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Sackbots controlling controllinators...that and F4F?
Archive: 8 posts
I just spent all last night making a jet for multi-player use...ran into some questions.... 1. Placed a sackbot in a copy of the ship set to hostile with a massive radius, but all he did was sit in it. Do I need to tweak something for them to drive at you? Will they shoot? It seems it may be better to just put a follower on the item and a rotator on weapons...just seems less real. (oh I set the passenger controllinator to remote transmit...and have an emitted missile set to the same color and set to receive...I was going to test it, but the game froze possibly due to the massive logic...all the recent save data was lost, so I could not test it and I have to redo it anyhow...but is that set up correctly). 2. How can I avoid speech bubble cameras changing its set camera depending on where you are. Am I stuck using a movie camera, squencer, and magic mouth to ensure it? Just wondering because thermowise...that is a chunck'o space... 3. Anyone need F4F that will actually do F4F? I need some playtests done and my F4F post seems to do nothing, and my F4F attempts have yet to get the feedback back...but hey I got to take time away from fixing my level to help someone else and get nothing in return but a loss of faith in humanity...on the flip side I have gotten some good help from these pages...so these readers seems somewhat more helpful...thanks in advance for reading...I look forward to bumping this thread in a few days when noone replies...don't make me make you post for me not to bump my threads...I will do it... P.S. If you reply to my post I will give you positive karma...which will look good on your resume'. | 2011-02-14 18:33:00 Author: celsus Posts: 822 |
1. Well the mover thing seems to be the only options if you can't make them work otherwise. 2. Yes, you are stuck using movie camera, as far as I'm conserned. 3. No. Hope that helped anyway. But I replied mainly for good karma. | 2011-02-14 18:48:00 Author: FreeAim Posts: 2462 |
I knew that extra karma I picked up last weekend would pay off. Perhaps I should add that to my F4F post. As for the camera, I guess I will make a standard camera chip then...oh how do you make the subtitles vanish after? Mine seem to stay on until another speech bubble appears. P.S. Your profile says Finland, do you ever watch any of Lars van Trier's stuff (I think that is how it is spelled)..I think he talked smack about Finland in his office comedy he did....but that may have just been Iceland and Sweden before. | 2011-02-14 18:55:00 Author: celsus Posts: 822 |
Placed a sackbot in a copy of the ship set to hostile with a massive radius, but all he did was sit in it. Do I need to tweak something for them to drive at you? Will they shoot? Sackbot AI is extremely limited. Setting to "hostile" really only has an effect when you equip them with a Paintinator or Creatinator - anything beyond that they don't understand, so you'll have to implement your own AI. | 2011-02-15 22:42:00 Author: Aya042 Posts: 2870 |
So basically adding a follower with a a looker to weapons? I was going to try some more attempts on it last night, but I ran into a weird glitch on my level where after hours and hours of work a mag switch was kind enough to turn 180 degrees which caused the level to fail. I will try it tonight. You also get some karma for that reply. | 2011-02-16 18:59:00 Author: celsus Posts: 822 |
So basically adding a follower with a a looker to weapons? In this particular instance, it's probably easiest to fake it using movers, etc., but in some cases, you might need to place a Controlinator on the Sackbot's circuit board, use that to override its behaviour, and feed the necessary signals into that Controlinator (based on sensory stimuli) in order to have it act the way you want it. For example, during the beta, I built Sackbot which used this direct-control technique to follow the player around (using Player Sensors), and slap him when he was in range. A pretty trivial example, but it's a place to start. | 2011-02-16 19:07:00 Author: Aya042 Posts: 2870 |
How does the controllinator inside him help? I have yet to really build the ai, but I have used controllinators a good amount, and all they seem to do is allow pad entries into the microchip. Or is it the remote sens option, with out letting a player in, but is can teel which buttons the player is hitting? | 2011-02-16 20:48:00 Author: celsus Posts: 822 |
How does the controllinator inside him help? I have yet to really build the ai, but I have used controllinators a good amount, and all they seem to do is allow pad entries into the microchip. Or is it the remote sens option, with out letting a player in, but is can teel which buttons the player is hitting? You can wire logic directly to the buttons of a controllinator, so you can make any command be triggered by anything you want. | 2011-02-16 20:51:00 Author: Speed Racer Posts: 156 |
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