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Controlinator + batteries on Sackbot's microchip; variations?

Archive: 10 posts


What is the best way to have sackbot stand in three different poses (in different time periods) and then to switch back to the recorded behavior using the input from the sequencer.

I want to use the controlinator and batteries for three poses, but how do I change from one pose to another? Do I use more controlinators? And how do I turn on /off controlinator when placed on sackbot, because it seems controlinator overrides all the behavior. Can anyone please elaborate on this a bit, since yesterday I was trying to experiment a bit, but didn?t get the desired results. :/

Thanks.
2011-02-14 13:51:00

Author:
Stampy
Posts: 86


Try using 3 different sackbot chips (its next to the sackbot in the popit), record the first pose on the 1st chip, 2nd on the 2nd etc, then hook up a SELECTOR to the 3 chips, an OR switch to the SELECTOR's CYCLE output, then have the 3 batteries(connected to the OR switch) on a sequencer, so when the the sequencer passes over a battery, it will activate the SELECTOR's CYCLE option, and switch between the sackbot chips. Hope that helps 2011-02-14 14:27:00

Author:
Blanchrocker
Posts: 142


Try using 3 different sackbot chips (its next to the sackbot in the popit), record the first pose on the 1st chip, 2nd on the 2nd etc, then hook up a SELECTOR to the 3 chips, an OR switch to the SELECTOR's CYCLE output, then have the 3 batteries(connected to the OR switch) on a sequencer, so when the the sequencer passes over a battery, it will activate the SELECTOR's CYCLE option, and switch between the sackbot chips. Hope that helps

Thank you for your reply. That was one option, but I need the sackbot to be completely steady (still shot), that's why recording is not an option due to the unintentional shaking of the hands. I wanted to use controlinator and batteries, but I don't know how to make it all function with the need for more poses (more controlinators, or a way to give different battery outputs to the controlinator, and if yes how do I then switch to the recorded behaviour?). Apparently I am not all that proficient with the controlinator. :/
2011-02-14 14:35:00

Author:
Stampy
Posts: 86


If you insist on doing it that way, connect batteries to the trigger shoulder buttons (R2 + L2) -assuming you want to control the arms- on the controlinator, and then, through the use of direction combiners, connect the batteries to the inputs of the combiner, and the combiner to the appropriate analogue stick.

Depending on how much you want the arms or to move in a certain direction, you'll need to adjust the percentage power of the batteries.

Oh yeah, and this controlinator needs to be on the sackbot's chip.
2011-02-14 14:51:00

Author:
Weretigr
Posts: 2105


I love the battery solution: comes out much smoother looking than recordings do. I've only done a little bit of work with npc sackbots, but all of it has been with batteries instead of recordings.

Anyway, the way to switch between them is to stick the batteries on microchips and enable the chips via the connection on the bottom of the chip. You can have three chips, each with the batteries needed for a pose and run the batteries through OR gates to get the the controllinator buttons (so an OR with three inputs for R2 and another for L2 and so on) and then turn the microchips on and off to enable whichever pose you're going for.

Depending on exactly how still you want your sackbot, you might want to switch to the Eve animation for your poses--she stands more still than any of the other guys--but her walk is pretty feminine, so you'll probably only want to do that for still shots on male characters and then switch back to a male animation for everything else. I have a sackbot acting as a statue in the background of a level I'm working on and the Eve animation really helped make him look more statuesque--there's still a little bit of bobbing but nowhere near as much as normal.
2011-02-14 15:19:00

Author:
Sehven
Posts: 2188


If you insist on doing it that way, connect batteries to the trigger shoulder buttons (R2 + L2) -assuming you want to control the arms- on the controlinator, and then, through the use of direction combiners, connect the batteries to the inputs of the combiner, and the combiner to the appropriate analogue stick.

Depending on how much you want the arms or to move in a certain direction, you'll need to adjust the percentage power of the batteries.

Oh yeah, and this controlinator needs to be on the sackbot's chip.

I still don't understand completely how I am going to achieve three different movement with direction combiner. I will try fiddling with it when I get home from work. If I understood you correctly.... I will have three lines on sequencer with a set of batteries; each set will have batteries needed for a certain sackbot stance.

So, for example for three different hand movements, I would place on the sequencer at 0 second one battery, at 20 second 2nd different battery, and at 50 seconds 3rd battery. First and second battery would be going to the direction combiner, and the output from the direction combiner would be going to the second direction combiner, also with the third batter. And then the output from the second direction combiner would go to the controlinator and designated input for hand movement. I hope it will work.

It still leaves another problem, how will I activate then the recorded behaviour? So far it seems that controlinator takes precedence over behaviour when placed on sackbots chip, and I don’t know how to turn it off.
2011-02-14 15:33:00

Author:
Stampy
Posts: 86


I'm pretty sure if you hook a wire in the controllinator's eject input, it disables it even if it's remote or battery controlled. I haven't tried it yet, though, so I may be wrong.2011-02-14 15:57:00

Author:
Sehven
Posts: 2188


You can have multiple controlinators controlling a sackbot I think.

Also, you can use OR gates for each input, so you can have different batteries activating the same inputs at different intervals.
2011-02-14 16:34:00

Author:
Weretigr
Posts: 2105


I love the battery solution: comes out much smoother looking than recordings do. I've only done a little bit of work with npc sackbots, but all of it has been with batteries instead of recordings.

Anyway, the way to switch between them is to stick the batteries on microchips and enable the chips via the connection on the bottom of the chip. You can have three chips, each with the batteries needed for a pose and run the batteries through OR gates to get the the controllinator buttons (so an OR with three inputs for R2 and another for L2 and so on) and then turn the microchips on and off to enable whichever pose you're going for.

Depending on exactly how still you want your sackbot, you might want to switch to the Eve animation for your poses--she stands more still than any of the other guys--but her walk is pretty feminine, so you'll probably only want to do that for still shots on male characters and then switch back to a male animation for everything else. I have a sackbot acting as a statue in the background of a level I'm working on and the Eve animation really helped make him look more statuesque--there's still a little bit of bobbing but nowhere near as much as normal.

Wow, this was really insightful. Will try all that now. Thanks for the Eve tip.
2011-02-14 17:51:00

Author:
Stampy
Posts: 86


Thanks for the Eve tip.

One thing I forgot to mention: there's a transition animation when you change animation styles. Like Avalon strikes a dramatic pose and then goes to normal. I don't know if it happens in play mode (I haven't actually tried changing animation styles on the fly in play mode) or if it can be interrupted by a battery signal to R2 or something, so you might want to experiment with it.
2011-02-14 18:04:00

Author:
Sehven
Posts: 2188


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