Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Everything Else LittleBigPlanet 2
#1

Is online multiplayer messing up anybody else's logic?

Archive: 5 posts


Today when one of my old friends came over to LBP2 for a visit so i decided to show him what i was working on. Well so many things started acting up. My QTEs weren't working, A Homing Attack left Sonic spinning forever. And a simple button that turns on a bouncepad for a couple of seconds before resetting were all messing up. These things weren't all happening at once, but with each replay one thing was working properly while another wasn't. Afterwards i tested the things in create mode and in play mode by myself. There were no problems whatsoever after a dozen times of testing. Keep in mind all of these things I've tested and had gotten to work 100% (until now) long ago

So is anybody else having problems like this? Is there a certain thing thats causing it (say selectors don't work properly in online multiplayer) Or am I pretty much doomed to have to put a Disclaimer "Game may not work properly in online multiplayer"
2011-02-14 19:56:00

Author:
JKthree
Posts: 1125


Yep - I had this last night while testing a level in 4x online. Worked just fine locally for spawning into DCS but when online the load times affected when people spawned into the level and it messed up the player detection system I have. Hoping a patch sorts this out in future.2011-02-14 19:58:00

Author:
Morgana25
Posts: 5983


I had two different tag sensors change themselves to maximum detection range.
Both of these sensors were on emitted captured objects that had been working properly until i went to show them off.
2011-02-14 20:12:00

Author:
Deftmute
Posts: 730


I had the intro cutscene for my level in construction be played twice when I turned on the second controller. :o2011-02-14 20:45:00

Author:
gdn001
Posts: 5891


Logic need to be sync in online and that may create strange behaviors. All you can do is put those behavior changes to consideration when you plan out the logic. But hay it's not that bad, my Tetris even it has ton of logic and it works fine, just got standard mover lag2011-02-15 03:51:00

Author:
Shadowriver
Posts: 3991


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.