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Is online multiplayer messing up anybody else's logic?
Archive: 5 posts
Today when one of my old friends came over to LBP2 for a visit so i decided to show him what i was working on. Well so many things started acting up. My QTEs weren't working, A Homing Attack left Sonic spinning forever. And a simple button that turns on a bouncepad for a couple of seconds before resetting were all messing up. These things weren't all happening at once, but with each replay one thing was working properly while another wasn't. Afterwards i tested the things in create mode and in play mode by myself. There were no problems whatsoever after a dozen times of testing. Keep in mind all of these things I've tested and had gotten to work 100% (until now) long ago So is anybody else having problems like this? Is there a certain thing thats causing it (say selectors don't work properly in online multiplayer) Or am I pretty much doomed to have to put a Disclaimer "Game may not work properly in online multiplayer" | 2011-02-14 19:56:00 Author: JKthree Posts: 1125 |
Yep - I had this last night while testing a level in 4x online. Worked just fine locally for spawning into DCS but when online the load times affected when people spawned into the level and it messed up the player detection system I have. Hoping a patch sorts this out in future. | 2011-02-14 19:58:00 Author: Morgana25 Posts: 5983 |
I had two different tag sensors change themselves to maximum detection range. Both of these sensors were on emitted captured objects that had been working properly until i went to show them off. | 2011-02-14 20:12:00 Author: Deftmute Posts: 730 |
I had the intro cutscene for my level in construction be played twice when I turned on the second controller. :o | 2011-02-14 20:45:00 Author: gdn001 Posts: 5891 |
Logic need to be sync in online and that may create strange behaviors. All you can do is put those behavior changes to consideration when you plan out the logic. But hay it's not that bad, my Tetris even it has ton of logic and it works fine, just got standard mover lag | 2011-02-15 03:51:00 Author: Shadowriver Posts: 3991 |
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