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Secrets of Science - Chapter 1: No time to Lose! (1P Point'n Click Adventure)
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Hey Guys! I just posted a good old Point'n Click adventure for your enjoyment! Some screenshots: Rich enviroment ready to be explored http://ia.lbp.me/img/ft/dfaba6a3b5f69a38e6b336cc32ee7fca0d47df3d.jpg Puzzles http://ia.lbp.me/img/ft/eda87434678e465ccff6b3511ac3786d951939c3.jpg Dramatic cutscenes http://i4.lbp.me/img/ft/b34af0aa55bea6d1ca5cd1d95015616936e8e982.jpg And a nutty professor with underground laboratories! http://ie.lbp.me/img/ft/baeebb08f8fd4faba1f96f8bd31e833f4c554847.jpg I'm considering making P'n C-developer kits based on the logic I came up with for this level. Nevertheless, I must say I did meet some obstacles along the way on this one. The more logic, the more chances for glitches, and "ghosts in the machine". Still, I'm quite pleased with this one, and plese check it out and give me some feedback so maybe this could develop into something more! Luv! http://lbp.me/v/xq9-2f | 2011-02-13 11:25:00 Author: Discosmurf Posts: 210 |
Holy qwak-a-moly! I can not believe that a level such as this has received so little plays. You should really use that F4F! I really liked this level, it was neat and fun. It was short thou. Suggestions: - make it so that you move the main character with the L2 & R2 buttons because it would help avoid camera issues and make some logic simpler - when opening the items bag make it so that the cursor is automatically brought to the item menu - make it so that when pressing O you move the cursor next to the player Suggestions 2 & 3 are there because the camera and the player move separately from the cursor. While they move away, the cursor is still in the same place. Well I really liked what I saw and would gladly welcome another addition to this series. I liked & hearted the level. Lots of love, blizzard! <3 | 2011-02-14 17:30:00 Author: blizzard_cool Posts: 752 |
Thanks alot for the feedback, man! I'm sorry that it's a bit short, but the thermo is actually way up there. I'll take into consideration what you mentioned and see if I can find some way to implement it, especially the point about the camerazone issue. It's annoying me as well. Chapter 2 is on it's way, and I've got a treat that I'll share with the community before that! | 2011-02-15 22:01:00 Author: Discosmurf Posts: 210 |
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