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PloXyZeRO's tutorial thread! (And free slurpee codes!)

Archive: 35 posts


Made this in a couple of hours (plus rendering and upload time )


http://www.youtube.com/watch?v=osJyo1uS01g
http://www.youtube.com/watch?v=osJyo1uS01g

Tell me what you think!

Why you may want to use this instead of pistons and dark matter

It's a lot easier to emit
It's more flexible
Timing is a lot easier to control
You can get a "floatier" effect if you want with the acceleration and deceleration
You can resize without problems
You can also make the platforms fall if that's what you're trying to achieve


Hey all! I made a thread like this a little while ago, but I can't find it so I'll make a new one. Basically, I want to make tutorials for YOU guys! I have yet to finish making an actual level in LittleBigPlanet 2, but I know lots of nifty tricks and tips that you guys may find helpful.

If you want me to make a tutorial, just request it! I'll try my best to make one if I know how to do what you want me to do.

Current tutorials



http://www.youtube.com/watch?v=oWKAistV2uc

LittleBigPlanet 2 BETA [Tutorial] - Get a Sackbot costume (http://www.youtube.com/watch?v=oWKAistV2uc)

http://www.youtube.com/watch?v=ccciLudaomA
LittleBigPlanet 2 BETA [Tutorial] - Check how many players are in your level (http://www.youtube.com/watch?v=ccciLudaomA)

http://www.youtube.com/watch?v=osJyo1uS01g
LittleBigPlanet 2 [Tutorial] - Moving platforms (Old video) (http://www.youtube.com/watch?v=osJyo1uS01g)

http://www.youtube.com/watch?v=H7CKJKkQEsg
LittleBigPlanet 2 [Tutorial] - Moving Platforms (Updated!) (http://www.youtube.com/watch?v=H7CKJKkQEsg)



Tutorials to make

...I have no idea. Give me some ideas!


Slurpee Codes
I have bought three slurpees trying to get things from the Slurpee rewards site, but my codes won't work for some reason. So why not give them away?

2 point code - LPJQ-RYBN-RCSS
4 point code - HWSQ-PSZJ-RLBN
4 point code - HKKW-FKQS-TSXW
2011-02-12 20:02:00

Author:
PloXyZeRO
Posts: 21


The problem with your vid is it does not show the settings you need to make due to the pop up text obsecures perhaps if you wrote down the steps needed that would be easier to follow2011-02-13 04:35:00

Author:
darkknight2010
Posts: 69


It shows pretty well hoe to do it. If only the noob who was with you didn't mess around whole time. And ofc the reason he couldn't delete the plane was that it had the only in-level checkpoint inside it. He should have known better.2011-02-13 06:28:00

Author:
FreeAim
Posts: 2462


Thanks for posting this is helpfull, i didn't no you could 'stabilize' an object by letting it follow itself. But I was wondering, isn't it possible to create a piece of invisible holo with a tag that moves like you want the platform to move, and then put a tag follower (with max strength and acceration), a gyroscope (with max strength and acceration) and an anti-gravity tweaker on the platform? This way, you wouldn't have to screw around with multiple movers and have problems with movers slowing down other movers.2011-02-13 21:26:00

Author:
innocentpasserby
Posts: 4


Lol @ the chat,anyway,great video 2011-02-13 22:51:00

Author:
Unknown User


Thanks for posting this is helpfull, i didn't no you could 'stabilize' an object by letting it follow itself. But I was wondering, isn't it possible to create a piece of invisible holo with a tag that moves like you want the platform to move, and then put a tag follower (with max strength and acceration), a gyroscope (with max strength and acceration) and an anti-gravity tweaker on the platform? This way, you wouldn't have to screw around with multiple movers and have problems with movers slowing down other movers.

YOU ARE A GENIUS MAN. *Workships*

That just made my life so much easier. :'D

Anyways thanks for the feedback you guys! Should I remake the video with that new holo tip?
2011-02-14 02:01:00

Author:
PloXyZeRO
Posts: 21


Or you could just use a piston.
Anyway, that was pretty smart of you.
2011-02-14 03:39:00

Author:
jalr2d2
Posts: 256


Or you could just use a piston.
Anyway, that was pretty smart of you.

Read the first post, I explained why pistons aren't always better in some cases
But thanks!
2011-02-14 04:45:00

Author:
PloXyZeRO
Posts: 21


I would still like for you to write the steps involved in creating this type of platform. I followed your vid but everytime I steped on the platform it just dropped to the ground I made some adjustments but could never get it right..please post them thanks.2011-02-14 08:26:00

Author:
darkknight2010
Posts: 69


Hmm. I just use a sequencer that activates the tags and a platform with a tag follower on it.
2011-02-14 11:27:00

Author:
midnight_heist
Posts: 2513


More details of settings on the moving platforms please

midnight_heist can add a picture of your set-up using the sequencer as I've been trying to get my sequencer to activate 3 emitters for a survival level but I'm having problems and it would be nice to see how you use yours in this scenario.
2011-02-14 11:33:00

Author:
LittleBigDes
Posts: 920


You guys can try the hologram idea!

Make a block of hologram in a thin layer, and set the brightness to zero percent. Put this on the microchip
http://img208.imageshack.us/img208/4179/15352791.png
http://img208.imageshack.us/img208/4179/15352791.png

Then on the platform, put a tag sensor and connect it to a follower with max strength.
You can also add a gyroscope with max strength so it won't tilt, unless you want that to happen

Sorry for the crappy picture, I'll redo the video so it's more clear
2011-02-15 00:18:00

Author:
PloXyZeRO
Posts: 21


More details of settings on the moving platforms please

midnight_heist can add a picture of your set-up using the sequencer as I've been trying to get my sequencer to activate 3 emitters for a survival level but I'm having problems and it would be nice to see how you use yours in this scenario.
http://i9.lbp.me/img/ft/769c703817c02c72c5445c25fbede84c75139a1f.jpg

Platform settings:
[gyroscope] (100% strength)
[follower] (settings depend on your needs, make sure the raidus covers all tags)
[anti-grav tweaker] (70% dampening)

Sequencer attached to 4 tags. Make sure sequencer is set to loop.

This is my preferred method, as the settings are very easy to tweak.
2011-02-15 03:11:00

Author:
midnight_heist
Posts: 2513


Thumbs up to midnight_heist and PloXyZeRO.

2011-02-15 10:02:00

Author:
LittleBigDes
Posts: 920


Sweet! This is awesome.

Does anybody know if you can make it so that the platform travels in a circle?
2011-02-15 13:39:00

Author:
Bercilak
Posts: 117


I used this same method to move searchlights back and forth a while ago. However, after several more hours in Create mode, I noticed that all the pausing/un-pausing/undoing/redoing caused them to get off time and start migrating across the level. Not sure if it was just me, but just some advice: If you use this, then continue to create, come back and check on it every now and again. It may not be exactly where you left it.2011-02-15 15:11:00

Author:
nextlevel88
Posts: 149


Sweet! This is awesome.

Does anybody know if you can make it so that the platform travels in a circle?

I think it would be best if you went LBP1 mechanics for that.
anti-grav holo on the centre, motor bolted to a long strip (holo doesn't work for this, idk why), which you then loose bolt a platform to and the end. (with a 100% gyro)
2011-02-15 20:30:00

Author:
midnight_heist
Posts: 2513


Or you could hook a piston up to a piece of whatever material you want and have it pull the material back and forth, just make the piston invisible and set the speed and there you go.2011-02-16 22:27:00

Author:
Unknown User


I didn't see this thread until now, but I came up with something similar using basic movers on a sequencer.


http://www.youtube.com/watch?v=5O1LsPrtIVY
2011-02-16 23:18:00

Author:
steakmo
Posts: 57


That is excellent. Different ways to do the same thing. That's great, thanks.2011-02-17 00:48:00

Author:
LittleBigDes
Posts: 920


The problem im facing is that when you stand on the platform it sinks no matter what settings you have you cannot put a 100% on the antigravity dampener that just stops it in its tracks I have tried everything to get it to stay up the best I could come up with was to create a column of hologram material in sections and make it long enough so I can place very thin cardboard on the bottom with a material tweaker set too 0% friction and make it non stick and glue that to the bottom of the hologram material then glue that to the platform it wont sink anymore but I wanted to be able to do it without all of that.2011-02-17 02:45:00

Author:
darkknight2010
Posts: 69


thankyou for that useful2011-02-17 03:36:00

Author:
Distinct-Creator
Posts: 198


Complex logic is complex. Oh my gawd.2011-02-17 11:55:00

Author:
Bremnen
Posts: 1800


I listened to some of your ideas and I updated the video

Here you go

http://www.youtube.com/watch?v=H7CKJKkQEsg

And that other video was really cool too!

To make a platform move in a circle, get a hologram in the shape of a circle, attach a rotator to it, then glue or bolt a platform to the edge of the circle.
2011-02-20 22:21:00

Author:
PloXyZeRO
Posts: 21


To make a platform move in a circle, get a hologram in the shape of a circle, attach a rotator to it, then glue or bolt a platform to the edge of the circle.
Oh yeah. Duh. I feel stupid now.
Seems holo is the answer to everything!
2011-02-21 03:14:00

Author:
midnight_heist
Posts: 2513


This is great, I love this lbpcentral <3

Can this be adapted to make platforms travel in a circular pattern? Without using a long strip of material. Or a combination to produce different effects?


Question by Bercilak:
Does anybody know if you can make it so that the platform travels in a circle?

Answer from midnight_heist:
I think it would be best if you went LBP1 mechanics for that.
anti-grav holo on the centre, motor bolted to a long strip (holo doesn't work for this, idk why), which you then loose bolt a platform to and the end. (with a 100% gyro)

A picture or video of above quote combining this with a moving platform video would be very interesting indeed.
2011-02-21 11:03:00

Author:
LittleBigDes
Posts: 920


Great post! very useful, I shall experiment with this later, plus I think that you could combine 2 timers set to count up/down, put one to left/right & the other to up/down, if you then set the input of the mover to speed/scale you may find that it approximates an arc motion!, then with a little correction & tweaking maybe even circular motion?? This is how an x-y plotter works (I know I use to use them with CAD), I could be wrong about the application in lbp2 (I will try it later), but in being able to control the acceleration and deceleration on each axis of the mover should yield a curved motion. note: for (kind of) circular motion one of the timers outputs will need to be inverted so that movement on the x-axis is at it's fastest when the y-axis speed is at its slowest (remember mover needs input of speed/scale). Hope that makes sense. sticking my neck on the line here because as usual I am about 20 miles away from my ps3 to test the theory!2011-02-21 12:54:00

Author:
CloaknBlagger
Posts: 78


Great post! very useful, I shall experiment with this later, plus I think that you could combine 2 timers set to count up/down, put one to left/right & the other to up/down, if you then set the input of the mover to speed/scale you may find that it approximates an arc motion!, then with a little correction & tweaking maybe even circular motion?? This is how an x-y plotter works (I know I use to use them with CAD), I could be wrong about the application in lbp2 (I will try it later), but in being able to control the acceleration and deceleration on each axis of the mover should yield a curved motion. note: for (kind of) circular motion one of the timers outputs will need to be inverted so that movement on the x-axis is at it's fastest when the y-axis speed is at its slowest (remember mover needs input of speed/scale). Hope that makes sense. sticking my neck on the line here because as usual I am about 20 miles away from my ps3 to test the theory!

I was thinking that you might be able to do curved movements with speed scale tweaks, or messing around with the acceleration/deceleration on the advanced movers.

BTW, I know you can use holo to make something go in circles, but I was thinking about how to use movers for the job so you could more easily switch between various kinds of movement on the same object.
2011-02-21 15:01:00

Author:
Bercilak
Posts: 117


I listened to some of your ideas and I updated the video

Here you go

http://www.youtube.com/watch?v=H7CKJKkQEsg

And that other video was really cool too!

To make a platform move in a circle, get a hologram in the shape of a circle, attach a rotator to it, then glue or bolt a platform to the edge of the circle.

yea thats fine and all but when I used this exact set up as soon as sackboy gets on the platform it falls straight to the ground even with a gravity modifier on it....and you still dont show how to fix that problem...please tell me...
2011-02-22 05:27:00

Author:
darkknight2010
Posts: 69


Great post! very useful, I shall experiment with this later, plus I think that you could combine 2 timers set to count up/down, put one to left/right & the other to up/down, if you then set the input of the mover to speed/scale you may find that it approximates an arc motion!, then with a little correction & tweaking maybe even circular motion?? This is how an x-y plotter works (I know I use to use them with CAD), I could be wrong about the application in lbp2 (I will try it later), but in being able to control the acceleration and deceleration on each axis of the mover should yield a curved motion. note: for (kind of) circular motion one of the timers outputs will need to be inverted so that movement on the x-axis is at it's fastest when the y-axis speed is at its slowest (remember mover needs input of speed/scale). Hope that makes sense. sticking my neck on the line here because as usual I am about 20 miles away from my ps3 to test the theory!

okay so the above text will lead you astray somewhat (goes to show that my memory is going), but I was kind of on the right track with this. To achieve weird and wonderful paths of motion you need 2 timers per mover axis, set the timers to re-set each other, and then put them through direction combiners and into the mover, so one axis control=2 alternating time pulses, one to '+' and one to '-' on the combiner. Connect each combiner to the mover axis inputs (left/right & the other to up/down), offset one set of timers by setting their current time to half the target time (or other percentages depending on what motion you want, mix and match further for even more crazy results). This will give you a kind of rounded diamond shape path of motion, so not circular but different certainly. To achieve circular motion with movers you need to create sine/co-sine analogue signals, look here at rtm233's blog on analogue processing: http://www.lbpcentral.com/forums/entry.php?2069-Analogue-Logic-1-Fundamentals ...this I think is the best start for creating true curved paths for movers.
2011-02-22 13:20:00

Author:
CloaknBlagger
Posts: 78


Lol @ your friend trying to ram you. xD2011-02-22 13:39:00

Author:
creator22
Posts: 162


yea thats fine and all but when I used this exact set up as soon as sackboy gets on the platform it falls straight to the ground even with a gravity modifier on it....and you still dont show how to fix that problem...please tell me...

The platform doesn't need a gravity tweaker!! Make sure the follower radius is big enough to follow the hologram. The hologram will NOT fall, so if the platform is following a follower on it, it will also never fall
2011-02-23 02:43:00

Author:
PloXyZeRO
Posts: 21


The platform doesn't need a gravity tweaker!! Make sure the follower radius is big enough to follow the hologram. The hologram will NOT fall, so if the platform is following a follower on it, it will also never fall
I made the platform exactly as stated in the video the follower had a radius big enough to cover the entire level and the follower was set to not let it move up or down but yet as soon as I got on the platform it went straight to the ground and continued to move left and right tried a lot of different settings but nothing would stop it from falling
2011-02-23 09:19:00

Author:
darkknight2010
Posts: 69


I made the platform exactly as stated in the video the follower had a radius big enough to cover the entire level and the follower was set to not let it move up or down but yet as soon as I got on the platform it went straight to the ground and continued to move left and right tried a lot of different settings but nothing would stop it from falling

Does the hologram fall too? That's really strange it works fine for me. You can make it so it does move up and down, it should still float
2011-02-24 02:29:00

Author:
PloXyZeRO
Posts: 21


darkknight2010 posted...as soon as I got on the platform it went straight to the ground and continued to move left and right tried a lot of different settings but nothing would stop it from falling

Make sure you don't 'stick/glue' the hologram in front the other hologram and microchip. Just place it including the other microchip in front of it. Since it's set to follow the tag that's already up in the air, it will not need a gravity tweaker.

Simply put the first hologram and microchip (with the movers, direction splitter, tag and timers) should be glued to the middle of the platform. Whereas the second hologram and microchip (with the follower and gyroscope) is simply placed directly in front of it. Check your strength and speed settings are at the max on the gyroscope (speed: 1,500 and strength: 100%). Hope that helped.
2011-03-02 23:45:00

Author:
LittleBigDes
Posts: 920


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