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transmitting analog signals wirelessly?
Archive: 6 posts
Is there a way to do this? I have several moving objects on my level, and some move faster than others. When one catches up to another, I would like to have it slow down to the same speed as the one ahead, and fall in behind it rather than constantly bumping into it. Once the front object is destroyed, or moves on, it should then resume its original speed. I can make them speed up and slow down easily enough. The speed is scaled up or down by a timer. I would like to be able to transmit that timer's setting to the mover on the object behind so that it can then adjust accordingly. Some of these objects start on the level, and two of them will be emitted, so hard wiring is not an option. Is this possible at all? I guess I can use several different tags on the objects that are activated at different speeds using a sequencer, but that seems a bit inelegant since it would then have to have corresponding receivers on each object. It would be nice to be able to just use one tag/receiver pair. | 2011-02-16 00:14:00 Author: tdarb Posts: 689 |
Tags can take analog inputs. Set your Tag Sensors to Signal Strength and it will pick up the analog signal wired up to the tag it is sensing. | 2011-02-16 00:18:00 Author: Osprey71 Posts: 93 |
Tags and sensors transmit analogue signal wirelessly. One of the settings on the sensor recieves the digital on off states, the other, i believe its the one that isn't closeness, i forget the name though, 'signal strength' or something of the like, recieves analogue, or so i have found. I may have this completely backwards and they transmit analogue values egardless of state or something, so i'm putting in this disclaimer just in case I'm using allot of wireless analogue signal transmition in my works at the moment, its certainly a pretty straightforward process to achieve. Tags and sensors. hook the signal you want to send into the tag and set the sensor to recieve, then output the sensor to whatever logic you want to recieve the signal. actually, the sensor may recieve analogue input percentage dependent on the range between sensor and tag and not the actual analogue strength of the source.... hmmm. | 2011-02-16 00:19:00 Author: Epicurean Dreamer Posts: 224 |
actually, the sensor may recieve analogue input percentage dependent on the range between sensor and tag and not the actual analogue strength of the source.... hmmm. That's if you have it set to "Closeness". "Signal Strength" outputs the analog value of the strongest matching tag within range, it is not affected by distance. | 2011-02-16 00:31:00 Author: Osprey71 Posts: 93 |
ahh, thanks guys. That gets it. lol I've spent half an hour not even noticing that setting, and would have spent two more. It always turns out to be the simplest things. | 2011-02-16 00:44:00 Author: tdarb Posts: 689 |
actually, thats made a few things make a whole lot of sense. Cheers for that | 2011-02-16 00:49:00 Author: Epicurean Dreamer Posts: 224 |
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