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#1

Slap Switch

Archive: 13 posts


There needs to a switch that activates when you slap a sackbot. Or better yet, anything. That's pretty much the only new switch I'd ever need.

There would be so many uses for this switch. Make Sackbots react when you slap them, slapping a switch to activate it, slapping a wall to make it collapse, get points for slapping other players, I can go on and on.
2011-02-13 22:44:00

Author:
lemurboy12
Posts: 842


You could make this... but it would require a lot of logic2011-02-13 23:10:00

Author:
chinook3
Posts: 453


I can't believe I've never heard this idea before. It would be cool for sackbots. GENIUS I SAY!2011-02-13 23:34:00

Author:
Kitkasumass
Posts: 494


You could make this... but it would require a lot of logic

Not really, I made it in the Beta for a TRON: Light Disc mini-game...

All it requires is detecting (Eg: Right-arm slap):
R2 into an AND gate.
R-Stick pushed left activates a 1-Counter, which in turn starts a count up 0.3 second Timer, which resets itself and the Counter.
That counter leads into the AND gate.
Then another AND, input one coming from the 1-Counter, the other from R-stick Right. Then that AND inputs into the first one.

That detect when R2 is held, R-Stick is pushed left, then quickly right - enough for the Slap animation to commence and the 3-Input AND to activate
2011-02-14 00:07:00

Author:
Nurolight
Posts: 918


It would be more to do with detecting when the buttons to slap something are used, as opposed to when the actual action takes place.2011-02-14 00:28:00

Author:
standby250
Posts: 1113


I found out that when you slap a Sackbot with a grab sensor on it, it gets activated for a split second. I guess using that principle you could create something - but I agree, an actual Slap Sensor would be awesome.2011-02-14 02:27:00

Author:
alexbull_uk
Posts: 1287


Yeah, grab and slap count as one on Sackbots's detection system, so simply plaec a grab switch on it.
Also, slapping a wall to activate something wouldn't be possible on current LBP Riles, as the "slap" is not registered and cannot interact with anything other than Sackbots and Sackpeople, so at least up until now, there's no way to detect a slap other than via Sackbot.
2011-02-14 02:37:00

Author:
Silverleon
Posts: 6707


I found out that when you slap a Sackbot with a grab sensor on it, it gets activated for a split second.

Strange. When I tested that, a Grab Sensor doesn't get activated for a slap. Impact Sensor does tho', but they're kinda buggy in that they seem to register as if "Include Touching" is activated even when it isn't.
2011-02-14 08:52:00

Author:
Aya042
Posts: 2870


Strange. When I tested that, a Grab Sensor doesn't get activated for a slap. Impact Sensor does tho', but they're kinda buggy in that they seem to register as if "Include Touching" is activated even when it isn't.

I may be mistaken. It probably was the Impact Sensor now I think about it. I mean, that does make more sense.
2011-02-14 23:14:00

Author:
alexbull_uk
Posts: 1287


Not really, I made it in the Beta for a TRON: Light Disc mini-game...

All it requires is detecting (Eg: Right-arm slap):
R2 into an AND gate.
R-Stick pushed left activates a 1-Counter, which in turn starts a count up 0.3 second Timer, which resets itself and the Counter.
That counter leads into the AND gate.
Then another AND, input one coming from the 1-Counter, the other from R-stick Right. Then that AND inputs into the first one.

That detect when R2 is held, R-Stick is pushed left, then quickly right - enough for the Slap animation to commence and the 3-Input AND to activate

This would unfortunately not work, as you could slap the air anywhere and it would activate. Also, you wouldnt be able to slap with your left hand.

This is something Im could see MM adding soon, just something to make the game even better. I can see why they didnt add it though, doesnt seem like a very common idea, and it wouldnt be used very much.
2011-02-15 01:50:00

Author:
ATMLVE
Posts: 1177


You could make this... but it would require a lot of logic

i tried for a few hours with swanbrown in the beta to detect slap contact. the impact switch basically toggles on and off, missing randomly, as the sackbot flys off the ground a centimeter or two. the impact switch doesn't react to slapping on a bot suspended in mid air, and a tagged piece of holo perfectly following the hands has too much margin of err. if you create a 4 sensor box radius around the object/sackbot it misses often and doesn't conform properly to sackbot body contact. if you use an impact receiving holo shape, whether bolted or following, it reacts to movement and renders it's own detection moot. even with context control logic (sackboy is near = on AND) it fails... hard. a slap switch would do the trick, and make slap fight arenas the new bomb survival, and open up some very cool stuff in levels, like being able to slap ionteract ala slapping mudokans in Abe's Exoddus on PS1.

Thanks for suggesting this.
2011-02-15 03:10:00

Author:
Unknown User


... and open up some very cool stuff in levels, like being able to slap ionteract ala slapping mudokans in Abe's Exoddus on PS1.

Coincidentally, I came across this same problem when designing exactly that, the first day this was out. I've got them to respond to Abe (You say Follow, they follow, you chant, they chant, etc.), but I can't make laughing gas segments if you can't reliably detect being slapped.
2011-02-15 03:22:00

Author:
Unknown User


I feel ya... maybe substitute grabbing for now, but i'm just glad someone is into oddworld enough to know what i meant, & excited to see what you're working on. sounds awesome.2011-02-15 03:31:00

Author:
Unknown User


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