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Help with Movie Camera
Archive: 5 posts
I have a movie camera in my level and I want it to activate when the player enters the activation zone, but I want it to turn off and stay off once a task is accomplished. Is there a way to make one action turn it on and a completely different one turn it off? Thanks | 2011-02-16 17:12:00 Author: idontknow92 Posts: 29 |
If the movie camera is set to infinite timing, it will stay on. To shut it off, activate another camera (copy the current one, so the angles all stay the same) and set the timing on it to 0.0 (or maybe 0.1 - can't recall if zero is actually an option here). Trigger the 0 timing camera when the action is complete. I think there is also a sequencer method, but I've not played with it, so I can't say for certain. | 2011-02-16 17:15:00 Author: v0rtex Posts: 1878 |
Hmmm... Someone will come up with something better, but.... Have your input activate a counter and that activates one input of a 2-input AND switch and the output of that is toggle switch. That activates your camera. Now wire up your 'turn off' input to a counter (counts to 1) and wire that output to a NOT switch (current state before activation = ON) and the output of the NOT switch needs to be wired up to the other input of the AND switch. I haven't tested that, and I don't think it'll work, but it'll be worth a shot. : EDIT: Or, do what v0rtex said. I told you someone would come up with something better. | 2011-02-16 17:19:00 Author: mutant_red_peas Posts: 516 |
Great stuff Thanks guys | 2011-02-16 17:23:00 Author: idontknow92 Posts: 29 |
No problem. | 2011-02-16 17:26:00 Author: mutant_red_peas Posts: 516 |
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