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"Iron's Slime Factory" My best level I made.

Archive: 4 posts


So, my friend told me to go online & tell people about about my level & it'll get more plays. I don't really know much about this site, so I might get confused. This is my first actual level I made in LBP2, & it's Survival Challenge with some unique properties. There are 6 pipes in a single, large, square room that will spawn "Ebil Experiments" that will try to plasma you. You get 2 tries at this, so make them count. You get a Hydronator with 100 Ammo. There is more ammo in the middle, but if you stay there too long, it will ignite & possibly kill you, so no Ammo Camping. I'll be sure to update this in time, but for now I need more plays to know what's wrong.
http://lbp.me/v/xv6ne2
2011-02-16 00:13:00

Author:
IronSkullKid99
Posts: 515


Welcome, although maybe I shouldn't be saying that since I just got here. Right off the bat your level looks very polished, great job. I really like how you use the tubes to navigate and the gameplay feels satisfying. Having that said, I don't like the way the numbers look in between music and hi score, considering the polish of the rest of the level this looks like an afterthought. Also, I thought using the right stick to navigate didn't feel natural, I think either the left stick or the d-pad would be a better fit. I also noticed in the tutorial if you press O the exit out of speech bubbles the camera keeps going back and forth between the menu and tutorial guy. Then when I actually go to play sometimes "start" takes a few tries to work. While the gameplay feels good it may benefit from bouncepads that only players can use, that would make the gameplay more vertical and add a whole new dimension to strategies.

Check out http://lbp.me/v/xmqpfj if you get a chance.
2011-02-16 00:42:00

Author:
Kraznoff
Posts: 26


Yup, completly agree with Kraznoff's points on this one.
Not much more to add really.
The fire spawn on the water cannon was good design also. I would add a visual timer to notify the player when it's going to happen though.
No feedback required.
2011-02-16 01:08:00

Author:
midnight_heist
Posts: 2513


I'll get to it, then.2011-02-16 01:22:00

Author:
IronSkullKid99
Posts: 515


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