#1
Selector-based Counter/Timer Display (video tutorial)
Archive: 1 post
Here you go: http://www.youtube.com/watch?v=jSC08HofR4k http://www.youtube.com/watch?v=rvjzKhLMR9w Since i sux in english talking here you got summery: -Make some fancy numbers for you display -You make display for each digit by plunging each selector output to corresponding number hologram -When done overlap all holograms in one point -Copy what you made that many times as digits that you need -Chain selectors by plugging 0 output to cycle of next one starting from smallest digit (once) -Cycle input of first digit is trigger of your counter -Since selectors will be set to 0 at begining they will trigger cycle when you unpause the game, so remeber to manualy set them back -now you got now ready disply that counts once tens hundreds and more -By plunging looped timer as a trigger you turn you counter in to timer display -you can decrease number of ports in tens of seconds and minutes to 6 -You can add blinking ticker by: -Pluging Toggle to timer -Setting timer to 0.5s plunging output to input inverting it and set input action to Forward/Backward -You can add timer/count related events by AND gating specific outputs of selectors -You can set the counter state by sending signal to inputs, you reset counter by sending signal to 0 inputs, but remember to send it for little longer so they wont trigger cycle -To reverce counter to count down you just reverse cable order on display -This solution only allows to set number and +1 and -1 Things that i forgot to say: -I placed those selectors in microchip because activation inputs of them allows to turn off and on the display -you can remove unneeded zeros by not gateing next 0 and and gate and gate with current 0. So if next digit is 0 it wont display 0 this digit | 2011-02-16 16:37:00 Author: Shadowriver ![]() Posts: 3991 |
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