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#1

How to make a cutscene?

Archive: 4 posts


Title is pretty self explanatory, is there a way that Sackboy doesn't even "spawn"?2011-02-13 04:45:00

Author:
Unknown User


Sackboy will always spawn, but if camera 1 is active when you save your level, it should start from that view instead of at the spawn point then jumping over to the camera.

What I did was place the camera and a battery on a microchip. Then whenever I want to disable that camera i just disable the microchip it is on. You can also use that trick for switching between several controllinators
2011-02-13 04:57:00

Author:
tdarb
Posts: 689


Title is pretty self explanatory, is there a way that Sackboy doesn't even "spawn"?

Two methods:-


Change the level type to "Cinematic" in the level options.
Start the level with a Movie Camera active such that the Entrance is outside its POV.
2011-02-13 10:30:00

Author:
Aya042
Posts: 2870


1.draw out a story board or have a good idea of what your scences are and your camera angles ect.
2. place a sequencer on any material and connect a battery so it plays when you enter (or attach a button or any kind of switch if you want dont want it activated straght away).
3.place movie cameras note:cameras have to over lap by a little bit (one below the other one) or you want be able to change the transition type (that hard pan, soft pan and fade ect).
4. change the camera angles, transtion types.
5.remember you can add music from the cinnematic section of your music and add sonds ect.
6.i dont know how to get sackbots to act on que so i hope some one could help with that, hope this helps
2011-02-13 14:48:00

Author:
Unknown User


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