#1
Movie Camera Woes
Archive: 4 posts
I'm currently working on a non-scrolling 2D platformer, but since MM didn't upgrade the Game Cameras to feature Flatness and DoF (Why? ![]() I'm not the brightest spark when it comes to things like this, so was wondering if anyone had any nifty ideas? Already tried sensor switches, but they seem to do the same thing. My head's exploding! ![]() | 2011-02-13 18:42:00 Author: Kiminski ![]() Posts: 545 |
I would try placing the camera on dissolve material and then make an inverted player sensor which will activate a tag that will kill the camera when the player dies, then make another player sensor that emits the camera when the player comes back. EDIT: I think someone made a "input camera" that only activates when the input is active, you could hook that up to a player sensor, I think it was in this level called creators toolkit, its somewhere in the ideas and projects section of this fourm. | 2011-02-13 18:46:00 Author: cheesemuffins99 ![]() Posts: 102 |
How about a follower on a hologram following the Sackboy, with a player sensor when the player is not in the area, have it activate the movie camera over the checkpoint, this should allow the player to spawn. ![]() | 2011-02-13 18:47:00 Author: IndyFord ![]() Posts: 55 |
EDIT: I think someone made a "input camera" that only activates when the input is active, you could hook that up to a player sensor, I think it was in this level called creators toolkit, its somewhere in the ideas and projects section of this fourm. Just what I needed, cheers! ![]() | 2011-02-13 21:13:00 Author: Kiminski ![]() Posts: 545 |
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