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#1

Sackbot + Controllinator Issues

Archive: 2 posts


Please read this before just posting turn Auto-Enter off or telling me to wire an eject button, that is not my issue.

I swear its one step forwards and 3 steps backwards sometimes. Im using an auto enter controllinator on the checkpoint for sackboy to jump right into, this in turn controls the "Main" bot on the ground floor. The way its supposed to work is you control the main bot on the ground floor and as you "enter" buildings all you really do is jump into a controllinator that activates a different bot/cameras above you. For some reason I had it working fine and then I changed something thats giving me alot of trouble. My controlled bot now loses the ability to hit Triangle to enter/exit the controllinators. They are not set to auto enter but he jumps in anyway like they were, and so hitting the Triangle to spit him out puts him within the radius again and hes pulled right back in. Anybody else encountered this and knows of a fix/workaround.
2011-02-14 18:14:00

Author:
Unknown User


So Ive already done a small redesign and eliminated the problem but still looking for any info to prevent it in the future2011-02-15 04:25:00

Author:
Unknown User


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