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The Shadow Wolf's Legacy (A Metroidvania-styled campaign)

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Since my sister got LittleBigPlanet 2, and since I checked it out for myself, I thought that, with the addition of such tools as programmable sackbots, conditional logic mechanisms, microchips, creationators, controllinators, and level links, it was entirely possible to create a campaign that would play out like a platform-adventure game (or Metroidvania-esque platformer game such as Super Metroid, Castlevania: Symphony of the Night, or Cave Story), and that's exactly what I'm planning to create.

So far, here's what I had in mind for a story: "A mysterious creator curator, who goes by the alias of "Shadow Wolf TJC", has decided to take over craftworld with his army of creations. Unfortunately, ordinary sackfolk aren't able to put a stop to his sinister plans. However, you yourself aren't an ordinary sackperson, as you'll discover soon enough..."

Features would include:

Explore and revisit several different worlds that are linked to eachother by level links.
Collect various power-ups that will help you in your adventure, from standard objects such as the grabinators, to stranger objects such as the magnetinator.
Do battle against a wide variety of enemies, from common baddies and mini-bosses to full-fledged bosses that will put your skills to the test.
Save your progress through the usage of so-called "save stickers".

Edit #1 (3/15/11): Well, it's been about a month since I 1st announced my upcoming project, but I've been hard at work programming the sackbot that players will be controlling throughout the game. Assuming that my baby sister doesn't decide to hoard the game for herself (she's not exactly the most pleasant of people to be around with, even though she's turning 13 in September 2011), I believe that I could have the sackbot's logic finished up within the next 2 weeks. So far, here's a list of what I have planned for my player-controlled sackbot:

- Double-jump: working
- Wall jump: working
- Being able to climb walls and ceilings: working, though may try to improve it later on
- Speed boost: almost working (All I need to do now is to tweak what's being emitted so that objects can be affected by this)
- Self-destruct feature: working; needed in case the sackbot gets stuck, as popit controls will be disabled
- Entering/exiting controlinators: working
- Weapon switching: working, but currently being remade so that the sackbot doesn't need to use a creatinator to spawn projectiles
- Weapon select HUD: working, but will need to be updated soon
- Plasma, flame, electrical, and liquid nitrogen (causes freezing) projectiles: all working
- Remote mines (standard buoyant, smooth, sticky, sinking, and floating): all working
- Disintegrator mines: working (I'll need to design my levels carefully if I'm going to use these)
- Portable skyhook: working
- Portable magnet: working, though several planned features had to be scrapped
- Portable light: working
- Emittable floating bounce platform: working

Other things that I've been working on:
- Sackbot checkpoint system: working
- Enemy design: not yet finalized, although I did manage to create a few of the more basic enemies
- Boss design: not yet finalized, although some work has already been started on designing one of the bosses
- Level transition logic: planned
- Character design: not yet finalized, although a few of the more important characters' designs have been finalized (see below)

Finally, I've decided to upload a few pictures (and some character profiles) of some of the characters that you'll meet throughout the adventure:

Sylvie
http://i1.lbp.me/img/ft/9f142675c20959d0d645b17f69dea3e11db91482.jpg
The hero of the adventure, Sylvie possesses abilities that distinguish her from ordinary sackfolk, such as being able to run faster than the average sackperson, being able to climb grabbable walls or ceilings, being able to shoot projectiles without requiring a creatinator, etc. She doesn't know much about her past, or her purpose for that matter, though she will learn in time that she is destined to put a stop to the mysterious Shadow Wolf's nefarious schemes for world domination.

T.J.
http://ia.lbp.me/img/ft/5fad9b89d82f9452eb236b9fc77fe422ec0896e7.jpg
A skilled creator curator, T.J. can create quite a lot of different things, from expansive landscapes to complex logic mechanisms. He is somewhat of a father figure to Sylvie, though much of his past remains a mystery...

Melanie
http://i9.lbp.me/img/ft/e09714eb01865b7e0326913b25e2acb1efa70177.jpg
T.J.'s personal assistant, Melanie is part cat, part jackrabbit, part french maid, part mechanic, part pilot, and 100% awesome. She acts as somewhat of an older sister towards Sylvie, and will often be seen teaming up with her in order to help her perform various tasks that a single sackperson alone can't accomplish.

Shadow Wolf
http://ia.lbp.me/img/ft/c2ad4512adf5c43d4c433b6dee1e0e89e1ec62da.jpg
The main antagonist of the game, this mysterious megalomaniacal figure wants to conquer the world, and he's leading a massive force of baddies that he himself created in order to achieve such a goal. He is apparently arch-rivals with T.J. and (by extension) Sylvie.

Once I'm ready, I think I'll release a demo so that you guys would get to see what Sylvie (the player character) can do, as well as get a glimpse of the things to come.
2011-02-12 16:15:00

Author:
Shadow Wolf TJC
Posts: 72


Decided to bump this thread with a significant update.2011-03-15 06:56:00

Author:
Shadow Wolf TJC
Posts: 72


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