#1
can't come up with a worthy thread title so there
Archive: 7 posts
I've been around LBP2's GFAQs board a bit, but this place seems way more appropriate for someone as dedicated as I am. I have a passion for game design/programming so you might imagine how much I enjoy LBP2's create mode. I've got one published level so far (not counting some garbage from LBP1) that I put a few hundred hours into and counting. I hope to continue improving on it and follow up with even better ones in the future. Oh yeah, and unless it's a learning tool or something of the sort, nothing I create will ever be easy on the player. ![]() | 2011-02-14 12:37:00 Author: Unknown User ![]() |
Welcome! Glad ya made it! Have fun!! | 2011-02-14 16:20:00 Author: jwwphotos ![]() Posts: 11383 |
Welcome to the imagisphere ma friend, i'll cya round. | 2011-02-14 19:48:00 Author: Unknown User ![]() |
Hello and welcome to LBPC Grim. I like your name... Grim... nice and short, easy to remember. Umm... anyways... game design you say? Interesting. Did you ever work in the industry? Well, I say work, but what I really mean is toil endlessly. Ohh yeah, crunch time, two words you don't wanna to hear at production meetings. :eek: But yeah, welcome. And no, you don't have to answer my inane question. ![]() | 2011-02-14 20:16:00 Author: Snake Mountain ![]() Posts: 84 |
Did you ever work in the industry? Nah, I've only recently turned 18 but I've been using this (http://www.blitzbasic.com/Products/blitzplus.php) independently for a few years. I spent a lot of time on random projects that never got finished, and the only one which I ended up letting people play in its incomplete state was HYPERSUPER CANNON (http://www.orangemarble.net/hsc.zip). I'm a bit familiar with C++ but I've only put maybe a week of effort into studying it. Hard to learn to make games when you keep getting sidetracked by them. ![]() | 2011-02-15 03:11:00 Author: Unknown User ![]() |
Welcome to the forum. | 2011-02-15 05:54:00 Author: MicGorbachev ![]() Posts: 372 |
Nah, I've only recently turned 18 but I've been using this (http://www.blitzbasic.com/Products/blitzplus.php) independently for a few years. I spent a lot of time on random projects that never got finished, and the only one which I ended up letting people play in its incomplete state was HYPERSUPER CANNON (http://www.orangemarble.net/hsc.zip). I'm a bit familiar with C++ but I've only put maybe a week of effort into studying it. Hard to learn to make games when you keep getting sidetracked by them. ![]() Well, if it's something you're interested in, stick with it. It can be hard to maintain motivation sometimes, but online communities can be useful in that regard. And I think something like LBP is an excellent tool in teaching level and gameplay design. ![]() | 2011-02-17 22:45:00 Author: Snake Mountain ![]() Posts: 84 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.