definitely appreciate all the work that went into this.
I didn't find any flaws in the gameplay, good work!

F4F: https://lbpcentral.lbp-hub.com/index.php?t=49159-Prius_Eco-Adventure-(With-Pics-and-Video!)
2011-02-22 14:41:00

Author:
Sack-Jake
Posts: 1153


Loved this! Really addictive, the only thing I would say is that the things flying down the screen - stripes and balls - are a little offputting. You may have been aiming for this though! Really enjoyed it otherwise2011-02-22 15:58:00

Author:
spitfire842
Posts: 22


Well, played it now and i have to say that it`s a realy nice level
i always like new level ideas and what people do with the new possibilities of LBP2 ! Youd did a realy great job on this one!
here are some ideas from me:
-i don't know how the thermo looks lik ebut i would do the tutorial in the actual game, otherwise it's a bit annoying because of the long loading time. well, maybe i was the only time with long loading time
- moreover i would think of making it a bit more like 2d style, would fit the theme a bit better, but it was actually good as it was!

it's hard to find bad aspects about your level so i?ll stop here
keep it up

(sorry my feedback isn?t that long :S)
i still wonder why it's no MM pick

GraphicOverload
2011-02-22 17:42:00

Author:
Unknown User


I'm really very impressed that you took this one on. This must have been really complex to put in!

Having played the ps3 version of lumines, I can see lots of similarities in your version, and I'm pleased to say that the game functioned perfectly well. However, a few pointers:

Over time, I'd really prefer it if the turn-line moved faster. Now I don't actually remember this happening in the main game, as I remember it all being timed and the different blocks would set off different instruments, but in your port things are simplified somewhat, and if you could add that bit of variety into the gameplay, tghen it would keep me interested a little longer.

Also, if it's possible to move the blocks a little faster? Again, this could improve gameplay as you try to sneak one more match in before the line passes by.

Overall though, fantastic fun! The power ups worked well, the mechanics overall don't seem to be buggy to me. Thumbs up - and look forward to seeing more of your work!
2011-02-22 19:37:00

Author:
rialrees
Posts: 1015


This is one of those levels that leaves me dying to know how it was done. I think I've figured it out, but would still LOVE to have a look inside.

The overall appearance, I think, could do with being a bit more abstract. You can make this look like anything, so why make it look like a dull metal box. I did however, like the changing themes and changing music to go with them. That is a really nice touch.

Though I have played Lumines before, I've not played it enough to really tell how well you have emulated the gameplay, but it does seem to be lacking a button to drop the blocks quickly. It's frustrating to create a square just too late, and have only half of it disappear, and a quick drop button might go some way to helping this.

As has been mentioned before, there are a few spelling and grammatical errors in the tutorial. What you need is a native English speaker to go over it. If you like, you can PM me a copy of the text and I'll fix it for you.

Now I'm off to play it some more.
2011-02-22 21:22:00

Author:
Unknown User


thanks for the feedback! going a few days being busy than i will try to chatch up with the thread and work more on it (and reply to everyone)2011-02-23 04:30:00

Author:
ForcesWerwolf
Posts: 475


Fun game.
Hearted for replayability!
I think the white matter could be replaced with something nicer, but other than that visuals were ok.
Gameplay wise, A quick drop option would be good, and maybe an option to turn off the beeping noise? As it got a little annoying after a while.
2011-02-23 09:16:00

Author:
midnight_heist
Posts: 2513


Very addicting game. Gameplay is superb, Design looks sweet.
I also suggest quick drop option with just one button, would be easier do things faster.
Chosen music were my favorites. Everyone's gotta try this level, but better start from tutorial!
I give your level a yay and heart!
2011-02-24 16:41:00

Author:
Coconuts
Posts: 384


As a huge fan of the "Lumines" games, I'm impressed with your work.

VISUALS:
I liked how the visuals changed as you progress through the game, just like the actual game.

SOUND:
Great music choices that fitted in each visual change.

GAMEPLAY:
Feels just like "Lumines" except with shorter space. There's one thing that could be fixed though and that's when the blocks don't appear to drop perfectly.

OVERALL:
An impressive block busting puzzle that's quite similar to the actual "Lumines" games. A yeah vote and a heart.
2011-02-25 01:36:00

Author:
JustinArt
Posts: 1314


is there still someone missing who i own a feedback?2011-03-05 04:13:00

Author:
ForcesWerwolf
Posts: 475


Queued :-)

Thanks for the feedback on my level seek and destroy

http://lbp.me/v/yfsp78

I never wanted to add zombies as you said there over used I just wanted a multi player level where as say 6 players can play I agree it's a bit slow one player and a bit boring
But getting people to play is hard so had to add bots so single players could at least check it out but realise now it's done me no favours. Think I'm gonna scrap this idea as I'm working on a single player with multiple levels. A score system that allows you access to the next level. The prob I'm having is I'm using the controllinator but when In play mode I can't exit the controllinator but I'll keep trying

Thanks again for your feedback
2011-03-07 17:39:00

Author:
Tommo29
Posts: 17


i made an update today! it's now version 6.0!
it features now one color bonus blue, one color bonus yellow and CLEAR bonus.

i hope you'll like the update
2011-03-09 00:47:00

Author:
ForcesWerwolf
Posts: 475


Lets Play it ^^
Soon i give you a review about new Version
2011-03-09 00:58:00

Author:
PTdragon
Posts: 176


F4F reply- awesome awesome awesome! this a brilliant puzzler! With a little more polish and a 2p option or play against a cpu, this is an Mm Pick!2011-03-12 23:05:00

Author:
Unknown User


i plan to totally rebuild the whole level to make it looks more retro.
as well the microchips... in hope to get more termo back.
as well to prevent the small bugs which are happening all the time and i'll never find out why they happen.
but atm my other level skunk bunny adventures is my main level to fix stuff.
lumines is going to be a long time project to finish... somehow...

thanks for the answer!

but i need to repeat it all the time: the termo won't allow anything
the termo is filled to 1/3 but if you play it grows up to fully full. if i add more or another game mode the game emitters will fail to work.
2011-03-13 00:06:00

Author:
ForcesWerwolf
Posts: 475


I neglected to play this when you posted on my thread...sorry

I have Q'd it up and I'll be leaving feedback
2011-03-30 20:09:00

Author:
Siljin
Posts: 76


SWEET. I LOVE LUMINES. I could pretty much play that all day, I played it maybe 5 hours straight once on a road trip, until my score was 999.999 and then i just kinda stopped cuz i was bored.

Anyway this works surprisingly well, even better than some flash versions of lumines that ive seen, I haven't read what anyone else has said yet so dont get mad if i repeat someone.

-Obviously the pieces should fall on their own. but I could pretty much just wait there and nothing would happen at all. this is the only thing that i would say NEEDS to be fixed.
-it would be cool to perhaps make some music and cooler backgrounds (IF YOU DID SHININ' - MM PICK FOR SURE) for this and have it all work with it, but I'm guessing that's harder than it sounds.
-the play field is not the correct size but im just going to assume you already know that and have your own reasons, preference, thermo issues, what-have-you.
-I felt like the game was being slightly too lenient with allowing blocks above the line, it seems like it let me get away with things that would end the game in the real thing, but im not sure exactly how it works or how much work it would take to fix.

Other than that this is amazing! Well done i'm glad someone else did this so I don't have to haha. The logic behind this must be amazing, so please don't think I belittled it in any way, I was just trying to help you.

This is kind of under covers since I'm not sure if I'm ever going to get it working quite right but I'm currently working on a remake of Every Extend Extra -my favorite Q? game- so this thread caught my eye!

F4F appreciated, but it doesn't really matter since the title is what made me check this one out, not the F4F tag.

I can't wait to see the finished version!
2011-04-02 03:19:00

Author:
LeastCreative
Posts: 49


Wow wow wow.

Pros: amazing level! I don't know what to be more impressed with: the fluid and fun gameplay or the logic that went in to building it. Excellent puzzle level with addictive gameplay and simple but good graphics. I can't think of any major improvements that need to be made.

Cons: not many cons to this gem. The tutorial was a bit confusing, but with every good game it all made sence when I started playing.

Conclusion: great level with solid, non glitching logic. I sent you a msg on psn. I would love to make some music for this level if your up for it
2011-04-05 20:57:00

Author:
Siljin
Posts: 76


This was really impressive. I can't imagine what went into programming this small (5x5?) grid but man, I'd love to see a bigger playing field. The bombs are extremely common but we Lumines vets can appreciate that, haha... I really have no "one-person" feedback to give cuz this is just so rad. You should totally collaborate with music sequencer creators though, as suggested above. For your creation, that's the "next level." As is, major win IMO. <32011-04-13 00:42:00

Author:
discokrakken
Posts: 108


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