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Stopping Camera Pan From Magic Mouths
Archive: 3 posts
Here's my issue: I am building a level that starts with a cutscene. So I connected some movie cameras and magic mouths when I want dialogue. The problem is, everytime that a magic mouth is activated, the camera pans from above into the character, showing the background, which is annoying. I want it to just smoothly cut from one scene into another. Ho do I do this? | 2011-02-12 16:18:00 Author: gdn001 Posts: 5891 |
Maybe don't have the mouths with the cameras, have it on a sequencer with the camera below it and in sync with it? | 2011-02-12 18:52:00 Author: mutant_red_peas Posts: 516 |
Gonna try it. I simplified the cutscene anyway, but I'll try that with my next ones. Might be a problem with the player placement though. | 2011-02-13 00:39:00 Author: gdn001 Posts: 5891 |
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