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Unnamed Project. (Top Down Platformer)

Archive: 15 posts


For those of you who follow my bird hunting level, you've probably noticed that I like to do things in small bits. That level started out with almost none of the features it has now, and it has gotten so much better as I regular updated it. And some of the updates came from things people were requesting because I like having good feedback that I can use to improve my levels.

So on that vein I present to you the concept/demo for the next project I want to work on. I've been working on this some when I couldn't seem to focus on my Bird Hunting level since that was ALL I was doing for a bit. My bird hunting level still will be getting a good chunk of my time, but I at least wanted to see what people thought about this idea.

So basically it's a top down platformer.

X is still jump, R1 is now boost. And L1 is now grab.

Now this is still rough because I didn't want to devote TOO much of my time to it yet, I just wanted to see if anyone had any feedback or anything.

Right now for some reason, if you try grabbing more than one green box at a time, it won't let you move.

This section probably actually won't be in the level once I make it, I just wanted to show off a few features I had planned.

Any ideas for new features/anything about the controls/movement that you don't like?


Please and thank you.

(Added a note to hopefully make the starting section easier to understand)

I went and updated the level. You now have claws or fangs or hands pr arms or what ever the hell you want to grab them, and a joy stick rotater keeps them in the front of your body. When you grab press L1 these and NOT your whole body will grab things now.
And since a rocket rotator makes it hard to position stuff in exactly the place you want, if you hold L2 the rocket rotator will cancel out and you can use the R analogue stick to rotate freely.

Oh and the speed/bounciness of the ball should hopefully no longer be a problem.
http://lbp.me/v/xsp-b8
2011-02-13 20:05:00

Author:
LukeCF
Posts: 790


Queued up, I'll give some feedback after I give it a go 2011-02-14 02:10:00

Author:
Dietomaha
Posts: 156


Thank you very very much! Which reminds me, as soon as there is a commercial on I'll get that picture of the microchip off my hard drive.2011-02-14 02:24:00

Author:
LukeCF
Posts: 790


Ok so i took a look, and several things confused me (i know its a demo concept):

First, i couldnt get to the other side of the big green chunk of stuff, i tried going under but couldnt, and couldnt jump it either, am i doing something wrong lol?

Im interested as to whether you are going to stick to the top down platformer idea? Seems like a much better idea to develop it into a form of top down sports game, like football, or bowling. (could follow in my footsteps and combine different games?)

Anyhow, as far as controls are concerned, here is what i think;

The jump was fine. The grab needs to be more powerful, so that its possible to grab when moving faster. It might be a good idea to have a target/crosshair/cursor to show which direction you are facing, or just a simple white line on the circle.

See if you can develop a sort of grab and release mechanism that allows you to actually throw the grabbed object, that way it could open up paths for things such as volleyball, basketball, rugby (all top down) etc. I can see that working very well.

The boost was cool, maybe make it slower as standard, but the current speed if you double tap R1?

As i have mentioned several times, i can see this more as a top down sports game than anything really, but if you spent enough time on it you could make some form of platformer too.

Hope that helps, if you make any changes just let me know and ill check back!
2011-02-14 19:28:00

Author:
Steve
Posts: 134


Ok so i took a look, and several things confused me (i know its a demo concept):

First, i couldnt get to the other side of the big green chunk of stuff, i tried going under but couldnt, and couldnt jump it either, am i doing something wrong lol?

Im interested as to whether you are going to stick to the top down platformer idea? Seems like a much better idea to develop it into a form of top down sports game, like football, or bowling. (could follow in my footsteps and combine different games?)

Anyhow, as far as controls are concerned, here is what i think;

The jump was fine. The grab needs to be more powerful, so that its possible to grab when moving faster. It might be a good idea to have a target/crosshair/cursor to show which direction you are facing, or just a simple white line on the circle.

See if you can develop a sort of grab and release mechanism that allows you to actually throw the grabbed object, that way it could open up paths for things such as volleyball, basketball, rugby (all top down) etc. I can see that working very well.

The boost was cool, maybe make it slower as standard, but the current speed if you double tap R1?

As i have mentioned several times, i can see this more as a top down sports game than anything really, but if you spent enough time on it you could make some form of platformer too.

Hope that helps, if you make any changes just let me know and ill check back!

What I got from this: People don't understand that you're supposed to grab the glowing green boxes and use them as a stepping stone to get above the cliff. (You move the glowing boxes over to the cliff, jump on the box, then can jump over the cliff, it's like in normal LBP dragging a box to a ledge to be able to jump up onto the ledge, you know?)

I was actually thinking of making a top down sporty game as well (I mean really this is just a concept thingie) but without people to help me test it, it would be difficult to do such a thing.

Could you look at the rest of what I have there possibly after the cliff? If it's not too much of a hassle that is...
2011-02-14 21:07:00

Author:
LukeCF
Posts: 790


Updated.
(Added a note to hopefully make the starting section easier to understand)
Oh and I've also updated the level breaking ball loss glitch, so I'll edit that outta my top post too.
2011-02-15 04:52:00

Author:
LukeCF
Posts: 790


Sure thing ill take another look when i get back from Uni, wondered why i couldnt get over lol.

Im down for testing anything whenever really, just send me a message and ill take a look!
2011-02-15 08:53:00

Author:
Steve
Posts: 134


OK, replayed it, and got over the cliff fine.

The red ravine worked well, didn't have any problems spawning if i died in it, and found that the green blocks worked fine when i put them down.

However, i did find that the blue dot was far to bouncy, and several times i spent half a minute or so chasing it to grab back on.

The yellow blocks worked fine for blowing up the wall, but it would be cool (if this is going to eventually become a top down plat former) if you implemented a sort of weapon or tool that can be used to destroy or melt certain objects. Like a blow torch for instance.

That just gave me a great idea, you could turn this into a Heist/robbery type top down plat former mini-game, with a timer and cops and stuff. Break in, grab the gold get out kind of thing.

I know you haven't updated it yet, but the grabbing needs to be more powerful, and work better, several times i found myself losing the blue circle, and also i would sometimes grab it and it would latch on with a gap between me and it, meaning that my surface area was more than doubled.

Thats all i can think of for now, but ill check back soon.
2011-02-15 17:35:00

Author:
Steve
Posts: 134


OK, replayed it, and got over the cliff fine.

The red ravine worked well, didn't have any problems spawning if i died in it, and found that the green blocks worked fine when i put them down.

However, i did find that the blue dot was far to bouncy, and several times i spent half a minute or so chasing it to grab back on.

The yellow blocks worked fine for blowing up the wall, but it would be cool (if this is going to eventually become a top down plat former) if you implemented a sort of weapon or tool that can be used to destroy or melt certain objects. Like a blow torch for instance.

That just gave me a great idea, you could turn this into a Heist/robbery type top down plat former mini-game, with a timer and cops and stuff. Break in, grab the gold get out kind of thing.

I know you haven't updated it yet, but the grabbing needs to be more powerful, and work better, several times i found myself losing the blue circle, and also i would sometimes grab it and it would latch on with a gap between me and it, meaning that my surface area was more than doubled.

Thats all i can think of for now, but ill check back soon.

A heist mini game? Hmmm sounds strangely alluring... I was not thinking that at all but I may have to try that now, I dunno... hah.
And about the ball: I'll make it less bouncy, and turn the dampening higher that way it doesn't move as fast through the air.

And as for the grabbing I really don't know how to fix that. Right now I have it set up so that when you press L1 a material tweaker switches on that turns you sticky, and that is how you grab things, but the whole 'sticky' material traits seems to have problems sticking to things when it is going at faster speeds.

You can also see this in that level that got Mm picked (That rat one) if you're moving fast the rat also has a hard time picking things up.
So I'm pretty sure it's just a problem of the material tweaker, I'll see if I can do anything about it though.
2011-02-15 19:42:00

Author:
LukeCF
Posts: 790


Yeah i was going to mention the rat mini game!

I have a feeling a heist mini game done well might become insanely popular! (if you need someone to work on it with you im happy to lend a hand with design/testing!)
2011-02-15 20:14:00

Author:
Steve
Posts: 134


Yeah i was going to mention the rat mini game!

I have a feeling a heist mini game done well might become insanely popular! (if you need someone to work on it with you im happy to lend a hand with design/testing!)

Hmmm do I smell a partnership brewing up?

Anyways I went and updated the level. You now have claws or fangs or hands pr arms or what ever the hell you want to grab them, and a joy stick rotater keeps them in the front of your body. When you grab press L1 these and NOT your whole body will grab things now.
And since a rocket rotator makes it hard to position stuff in exactly the place you want, if you hold L2 the rocket rotator will cancel out and you can use the R analogue stick to rotate freely.

Oh and the speed/bounciness of the ball should hopefully no longer be a problem.
2011-02-15 20:24:00

Author:
LukeCF
Posts: 790


I think you do.

Cool, ill take another look tommorrow!

Did you take a look at the changes i made to pinket ball?

I have a concept for another level like pinket ball that involves combining pong and crazy golf, maybe you could help me design that because its literally an idea at the moment!
2011-02-15 21:11:00

Author:
Steve
Posts: 134


I think you do.

Cool, ill take another look tommorrow!

Did you take a look at the changes i made to pinket ball?

I have a concept for another level like pinket ball that involves combining pong and crazy golf, maybe you could help me design that because its literally an idea at the moment!

I'll take a look now! And I'll be glad to help in what ever way possible!
2011-02-15 21:45:00

Author:
LukeCF
Posts: 790


I tried this once again (also on my to-do list!) and actually finished this time lol. I like the concept a lot. It's still early of course, but I see great potential for it. I like the 'hands' that are on the vehicle now, that helps out a lot in showing how to grab stuff and what to do. You could definitely do some fun stuff with the basic tools here.2011-02-17 01:14:00

Author:
Dietomaha
Posts: 156


Yep all those things have made an improvement.

However, i did find that the jump ability is still delayed? It makes it less fluid and a bit awkward sometimes.

I also think that your dot with arms needs to be smaller in proportion to everything else. I say this because i still find it awkward to jump on the blocks next to the cliff and get up without struggling for room or accidentally sticking to something else. It would also mean that you can use less blocks.

Hope that helps.
2011-02-17 18:22:00

Author:
Steve
Posts: 134


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