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Tron: The Grid

Archive: 17 posts


Tron: The Grid

2-4 players (can be tested with 1!)

The aim of the game is a simple Tron/Snake cross over. You must collect identity discs in order to earn points and increase the length of your light cycle trail. Win by causing your opponents to crash.

Steering is done by pressing L1 to turn left and R1 to turn right. Pressing X extends and retracts your trail.

The music is "End of Line" by Daft Punk which I created to go with the level.



I also just want to say thanks to anybody on the forums who has helped me when I got stuck.


Be sure to leave some feedback!
http://lbp.me/v/xvmfyy
2011-02-15 17:36:00

Author:
Galactus_UK
Posts: 19


In my queue.2011-02-15 19:08:00

Author:
Kraznoff
Posts: 26


In my queue.

Great. Let me know what you think.
2011-02-15 19:32:00

Author:
Galactus_UK
Posts: 19


i like it. you should make it so you automatically get in a lightcycle after you die.
what did you think of my lightcycle game? you should check it out again since i did alot more work to it http://lbp.me/v/xpb77j
2011-02-15 20:31:00

Author:
Xbpenland
Posts: 14


i like it. you should make it so you automatically get in a lightcycle after you die.

Yeah, I've been thinking about this quite a lot. The problem was that people could leave a trail and make it impossible to spawn.
2011-02-15 20:34:00

Author:
Galactus_UK
Posts: 19


what about spawning on all 4 sides? with emitters and randomly choosing a spawn point?2011-02-15 20:37:00

Author:
Xbpenland
Posts: 14


Maybe I could try to disable the trails when another light cycle is being emitted. I'll think it over tonight.2011-02-15 20:41:00

Author:
Galactus_UK
Posts: 19


I just played your level and i'm very impressed, it's very well done. It has a very sharp, clean look to it and the music matches perfectly. I have a feeling this will get popular, if it doesn't I really don't understand what people want to play. I do have a couple recommendations. First it might be nice to make the intro tutorial skippable, this may facilitate replays. Also, when I first played the level I didn't realize those were light bikes, and I kept trying to go off the sides. I'm not sure if it would ruin your look might want to try either leaving the light bikes on but dimmer or putting something in the underneath black space that indicates how to get into a bike.

Check out http://lbp.me/v/xmqpfj when you get a chance.
2011-02-15 22:42:00

Author:
Kraznoff
Posts: 26


prognosis:
the concept is kind of bleh when the game runs for too long as one player would dominate as they keep their long
lightcycle trail

queued. ill see.

edit: 2/16/11
so i played the level and I left a review on the game page
2011-02-15 23:14:00

Author:
sonofbrave
Posts: 107


prognosis:
the concept is kind of bleh when the game runs for too long as one player would dominate as they keep their long
lightcycle trail

queued. ill see.


Care to explain that in more detail? I don't really understand what your problem is. Having a longer trail does not instantly mean that you win. Besides, the game only lasts for 2 minutes.

You might want to play it first..
2011-02-15 23:33:00

Author:
Galactus_UK
Posts: 19


I just played your level and i'm very impressed, it's very well done. It has a very sharp, clean look to it and the music matches perfectly. I have a feeling this will get popular, if it doesn't I really don't understand what people want to play. I do have a couple recommendations. First it might be nice to make the intro tutorial skippable, this may facilitate replays. Also, when I first played the level I didn't realize those were light bikes, and I kept trying to go off the sides. I'm not sure if it would ruin your look might want to try either leaving the light bikes on but dimmer or putting something in the underneath black space that indicates how to get into a bike.



Check out http://lbp.me/v/xmqpfj when you get a chance.

Just wanted to say that I really appreciate the criticism. I've now made the intro skippable. I've also changed the colour of the bikes to make them more noticeable.

Again, if anybody has anything they'd like to say then feel free.

Thanks guys!

(P.S just played your level and thought it was really well done. I think it might benefit from being a race. Finishing the puzzle quicker earns you more points etc. Causing the race to give different points depending on the puzzle size might cause some trouble though)
2011-02-15 23:53:00

Author:
Galactus_UK
Posts: 19


Being able to skip the intro was a good addition, it took my girlfriend a few tries to get a hang of the controls and this made it easier to restart. The bikes are easier to identify now too. You should consider adding a sounds to the bikes, it would make the game much more engaging.

edit: Thanks! I'm working on giving points by having it subtract your moves from the minimum and giving more points for a lower number, and then giving a score multiplier based on which size puzzle you chose, but thats turning out to be a lot of work (:
2011-02-16 00:03:00

Author:
Kraznoff
Posts: 26


You should consider adding a sounds to the bikes, it would make the game much more engaging.

The bikes now make a noise. It was actually more difficult than I expected. As I wanted the sound to change when turning (like it does on the arcade game) I had to connect the audio to toggles. As one of them was on constantly I had to change the global sounds around too.

Can I also say to anybody that is reluctant to test this level because they are alone, you can still briefly test the level, it would just be much more fun with friends.

Also the level automatically ends after 30 seconds if only one bike remaining. A large disc which gives more points is also emitted. This ends the game when collected. This doesn't mean that you can't get a good idea of what the level's about though so please take a look.

Thanks, Galactus_UK
2011-02-17 00:16:00

Author:
Galactus_UK
Posts: 19


I like the added sound effect. Have you considered a sackbot as a fifth player?2011-02-17 00:43:00

Author:
lochnar
Posts: 59


I like the added sound effect. Have you considered a sackbot as a fifth player?

Thanks. I actually considered sackbots to fill the spare light cycles. I just wasn't sure about how they would work. I'll look into it. If anybody has any good tutorials regarding AI controlled sackbots then I'd really appreciate it.
2011-02-17 00:52:00

Author:
Galactus_UK
Posts: 19


Thanks. I actually considered sackbots to fill the spare light cycles. I just wasn't sure about how they would work. I'll look into it. If anybody has any good tutorials regarding AI controlled sackbots then I'd really appreciate it.

Just of the top of my head, two ideas, first record a sackbot playing or make a separate cycle and control it with a sequencer and movers. You could even do two or three or more "pattern" and have a randomizer pick which one to use and pick another when that one is done. Those are, maybe, easier then an AI that would drive independently.
2011-02-17 01:06:00

Author:
lochnar
Posts: 59


Just of the top of my head, two ideas, first record a sackbot playing or make a separate cycle and control it with a sequencer and movers. You could even do two or three or more "pattern" and have a randomizer pick which one to use and pick another when that one is done. Those are, maybe, easier then an AI that would drive independently.

Thanks for the input, I appreciate it. The problem with your idea is that the AI would not try to avoid other trails as they wouldn't be aware of them. I'll try a few things out tomorrow and see how it goes.
2011-02-17 01:15:00

Author:
Galactus_UK
Posts: 19


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