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Holan Wars Part 1: The Beginning
Archive: 12 posts
Well here it is guys! Holan Wars Part 1: The Beginning. I spent 60+ hours making this and I have it really tight, I think you'll all enjoy! The first of the New Holan Wars Series! Go through your native Ion city to figure out just what your 1st mission will be! But prepare for a few obstacles along the way!(1p only)3055530556305573055830559 http://lbp.me/v/xv7msh | 2011-02-15 04:30:00 Author: jjdragon Posts: 257 |
oh and i forgot to mention that it will feature creatinator vehicles later on in the series i have big plans! | 2011-02-16 03:17:00 Author: jjdragon Posts: 257 |
Seems like a pretty promising level, I'll check it out and leave some feedback tomorrow morning! As for F4F here's my level: https://lbpcentral.lbp-hub.com/index.php?t=49159-Prius_Eco-Adventure-(With-Pics-and-Video!) | 2011-02-16 03:20:00 Author: Sack-Jake Posts: 1153 |
alright man thanks a lot! let me know what you think and I will check that one out soon as I can! | 2011-02-18 17:12:00 Author: jjdragon Posts: 257 |
queued, please check out my level in my sig for F4F | 2011-02-18 17:25:00 Author: steadler Posts: 180 |
Alright so I played your level and it started out really good. I was having a lot of funy with the platforming until you introduced that mini boss. It was really unforgivingly hard and there were many unavoidable electric Sackbot deaths. It was super frustrating and I had stop playing. Balance the boss out a little bit and I'm willing to give it another go. | 2011-02-18 18:08:00 Author: Sack-Jake Posts: 1153 |
Alright so I played your level and it started out really good. I was having a lot of funy with the platforming until you introduced that mini boss. It was really unforgivingly hard and there were many unavoidable electric Sackbot deaths. It was super frustrating and I had stop playing. Balance the boss out a little bit and I'm willing to give it another go. alright I will try and balance out the difficulty some, was it hard instruction wise? like with the whole heart shooting? cuz i tried to make that as obvious as I could on that aspect | 2011-02-18 18:21:00 Author: jjdragon Posts: 257 |
I got that you needed to shoot the hearts, but I was never able to since you spawn on the right and the Sackbots are sitting there always waiting for you. | 2011-02-18 18:47:00 Author: Sack-Jake Posts: 1153 |
I got that you needed to shoot the hearts, but I was never able to since you spawn on the right and the Sackbots are sitting there always waiting for you. gotcha, I made it now so that it has a temporary platform that you spawn on that disapears after 3 seconds, that way people should be able to have time to actually jump out away from the sackbots, | 2011-02-18 19:20:00 Author: jjdragon Posts: 257 |
The difficulty is really extreme on this one. I'd go with the motto: "any level that doesn't need the infinite spawn is a well-designed level" be it easy or hard. The infinite spawn has its place. But I'm not sure if this is the level for it. I'd say break the level down a bit more. You introduced one mechanic, "the fludd" and used it for one puzzle and then moved on to a electrifing platforming segment which I failed at repeatedly due to not really getting where to go next, for instance I missed the jump-pad the first time due to me thinking I was going to get fried. It's a little cluttered. I also liked the first part's art design better. The open-ness and bright colours really did it for me. The cramp, dark tunnel wasn't that exciting in contrast. | 2011-02-18 19:48:00 Author: nerthus Posts: 28 |
The difficulty is really extreme on this one. I'd go with the motto: "any level that doesn't need the infinite spawn is a well-designed level" be it easy or hard. The infinite spawn has its place. But I'm not sure if this is the level for it. I'd say break the level down a bit more. You introduced one mechanic, "the fludd" and used it for one puzzle and then moved on to a electrifing platforming segment which I failed at repeatedly due to not really getting where to go next, for instance I missed the jump-pad the first time due to me thinking I was going to get fried. It's a little cluttered. I also liked the first part's art design better. The open-ness and bright colours really did it for me. The cramp, dark tunnel wasn't that exciting in contrast. regardless of difficulty I usually just place the infinite checkpoint so that even the worst players don't have to start all the way over, but yes I agree that it was pretty hard, I tuned down the boss's difficulty by a lot recently(i don't know if you just played it or not) and yes I agreed that I liked the first part's design lol, that was what made me switch back to it rather quickly, I just needed a transiton through a building because of how my city was made with the story, thanks for the criticism, good or bad I like it cuz it helps me improve | 2011-02-18 19:59:00 Author: jjdragon Posts: 257 |
Your level is very good. I particularly liked the water city theme at the beginning, which kinda reminded me of Ratchet and Clank's style of gameplay. Some parts I think are just too difficult though. The bit where you have a paintinator and have to shoot the turrets and the walker thing seems to have plasma flying everywhere, and you don't really know where to go. The boss is a good concept, but I think it could do with a bit more explanation. When the bounce pads light up I didn't think to jump on them as quickly as I had to, and then I died. Overall though, it was great! Rated 'Yay' and hearted <3 | 2011-02-19 23:18:00 Author: Otune Posts: 131 |
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