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The Fist of Craft Earth - Top Down Beat-Em Up!!! (MM Picked ^__^)

Archive: 64 posts


http://www.youtube.com/watch?v=9eU_mlpyhag

http://i.imgur.com/YSVX5.jpg
http://i.imgur.com/dvwN1.jpg
http://i.imgur.com/xhUEq.jpg
http://i.imgur.com/zxveH.jpg
http://i.imgur.com/CnaDm.jpg

Some of you might have seen this level before from the beta, but it's been brought back to life in full form! If you've ever played a God of War/Dynasty Warriors/Devil May Cry type game before, hopefully you'll feel right at home with this level.

The goal was to see if I could bring that same level of action to LBP2 and here's to hoping I've reached a little bit of that same magic as those action games bring to the players out there.

- It has sharks, zombies, dinosaurs, and even a gigantic metal octopus!
- Pull off insane combos and see if you can reach 99 hits!
- Nutty special attacks and full screen supers!
- Beast Grip action similar to Devil May Cry 4's devil bringer
- Regenerative health

Hope you guys enjoy as much as I had making it!
http://lbp.me/v/xt6jj6
2011-02-14 06:01:00

Author:
gevurah22
Posts: 1476


added cant wait to see how much better it is from beta iam sure it will be2011-02-14 07:21:00

Author:
jump_button
Posts: 1014


Yeah, it's much more robust than the beta level. ^^2011-02-14 08:56:00

Author:
gevurah22
Posts: 1476


This is something to look forward to when I get home from Uni tonight. I'll be back with my thoughts after. 2011-02-14 09:04:00

Author:
Moonface
Posts: 310


Definitely queued this one. Didn't have access to the beta, but I'm really looking forward to playing this, once I get my PS3 back from my bro.2011-02-14 10:19:00

Author:
Entity
Posts: 274


I'm sure you probably already saw my comments I left in your level review section, but those were mostly negative so I think I'll give some more feedback with some things I liked!

I liked that you can pretty much run away at any time, so the enemies can't really get you cornered or surrounded as long as you're prepared on the dash button.

It would be nice if there were occasionally health pickups or something when you kill enemies. That would better encourage a more aggressive strategy, rather than just moving back and waiting to heal for a really long time.

The costume on Sackshiro is really cool looking!

Nice subtle use of the 3D foreground layer glitch (does that have a name by the way?). I never even noticed you were using it until I started jumping up on debris piles and couldn't jump any higher.

I think the first time I played it I was able to punch cars until they exploded, but then you republished it and cars don't seem to explode anymore, what happened?

Edit: just watched the youtube video, I didn't even know you could do the thing at 3:30. Was that in the tutorial? I'm pretty sure my meter thing was full pretty much the whole time I was playing this level and I never activated that attack.
2011-02-14 11:40:00

Author:
phort
Posts: 74


Looks like fun, added to my queue to try out when I get home from work.2011-02-14 11:57:00

Author:
Shinogi
Posts: 31


I played it a few hours ago, and all I have to say is that it is incredibly awesome.
Great voice acting, gameplay, and overall level design. Now I question as to why I didn't heart it after I played it.. I'm gonna play it again tommorow now
2011-02-14 12:39:00

Author:
Limesta-
Posts: 559


I added it to my playlist. I hoped you could play my level: http://lbp.me/v/xnem4s2011-02-14 13:23:00

Author:
Unknown User


^ Added


I'm sure you probably already saw my comments I left in your level review section, but those were mostly negative so I think I'll give some more feedback with some things I liked!

I liked that you can pretty much run away at any time, so the enemies can't really get you cornered or surrounded as long as you're prepared on the dash button.

It would be nice if there were occasionally health pickups or something when you kill enemies. That would better encourage a more aggressive strategy, rather than just moving back and waiting to heal for a really long time.

The costume on Sackshiro is really cool looking!

Nice subtle use of the 3D foreground layer glitch (does that have a name by the way?). I never even noticed you were using it until I started jumping up on debris piles and couldn't jump any higher.

I think the first time I played it I was able to punch cars until they exploded, but then you republished it and cars don't seem to explode anymore, what happened?

Edit: just watched the youtube video, I didn't even know you could do the thing at 3:30. Was that in the tutorial? I'm pretty sure my meter thing was full pretty much the whole time I was playing this level and I never activated that attack.

I saw the comments, and thanks man. Actually, all the enemies' lifebars have gyros on them, but due to some of the intense movement when hit, the gyro just can't keep up for some reason. Adding a follower would have been a huge hassle considering I'd have to make them all unique, and that's a bit too much, lol.

As for the cars, I never changed them in the republish, so I have no idea. The first level itself is pushing the thermo to the max, so that could be a reason as to why stuff tends to not work every once in awhile. Perhaps I can alleviate the issue, but that'll take a bit to investigate. Plus the full screen attack is definitely mentioned in the tutorial. =)

Glad you enjoyed it though! There's a lot of stuff I wanted to add, but the thermo was my enemy. I might add the health pickups later on. It shouldn't be too hard to put it in there.
2011-02-14 14:03:00

Author:
gevurah22
Posts: 1476


I played your level and heres what I thought of it.

Pros: I liked the variation of enemies and the combo system. The Beast Grip was very helpful in keeping the action frantic and the dash button was great for escaping or increasing the range of the giant spin attack. The whole level was very enjoyable and chaotic in a fun way. This is the best top down fighting level out so far in my opinion.

Cons: It's a bit hard to keep track of what combo move you're going to do in a frenzy of combat. I've been stuck using the flurry punch attack in the wrong direction while sharks and zombies attack the back of me while i'm stuck stationary. Also for some reason I can't destroy the tank things (The ones shooting fireballs). It didn't annoy me too much but when I got to the boss talking cutscene they were still shooting my back and causing me to lose points. Also I couldn't destroy the boss. I tried making it hit all the pillars and jumping on its head to hit the guy controlling it but the only thing I noticed was the head spinning when I hit it. I don't know whether it's a bug but I'll try playing again.

Overall Its a great level. I suggest making a hint on how to damage the boss like a glowing part or a noise that activates on damage.

Edit: I played through again and found out I missed those messages about the Beast Grip and Combo Canceling
2011-02-14 16:45:00

Author:
Unknown User


Yes! I've been wanting to play this ever since I saw the beta videos of it!!!2011-02-14 16:53:00

Author:
LukeCF
Posts: 790


Just wanted to show this level some love man. You definitely lost your mind on this one. It was bananas. Anyway, the depth of the gameplay was impressive. You pretty much recreated DMC in LBP. I loved all the different attacks and strategies at your disposal.

I also very much appreciated that the level didn't take itself seriously. Nice voice acting lol. The dialogue was funny, but for some reason I was laughing through out at how awesome the gameplay was. Thanks for ruining all other levels, way to go dude.
2011-02-14 17:08:00

Author:
antman
Posts: 84


Hey man! This was... AWESOME! Really a great concept. I'd like you to help make this even better so, here...

Suggestions:
- the small meanie enemies and the boss himself shoot too fast. The gameplay is really chaotic as it is, maybe this would help for some order
- when destroying the bosses arms they didn't disappear. When I got near them they still hurt me. Make them self-destruct when they get cut off
- make the OCTOS head spin a little less faster

These are small changes that woul probably help to make a great level even better. I hope my feedback was of use. Lots of love, blizzard! <3
2011-02-14 17:38:00

Author:
blizzard_cool
Posts: 752


I played your level and heres what I thought of it.

Pros: I liked the variation of enemies and the combo system. The Beast Grip was very helpful in keeping the action frantic and the dash button was great for escaping or increasing the range of the giant spin attack. The whole level was very enjoyable and chaotic in a fun way. This is the best top down fighting level out so far in my opinion.

Cons: It's a bit hard to keep track of what combo move you're going to do in a frenzy of combat. I've been stuck using the flurry punch attack in the wrong direction while sharks and zombies attack the back of me while i'm stuck stationary. Also for some reason I can't destroy the tank things (The ones shooting fireballs). It didn't annoy me too much but when I got to the boss talking cutscene they were still shooting my back and causing me to lose points. Also I couldn't destroy the boss. I tried making it hit all the pillars and jumping on its head to hit the guy controlling it but the only thing I noticed was the head spinning when I hit it. I don't know whether it's a bug but I'll try playing again.

Overall Its a great level. I suggest making a hint on how to damage the boss like a glowing part or a noise that activates on damage.

Actually, there are several hints throughout the level in how to destroy the turrets. The dudebro guy in the TV mentions... twice in fact, "If you can't beat it, grab it," indicating you can use the beast grip (R1) to pull the turrets off, which is the only way to do so. This also falls in line with beating the first form of the boss (i.e. pull off its arms). When you do the beast grip on the turrets and boss, you'll see a yellow flash indicating you've damaged it. Do it several times until it's finished. Boss form 2 activates once all the arms are off and you can go beating it the normal way. Hopefully that alleviates your issues. ^^ Glad you're enjoying it so far aside from those niggles.

I also mention several times in the level that the beast grip can be used to cancel your combos, meaning if you're in the middle of hard attack 4 and you're about to get swamped, pressing R1 cancels that move and allows you to either restart your combo or get the heck out of dodge, lol.


Hey man! This was... AWESOME! Really a great concept. I'd like you to help make this even better so, here...

Suggestions:
- the small meanie enemies and the boss himself shoot too fast. The gameplay is really chaotic as it is, maybe this would help for some order
- when destroying the bosses arms they didn't disappear. When I got near them they still hurt me. Make them self-destruct when they get cut off
- make the OCTOS head spin a little less faster

These are small changes that woul probably help to make a great level even better. I hope my feedback was of use. Lots of love, blizzard! <3

Glad you enjoyed it! My question to you is, did you dash a lot during the level? If you did, issues 1 and 3 wouldn't have been too big of an issue. It's the reason why I had it as one of the first things you learn in the tutorial. I will admit though that the level itself doesn't ease you in as best as one should, but that was definitely a decision based on my part since it was meant to be a little hardcore, heh. Anyway, I can probably tone it down just a tad with the firing and slightly adjust the spin when I get back home from work. But remember, dashing really solves a lot of those issues.

As for the arms... I think what I can do is deactivate the damage tips, but I'll leave them out there. I kinda like them still existing after you pull them off, lol.

And thank you for all the comments. It really helps to bring the level to an even keel for a majority of players.
2011-02-14 17:51:00

Author:
gevurah22
Posts: 1476


Queued up for tonight - this looks pretty incredible - I've been waiting for a complete version of your style top down for a while. Had SO much fun with the one in the beta.2011-02-14 18:12:00

Author:
CCubbage
Posts: 4430


Played it and got to third place! Jay! 2011-02-14 18:29:00

Author:
TNSv
Posts: 302


LOL, I totally got pushed out of top 3.


Queued up for tonight - this looks pretty incredible - I've been waiting for a complete version of your style top down for a while. Had SO much fun with the one in the beta.

Well hopefully you'll feel the same way with this one! Remember R1 is the key to destroying things that can't be destroyed normally. =)
2011-02-14 19:53:00

Author:
gevurah22
Posts: 1476


Pretty awesome.
Biggest problems was the regenerating/losing points dynamic during cutscenes.
2011-02-14 20:49:00

Author:
midnight_heist
Posts: 2513


Loved it. Took me a while to figure out that you had to grab the legs off the final boss the first time around, but once I figured it out, I beat him pretty easily.

Totally loved the funny dialogue and gameplay. Smiled and hearted
2011-02-14 21:27:00

Author:
Entity
Posts: 274


queued it))) will play soon)))) check out my levels too))))2011-02-14 22:07:00

Author:
eyong_d
Posts: 16


Played it this evening, commented in game.

The amount of effort that has been put into the level is astonishing, can't add much else beyond what has been said above, great stuff!

Only change I would ask for is the HUD be more visible if possible, it sometimes disappeared behind the scenery making it difficult to know if Sackshiro needed a nap :

http://i8.lbp.me/img/fl/be828595fe5504b4eb56c6d057d783521d511a30.jpg
2011-02-14 22:23:00

Author:
Shinogi
Posts: 31


Sigh...if I only I could be as epic as you, gevurah...

Oh, well! I queued it up, and I hope to play it soon!
2011-02-14 22:26:00

Author:
Night Angel
Posts: 1214


Played it this evening, commented in game.

The amount of effort that has been put into the level is astonishing, can't add much else beyond what has been said above, great stuff!

Only change I would ask for is the HUD be more visible if possible, it sometimes disappeared behind the scenery making it difficult to know if Sackshiro needed a nap :

http://i8.lbp.me/img/fl/be828595fe5504b4eb56c6d057d783521d511a30.jpg

I completely agree. That was the drawback from using the glitch layers primarily for the backgrounds. I would have placed the HUD higher than most of the scenery, but holograms do not stand out and become invisible when clipping or moving over 3D glitched stuff. I would have gone with a "below the character" HUD like I had done in Craft Earth Crusaders and my earlier Star Saviour project, but with all the madness and whatnot, I was afraid that might get lost as well... plus it wouldn't look as cool when the big combo words come out, lol.

But what I could do is create a mini health bar that resides on the bottom so that you at least know what your health is without guessing whether or not its time to take a nap, lol.
2011-02-14 22:41:00

Author:
gevurah22
Posts: 1476


Played this earlier, thought it was great, definitely felt that DMC vibe. It can get pretty chaotic at times but I guess that's the point lol. Pretty impressive to have all that going on at once! Combo system was cool (fonts looked very MGS-esque), hyper attack was out-of-control. I agree with midnight_heist regarding loss of points during cutscenes, when I realized what was happening I actually skipped through (and missed out on your funny writing) because I did not want my score affected (I was 34th when I finished, wonder how far I have fell in the rankings since then lol)! It would be great if you could fix this somehow.

Overall quite an achievement but then we have come to expect big things from you
2011-02-14 23:15:00

Author:
OCK
Posts: 1536


Yeah, I was planning on removing the regeneration penalty since it's rather negligible in the long run. I'll just increase the death penalty, heh. But glad you enjoyed it! And those fonts were from the MGS level pack, lol.

I actually have a laundry list of things to fix when I get back home, and it's thanks to you guys! =P

- fix the meanie shooter's firing cycle
- deactivating the tips of the Negoctopus' legs when pulled off
- balancing enemy count so it ramps up progressively instead of just throwing you into insanity from the get go
- making R1 usage against the turrets a little more obvious (only initially)
- adding dummies in the tutorial
- fixing certain checkpoints and moving objects that can be beast gripped away from checkpoints to prevent blockage
- creating a mini-health HUD when the main HUD is blocked
... and some other things.

Depending on time and especially thermo (the first stage is at 95%), I might add a couple more things to spice things up due to the changes. But it won't get harder. =)
2011-02-14 23:40:00

Author:
gevurah22
Posts: 1476


Well, I was about to post a few suggestions, but it looks like all my feedback was taken care of above. So, just the good stuff.... This levels rocks! The attacks are awesome and don't just look good, each attack is really useful. It doesn't feel like a button masher, but really has nice strategy behind it. I felt like a monster when I jumped on top of the boss and ripped all his legs off. Awesome!2011-02-15 01:44:00

Author:
CCubbage
Posts: 4430


Thanks man! Glad you liked it!

And I've made all the tweaks above including some additional ones that were brought up in the comments on lbp.me. Hopefully this will make it smoother for newcomers to jump in on top of making things more transparent to the player.
2011-02-15 03:05:00

Author:
gevurah22
Posts: 1476


you had to grab the legs off the final boss
Wait what? I was just beating the **** out of him till they fell off o.o
2011-02-15 05:43:00

Author:
Limesta-
Posts: 559


Wait what? I was just beating the **** out of him till they fell off o.o

Eh? How did they fall off like that? You could only affect it by grabbing it, lol.

And I think I secured the high score for a bit, heh.
2011-02-15 06:23:00

Author:
gevurah22
Posts: 1476


Eh? How did they fall off like that? You could only affect it by grabbing it, lol.

Maybe it was because the whole fight was up against the wall for me, and the arms just broke off against the walls?
If that happens to be the case then I thought I owned him
2011-02-15 06:26:00

Author:
Limesta-
Posts: 559


Haha, did you ever see the ending cutscene then?2011-02-15 06:36:00

Author:
gevurah22
Posts: 1476


Yeah I seen it. I guess even though they didn't come off the way they were supposed to, it didn't matter. I was still able to finish the level.2011-02-15 08:37:00

Author:
Limesta-
Posts: 559


A great top-down fighter! Finally a better one, than all those Zombie survivals... I really like the different punch combinations. 2011-02-15 10:18:00

Author:
ghik16
Posts: 311


Played it last night, and it was a really fun level. The different combos are well done, and the tutorial was simple but to the point. The only thing I noticed about the tutorial is when you enter the first room and get told square is used to attack, I'm guessing you are meant to punch the screen for more instructions, but it wasn't clear (unless I missed reading that part somehow) to do it. I thought I was meant to be hitting the thing in front of me, and that the X symbol was where to stand. Took a minute for me to realise I was supposed to jump on top of the thing, and that was just because I started pushing random buttons to see if I wasn't attacking the object in the right way.

As for the rest of the level, the first part was lots of fun and decently challenging. I liked how some enemies forced you to remember to use different moves, such as those moving turret guys only wanted to die if I used the grab move. The visuals were brilliant, and nothing in them was too distracting or hectic to take your attention away from the action which is good. Enemies were varied nicely, with enough variety to make it challenging but not so much you can't keep track of what attacks each enemy does. Second area was just as fun, and the final boss was difficult but not so much I'd throw my controller. The only thing I noticed about the boss was after removing its legs they were still lethalized, and it was hard to find an opening between him shooting fireballs and then doing that pink bladed attack thing. Besides those two things there's nothing else about the boss I disliked.

One other tiny thing I noticed was when cut-scenes started, you would lose points from regenerating health because you can't move. Although regenerating health in useful, there were times I didn't want to regenerate any of it because I felt I had enough, but unless I were to skip the cut-scene really fast I'd have no choice but to lose points. Perhaps there could be some way that if you hold a certain button while standing still it regenerates health so that way it stops that happening. I don't know how well that would work though, but it's the only thing I could think of that sounded the most useful.

Voice acting on the level was brilliantly done, especially on how clear it was! Normally I'm not a fan of levels with voice acting because it's not very good, but your level is one of the few exceptions I have to that. Overall a brilliantly action packed level.
2011-02-15 11:40:00

Author:
Moonface
Posts: 310


Thanks for the review! I've actually changed several things that alleviate the issues you talked about. I've taken out the point penalty for regenerating and deactivated the octo arms when they're pulled off, on top of many other things that make information more transparent to the player.2011-02-15 16:56:00

Author:
gevurah22
Posts: 1476


Queued up again!

Any possibility on preventing deaths during cutscenes? Maybe in areas could still have enemies, have instead a caption and voice, but not leaving the gameplay? I was intently watching an excellent cutscene last night, and listening to the story when.... I noticed I was quietly taking damage behind the scenes.
2011-02-15 17:43:00

Author:
CCubbage
Posts: 4430


Not a problem! I can cut off taking damage when cutscenes activate. I'll do that when I get back home.

Also, it got Mm picked just now! *happy dance*
2011-02-15 19:12:00

Author:
gevurah22
Posts: 1476


Oh nice!!!! I could have almost guaranteed this one would get MM picked - I've noticed lately that they're paying attention to levels that are really original and push boundaries - and this level is the epitome of that. I don't know about you, my I'm EXTREMELY excited about LBP2 for the next couple years. There's just so many directions to take it.2011-02-15 19:15:00

Author:
CCubbage
Posts: 4430


Oh indeed. It's nice being able to branch out past what people think is the normal conventions for this game. I'm actually really excited about applying a lot of the new stuff to my stem cell levels so it's more than just an educational platforming adventure, but an educational module.

And thanks! And I'll be honest, I never really liked making platformers to begin with, lol. There are so many others who are way better at that in the community. I'm sure your ideas are brewing all over the place!
2011-02-15 19:26:00

Author:
gevurah22
Posts: 1476


Normally I don't like top-down stuff, but you did a really good job on this and really achieved the effect you were going for.

The hint that tells you to use grip, is there text for that? I was playing without sound and didn't notice so I had to figure it out on my own.
Since you used voice acting I might go back and play it again just to see how you used it

Gratz on the MMpick!
2011-02-15 19:42:00

Author:
Bremnen
Posts: 1800


Already reviewed when I first saw it up, good stuff, good stuff.

The fighting mechanics work pretty well and I like the tutorial. I like how the combos act like they would in the God of war and devil may cry games and the character you play as is cool looking.

The ending boss is well animated. Only issue with the boss is there are some minor issues with starting the phase where you do damage to him but you get there.

The enemies are very simple but there are a sackload of them so that's very welcome. Congrats on the MM pick

H4H!111111
2011-02-15 20:15:00

Author:
Foofles
Posts: 2278


Think I reviewed this on the game when I played this last night, can't actually remember. I found it a bit difficult at times and I don't even like this genre of game, but I loved this level. The thing which made it stand out most to me was the fantastic voice acting. I had completely forgotten that was a feature of LBP2, I haven't seen it used yet in community levels, so it's great that the first level I play with voice acting does it perfectly and sets the bar for all other levels. It adds so much to the whole experience.

*goes to downrate all levels which use old-fashioned gibberish voices*
2011-02-15 20:20:00

Author:
Nuclearfish
Posts: 927


Normally I don't like top-down stuff, but you did a really good job on this and really achieved the effect you were going for.

The hint that tells you to use grip, is there text for that? I was playing without sound and didn't notice so I had to figure it out on my own.
Since you used voice acting I might go back and play it again just to see how you used it

Gratz on the MMpick!

Thanks man! And yes, in the tutorial with the beast grip, it says "You can use it to grab something, something, turrets, etc..." or something to that effect. There's also a TV in the first and second section that you can punch that remind you of your abilities. I've also changed the first section where the turrets are that show you a giant R1 over them, obviously indicating that you need to grab them in order to destroy them... hopefully, lol.

And yes, you were missing out on the voiceovers, lol.

BTW, thanks for hanging with us during the World Records event. =)


Think I reviewed this on the game when I played this last night, can't actually remember. I found it a bit difficult at times and I don't even like this genre of game, but I loved this level. The thing which made it stand out most to me was the fantastic voice acting. I had completely forgotten that was a feature of LBP2, I haven't seen it used yet in community levels, so it's great that the first level I play with voice acting does it perfectly and sets the bar for all other levels. It adds so much to the whole experience.

*goes to downrate all levels which use old-fashioned gibberish voices*

LOL, glad it was enjoyable for you! At least the voice acting wasn't grating as well! I saw your review and thanks a lot! I know the Hansel & Gretelbot will trump it in that respect, lol. But there's definitely a time and place for the voice overs.


The fighting mechanics work pretty well and I like the tutorial. I like how the combos act like they would in the God of war and devil may cry games and the character you play as is cool looking.

The ending boss is well animated. Only issue with the boss is there are some minor issues with starting the phase where you do damage to him but you get there.

Thanks man! I saw your review as well, so much appreciated. I had been playing Fist of the North Star: Ken's Rage a lot before the concept of Sackshiro came to play so it had heavy influence on the level design and controls, and yes... the voice acting as well, lol.


http://www.youtube.com/watch?v=vgBPSpm4ir8

As for the boss, I can make it a tad easier to knock out considering it can get a bit tedious to get into the second phase.

Again, thanks so much for the reviews and comments. Every single bit helps! =)
2011-02-15 20:22:00

Author:
gevurah22
Posts: 1476


Nice one Gevurah22, a well deserved MM Pick!2011-02-15 20:33:00

Author:
Shinogi
Posts: 31


my favorite part of the video was

"Sender: Jaeyden
Subject: RE:yo"
2011-02-15 21:07:00

Author:
Unknown User


The final boss - I managed to get into the second phase REALLY fast. I managed to get on top of him, and using the R1 all over the place. I ripped off all his tentacles in about 6 seconds or something like that. I don't know if you had intended for him to be fought this way, but it was pretty awesome.2011-02-15 21:08:00

Author:
CCubbage
Posts: 4430


my favorite part of the video was

"Sender: Jaeyden
Subject: RE:yo"

Amazingly, that's been added to the game. :O


The final boss - I managed to get into the second phase REALLY fast. I managed to get on top of him, and using the R1 all over the place. I ripped off all his tentacles in about 6 seconds or something like that. I don't know if you had intended for him to be fought this way, but it was pretty awesome.

Nope, but it's definitely allowed and falls into character, lol. The faster you can do it, the better! =)
2011-02-15 21:53:00

Author:
gevurah22
Posts: 1476


Actually there is one tremendous flaw.

You know the Sq. Sq. Sq. Sq. Sq. Triangle Combo (I think?) That voice over needs to be a prize. Maybe for acing? AYUTUTUTUTUTU
2011-02-15 22:01:00

Author:
Foofles
Posts: 2278


^ LOL! I'll add it as a prize later on today then, just for you. =P2011-02-15 22:34:00

Author:
gevurah22
Posts: 1476


This level is epic! I can see why this game is immediately MM picked after you published it.

VISUALS:
Very good bird's eye point of view. The level design is very good, and the boss looked really cool too (It looked a lot like that octopus enemy from earlier Zelda games).

SOUND:
Hilarious voice acting and great music choices.

GAMEPLAY:
The controls are very good, and the attacks are amazing. It reminded me of your salamander level from LBP2 beta. I think what should be fixed is that sometimes the enemies could get stuck in buildings, but everything else is fine.

OVERALL:
This is an excellent level with brilliant gameplay. A yeah vote, a heart, and a positive review.
2011-02-15 22:36:00

Author:
JustinArt
Posts: 1314


Thanks man. The Octorock is actually one of my favorite enemies for some odd reason. And I'll see if I can fix the collision issues with the enemies. Sometimes the high speed of travel makes their bodies break even with the indestructible tool on, thus the random clipping into the scenery at times.2011-02-16 00:08:00

Author:
gevurah22
Posts: 1476


Made huge changes in this recent update:

- fixed premature death of Sackshiro and clipping issues with enemies
- fixed camera cutscene issues
- removed taking damage during cutscenes
- prevented checkpoint collision
- Added the ATATATATATATATA as a prize for completing the level! =)
2011-02-16 06:10:00

Author:
gevurah22
Posts: 1476


I don't know if you're aware of this issue, but after I exited the last gate... I just walk out and could see the levels boundary's? sorry I couldn't he more exact, but i assume it's a really rare bug.
Nice level
Question, do you emit the enemies into the level?
And also, no block button? :O
2011-02-16 08:41:00

Author:
PPp_Killer
Posts: 449


I had a blast playing this! Reminds me of old arcade games (yes I'm that old). Loved the look, the voice acting, esp. the comedy bits (Hey, why do you sound like me?) and all the combos and the super star move. At least it looks like a big flaming star to me. It took me some time to realize I wasn't hurting the end boss, but once I changed my strategy I killed him good! I skipped the tutorial and was able to get through the whole thing. There was a learning curve because I skipped it, but it worked great anyway. I have no gripes. Fantastic job! Now, it's nothing compared to your level, but feel free to check out the one in my sig. It's something I threw together in a few days after getting LBP2. Just a practice level. But it's in LBPC cool levels!2011-02-16 15:46:00

Author:
Aselrahc
Posts: 185


I don't know if you're aware of this issue, but after I exited the last gate... I just walk out and could see the levels boundary's? sorry I couldn't he more exact, but i assume it's a really rare bug.
Nice level
Question, do you emit the enemies into the level?
And also, no block button? :O
That's really weird. I can go check it out considering you're supposed to just head straight to the boss stage through the level link... thanks for the heads up!

Yes, I do emit the enemies into the level because there is no way the thermo could handle all of that at the same time. And yes, there is no block button because Sackshiro's defense is his insane offense, lol.

Thanks man!



I had a blast playing this! Reminds me of old arcade games (yes I'm that old). Loved the look, the voice acting, esp. the comedy bits (Hey, why do you sound like me?) and all the combos and the super star move. At least it looks like a big flaming star to me. It took me some time to realize I wasn't hurting the end boss, but once I changed my strategy I killed him good! I skipped the tutorial and was able to get through the whole thing. There was a learning curve because I skipped it, but it worked great anyway. I have no gripes. Fantastic job! Now, it's nothing compared to your level, but feel free to check out the one in my sig. It's something I threw together in a few days after getting LBP2. Just a practice level. But it's in LBPC cool levels!

I'm rather old school myself and you're going to have to remind me what old arcade game this is like. =P Regardless, I'm glad you felt that way and enjoyed the level! I'm also impressed you did well considering you did not go through the tutorial. As for the giant star attack, it's supposed to be a flaming dragon, lol!

And I'll check your level out when I get back home from work. Thanks man!
2011-02-16 17:36:00

Author:
gevurah22
Posts: 1476


I've been inspired - I'm thinking of making a top-down shooter (starting relatively small) and I just can't grasp the concept of health regeneration, I know it's probably very easy - I'm good at playing levels, not making them. How do you do it?2011-02-16 19:33:00

Author:
Unknown User


I've been inspired - I'm thinking of making a top-down shooter (starting relatively small) and I just can't grasp the concept of health regeneration, I know it's probably very easy - I'm good at playing levels, not making them. How do you do it?

The easy way is to already use a counter as a visual health hud and attach a directional combiner to it. The plus part is where the damage kicks in and the minus input is where health is regained. You can set up a timer that subtracts from the counter (minus) in intervals whenever no input is made and thus you have your regeneration. I didn't use this method because it didn't fit my level stylistically.
2011-02-16 20:03:00

Author:
gevurah22
Posts: 1476


Made one more change. Updated the turning speed of Sackshiro so that he's more responsive and accurate. =)2011-02-17 16:29:00

Author:
gevurah22
Posts: 1476


Did any one else notice the you could jump on the boss and ride him into a corner until all his arms break off?
Also, since he's in a corner and can't hit you or spin away form you, you can just punch the sack out of him until he dies in his second form.
2011-02-20 00:54:00

Author:
Unknown User


Haha, I'm cool with that. Whatever it takes to beat the boss. But you do get more points for pulling off those arms the right way. =)

I've also added more visual cues to activate the super move with R2 when you're at full rage meter and fixed the issue with hard attack 4 not coming out when you do the combo sequence too fast.
2011-02-20 06:24:00

Author:
gevurah22
Posts: 1476


This really isn't my sort of level, but, as a technical achievement, it's second to none and the voice work is the best I've heard in LBP2 as yet!

It's worth the play alone just to hear it again...
2011-02-20 11:24:00

Author:
FourteenInchGaz
Posts: 110


Definitely up in the top 10 of my current favorite levels, Very nice wrok Gevurah22. I was waiting for you to publish in lbp2,
And its even a great improvement from the beta videos I saw from your craftearth concepts. You , Foofles and Jaeyden are
my top fav creators.

I'm still waiting for an LBP2 mech shooter level from you though xD I saw some of the gundam and ZOE stuff you did in beta.
Anyway from one mech inthusiast to another, I'd appreciate your opinion more than any other on the mech shooter I just
published. Give it a look if you see this when you have a moment... or 15 minutes~ish.
Link in my sig.

p.s. I seem to find the most good levels in your recent activity, glad you're a playa too
2011-02-21 07:04:00

Author:
Fated For Failure
Posts: 81


Definitely up in the top 10 of my current favorite levels, Very nice wrok Gevurah22. I was waiting for you to publish in lbp2,
And its even a great improvement from the beta videos I saw from your craftearth concepts. You , Foofles and Jaeyden are
my top fav creators.

I'm still waiting for an LBP2 mech shooter level from you though xD I saw some of the gundam and ZOE stuff you did in beta.
Anyway from one mech inthusiast to another, I'd appreciate your opinion more than any other on the mech shooter I just
published. Give it a look if you see this when you have a moment... or 15 minutes~ish.
Link in my sig.

p.s. I seem to find the most good levels in your recent activity, glad you're a playa too

Thanks man! I'll eventually get to a mech shooter, but I'm just having fun with the freedom of top downs at the moment. I think I have something good right now with a side project I'm working on that would combine the simple aspects of a Gundam VS game and a DotA type game. We'll see how it goes though. ^^

And I'll check out your level when I get a chance. =)

As for new changelog stuff:
- Made the boss level its own level but still connected with a level link as the level link did not work at times apparently.
2011-02-22 17:08:00

Author:
gevurah22
Posts: 1476


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