Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Shooting objects=open door?
Archive: 5 posts
Alright...I need a lot of help here. I'm out of ideas. I have a target practice thing in a level I'm creating.. Basically I want some objects to fall near the player that they have to shoot in order to get the door open to the next area. I've messed with emitters, counters, paintinator sensors...I just have no idea how to do this. Like I said...I would just like for the player to be able to shoot the objects to when a certain amount of them are destroyed...the door will open. I hope that makes sense to someone. Thanks for the help! | 2011-02-15 11:54:00 Author: ShelboTron Posts: 9 |
target has - chip> appear tag + disappear tag door has - chip> tag sensor inverted for appear tag attached to chip>disappear sensor inverted attached to a counter attached to the door. try that. | 2011-02-15 12:21:00 Author: Unknown User |
Well I actually got to the point now where the object disappears when I shoot it with a plasma ball. What I did was, created the target I wanted...put an impact sensor on it, and connected that sensor to the "destroy" tweaker, and it works perfectly. It does what I want it to do.. But now my problem is... How do I drop multiples of that same exact object? And not only that...how do I make it to where once a certain amount is shot...that a door opens? | 2011-02-15 12:37:00 Author: ShelboTron Posts: 9 |
How do I drop multiples of that same exact object? And not only that...how do I make it to where once a certain amount is shot...that a door opens? On the object you want destroyed, place a Projectile sensor inside a Microchip. Connect the sensor to a Tag Key with unique color and label. also connect the Projectile Sensor to a Timer set to "Start Counting Up" and 0.1 sec. Connect this timer to a destroyer with effect of your choice. Capture this object! Next to the door you want to open, you place a Tag Sensor inside a Microchip. Make sure that the Tag Sensor is set to the same color and label as the Tag Key for the destroyable object. Connect the Tag sensor to a Counter. Set the "Target Count" of the Counter to the number of objects you want destroyed before the door opens. Then connect the Counter to the door opening mechaniscm. Emit the captured, destroyable object however way you want. When they are shot, the Projectile Sensor will flash the Tag Key, and the Tag sensor will cause the Counter next to the door to increment once. When the proper amount of objects have been shot and the counter is "full", the door will open Hope this helps | 2011-02-15 13:51:00 Author: Slaeden-Bob Posts: 605 |
Oh goodness...this seems way out of my league as far as creation goes. lol I'll have to look into it more when I start my level back up. Thanks so much for the help! I'll most likely be back with questions | 2011-02-15 14:24:00 Author: ShelboTron Posts: 9 |
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