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Using R1/L1 to rotate an object
Archive: 6 posts
Have a feeling I'm being dense here. Say I have a turret rotating about a fixed point. I want to press R1 for it to rotate clockwise, and L1 for it to rotate anti-clockwise. Just can't see a way to do it as most inputs seem to be "left/right". Help really appreciated! | 2011-02-16 10:12:00 Author: Unknown User |
I haven't tried this myself, but I think you can connect R1 and L1 to a Signal Combiner, and send the combined signal to a basic Rotator located on the turret. Hope it works | 2011-02-16 11:23:00 Author: Slaeden-Bob Posts: 605 |
I haven't tried this myself, but I think you can connect R1 and L1 to a Signal Combiner, and send the combined signal to a basic Rotator located on the turret. Hope it works Yep that sounds like it should work. Another option is to forgo the direction combiner and, instead, use a separate rotator for each button. The only advantage of this is if, for some reason, you wanted the turret to behave differently depending on which way it turned. | 2011-02-16 11:45:00 Author: SR20DETDOG Posts: 2431 |
The combiner does work, its kinda what it was made for | 2011-02-16 13:06:00 Author: robotiod Posts: 2662 |
Well, that was simple and worked first time. Also introduced my to de/combiners which had watched in tutorial and thought "can't see when that would help"! Which I'm finding with a lot of LBP tools - tackle old problems which took hours to solve in minutes. Them MM guys certainly did good! Thanks for the responses all! | 2011-02-17 09:08:00 Author: Unknown User |
Well, that was simple and worked first time. Also introduced my to de/combiners which had watched in tutorial and thought "can't see when that would help"! Which I'm finding with a lot of LBP tools - tackle old problems which took hours to solve in minutes. Them MM guys certainly did good! Thanks for the responses all! You are very welcome Although I wasn't sure about connecting the combiner to the Rotator (which luckily turned out true ^^), I do know that you can connect Combiners to Movers, Counters and Selectors for great added functionality! | 2011-02-17 11:42:00 Author: Slaeden-Bob Posts: 605 |
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