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#1

Blue Unicorn

Archive: 8 posts


http://i6.lbp.me/img/ft/f96e571e8346dfb70b9ddec7c07aed91dcafbc85.jpg

I haven't had much feedback on this. Please be brutal. Thanks.
http://lbp.me/v/xt1z3z

I have added a second part called Blue Unicorn: 2nd Wish (https://lbpcentral.lbp-hub.com/index.php?t=50874-Blue-Unicorn-2nd-Wish&p=786805)
2011-02-15 05:59:00

Author:
OrangeTroz
Posts: 90


I played your level earlier today and here is my feedback:

The idea is very nice, and the actual implementation of the unicorn Sackbot is quite good. The double jump animation is great and the charge works fine. Having the unicorn always on the run makes the level feel quite different compared to the other sackbot platformers and that's a plus. The level looks nice with the rainbows and stuff, however the look could be improved by adding maybe some more details, having just a line of gas in the pits doens't look very great so that could be improved. One thing i noticed is that the hologram material where the controllinator is hooked is actually visible, you should set the luminosity to zero so it doesn't appear on-screen. I also noticed a big lag between the sackbot death and the player's reset, so that should be improved if possible. I also believe the level could be a bit longer, because it doesn't look heavy on thermo (if i'm wrong correct me). Apart from those shortcomings the level is very nice.

Please return the feedback in my http://lbp.me/v/xq--dx level in the related F4F thread
(https://lbpcentral.lbp-hub.com/index.php?t=49253-Sackboy-Rally-Racing-Championship-(1-4-players-versus-level) thanks.
2011-02-15 13:00:00

Author:
Vergil
Posts: 155


Aghhh, My PS3 crashed and I lost all my progress in Little Big Planet 2. It will be awhile before I do any F4F on this level. I no longer feel like playing this game so much. I will probably have to sit though a bunch of tutorials and crap. Aghhh. If your reading this go into Little Big Planet 2 and make a backup of your profile.2011-02-16 06:27:00

Author:
OrangeTroz
Posts: 90


This was a perfect piece of fun, reminded me of the Adventure Island and early Wonderboy platformers where you're constantly pushed forward and forced to deal. I liked the crop and paste look of the whole thing and the garish colours (reminded me of girls toys like My Little Pony) made the violent bits very amusing. If you could be bothered I'd suggest the option to watch a short movie cam section of a running bot, with subtitles suggesting 'Time your charge carefully!' and 'Grab the floor to stop!' etc. I also thought the game length was ideal for score attack - any longer and it could be frustrating. Fingers crossed for a sequel..

F4F: Dark Heart of the Wood

edit: the unicorn music theme is frikkin awesome
2011-02-16 14:05:00

Author:
Tanuki75
Posts: 172


I'll play it2011-02-16 14:57:00

Author:
Angelgozen
Posts: 286


Having just a line of gas in the pits doens't look very great so that could be improved. One thing i noticed is that the hologram material where the controllinator is hooked is actually visible, you should set the luminosity to zero so it doesn't appear on-screen. I also noticed a big lag between the sackbot death and the player's reset, so that should be improved if possible.

Thanks for this feedback. I replaced the gas with water. It looks better. I fixed the hologram and the lag time on the sackbot death. Little things like these are a big help.
2011-02-16 17:42:00

Author:
OrangeTroz
Posts: 90


I played through this a number of times and while I'm not familiar with Unicorn Attack the gameplay is the same as other constant run games that I've seen like Cannabalt and others.

I noticed that in the beginning of the level after dropping down to the floor you can run to the left and squeeze out on the left side and fall down into the water. I tried swimming to the floor but you have the level up so high that I ran out of breath before I did. (But I got a pin for my work.)

The actual gameplay is simple to learn but either subtle enough or finicky enough that it can take a few runs to start getting a smooth playthrough. The combination of of jumping and using the dash attack work out well and the variations on platforming challenges were fun to play through.

At the section where the raising/lowering spike blocks I died quite a few times before I figured out that I can grab the floor to stop. It was on the next run through that I noticed there is an R1 sticker on the floor telling me exactly what I needed to do. This sticker didn't jump out and as I'm frantically trying to keep ahead of the oncoming obstacles I never even saw it.

Maybe adding a note to the starting instructions letting the player know that they can grab the floor to stop or maybe putting the R1 sticker on some holo and lighting it up slightly to draw attention to it would help.

While the level is short I think it is a nearly perfect length for the type of gameplay being used. Without really being able to stop and rest making the level too long can tire out the player.

I had fun playing the level and enjoyed the new, for LBP2, level game style. Cheers.
2011-03-09 17:32:00

Author:
Trindall
Posts: 297


I played through this a number of times and while I'm not familiar with Unicorn Attack the gameplay is the same as other constant run games that I've seen like Cannabalt and others.

I noticed that in the beginning of the level after dropping down to the floor you can run to the left and squeeze out on the left side and fall down into the water. I tried swimming to the floor but you have the level up so high that I ran out of breath before I did. (But I got a pin for my work.)

The actual gameplay is simple to learn but either subtle enough or finicky enough that it can take a few runs to start getting a smooth playthrough. The combination of of jumping and using the dash attack work out well and the variations on platforming challenges were fun to play through.

At the section where the raising/lowering spike blocks I died quite a few times before I figured out that I can grab the floor to stop. It was on the next run through that I noticed there is an R1 sticker on the floor telling me exactly what I needed to do. This sticker didn't jump out and as I'm frantically trying to keep ahead of the oncoming obstacles I never even saw it.

Maybe adding a note to the starting instructions letting the player know that they can grab the floor to stop or maybe putting the R1 sticker on some holo and lighting it up slightly to draw attention to it would help.

While the level is short I think it is a nearly perfect length for the type of gameplay being used. Without really being able to stop and rest making the level too long can tire out the player.

I had fun playing the level and enjoyed the new, for LBP2, level game style. Cheers.

I fixed the part where you can fall through. Thanks for finding it.
I also added the instruction you suggested to the beginning of the level
2011-03-10 04:22:00

Author:
OrangeTroz
Posts: 90


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