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Blackjack [NEW solo mode or versus]

Archive: 11 posts


http://lbp.me/v/xpm03f

A unique first for LittleBigPlanet, as the casino comes to town! Play Blackjack against a friend or in solo mode as you choose either to deal or stick, with whoever gets closest to 21 winning. But be careful not to go over 21, or you'll lose all your points!

This is, to the best of my knowledge, the first time this has been seen in LBP, so you'll appreciate that it is a conceptual work in progress. Due to emitter and randomiser limitations only one game per play is possible, but I am working on adding new rooms to extend the play time.

The design uses over 100 emitters, each emitting a unique, individually designed card.

http://i4.lbp.me/img/fl/924edc377f94c69231b9610e933d92c73c888251.jpg

Updates:

V 1.01
- Lock-in bug fixed
- Changes made to points allocation

V 1.10
- NEW solo mode with three rounds
- Cosmetic changes

Multiple versus rounds coming soon!
2011-02-12 11:26:00

Author:
agsrule
Posts: 89


Hey there. I gave your level a couple of plays. I certainly see the potential, but there are a couple things which could be improved.

1) I noticed that you don't have to "lock in" your players with square. The first player is able to start dealing cards at the intro screen.
(I played with - and paid attention - a little more, and I found that when dealing cards prior to lock in, that you automatically seem to give your opponent 21 (and if they bump the x bump before locking in they then auto-lose)

2) The game setup provides a huge advantage to the second player, since they will know just how far to push for a win.

I would recommend locking out the deal logic until both players have used x button, then with a toggle and an and switch allow the card dealing to start.

I would also recommend - if possible - setting up where both players must choose to stand or hit (which are the appropriate terms) at the same time, and then when both are selected the deal is done ... that way it prevents the advantage from always going to seat #2.

Just some thoughts.
2011-02-12 19:59:00

Author:
Jaydetiger
Posts: 64


Q'd man, I will give it a try as soon as I get back on2011-02-12 20:11:00

Author:
Gutz
Posts: 175


I thought it was fun and unique, you did a really good job with the gameplay mechanics! If I were to suggest anything, I would say add rounds so there can be a lengthier and more competetive multiplayer game going on. Perhaps it could be set up to reset most everything, but keep track of who won each round, best two out of three? If your programming allows you to do that, it would make this that much more awesome. You might want to add a little more detail to the background also, or simply change it from seemingly floating in the middle of nowhere. But hey, you got the mechanics to work, which is a feat in itself. Good level!2011-02-12 23:46:00

Author:
Jdsfrog
Posts: 97


Thanks for the feedback guys!

I've taken what you've said on board, and just modified the level (v 1.01) to fix the lock-in bug. I agree about the second player having an advantage, but I'd need to reprogram basically all my logic to have it on a turnabout basis. Instead, I've modified the score givers so if you go over 21, you'll only lose 150 points as opposed to all of them - this means that the second player will need to deal a few cards at least, but more importantly, once I add another two rooms, the points will carry over between them all. So this means that rather than just winning each round, your overall performance will be taken into account. Granted, a marginal advantage will still remain with Player 2, but it will definitely be an improvement.

Hopefully I'll have the extra rooms added in another couple of days - unfortunately it is impossible just to recycle the same room due to the limitations of the emitters and randomisers. The randomiser in particular is an incredibly frustrating device - initially I had my level set to start with both players already sitting in their controlinator, but for some utterly bizarre reason, this 'locked' the randomiser into a particular sequence which it would repeat every single time. But by sitting in the controlinator yourself, it doesn't seem to do this. Very strange glitch.

Anyways I'm gonna write feedback for both your levels now
2011-02-13 15:52:00

Author:
agsrule
Posts: 89


Blackjack is probably my favorite casino game. This was really well done. I'm not a logic freak so games like this in LBP impress me. It plays just like blackjack so I guess you succeeded in bringing the game to lbp.

I would suggest making the game longer by adding more rounds. Also some of the cards are emitted off camera and couldn't be seen. I hearted it for later. Nice job.
2011-02-13 16:51:00

Author:
antman
Posts: 84


Thanks for letting me know about cards off camera, I'd totally forgotten about that as the camera angle was one of the first parts of the level I made, long before the rather arduous process of individually placing each card lol.

The latest update fixes the camera angle and, to the best of my knowledge, fixes the totally bizarre glitch that awarded P1 a perfect 21 score whenever the game ended. Absolute zero idea what caused that as the tags used to award points for players 1 and 2 are completely separate, the whole system is completely separate as it's the only way it would work, so totally perplexed about that glitch. But anyways I introduced a gameplay sequencer to slow things down a bit at the end and haven't encountered it since, so hopefully that is fixed now.
2011-02-13 23:40:00

Author:
agsrule
Posts: 89


MAJOR UPDATE

Apologies for double-post but I have added a fully functioning solo mode to this as not getting a lot of plays or feedback with it purely as a versus level. The solo mode features three rounds with continuous scoring - going bust in any round will lose you 150 points, maximum points tally is 630 (three 21s in a row!). This also allows me to test out the logic I need to add more rounds to the versus mode.

All plays are appreciated and I WILL F4F!
2011-02-14 21:12:00

Author:
agsrule
Posts: 89


queued it))) will play soon)))) check out my levels too))))2011-02-14 22:11:00

Author:
eyong_d
Posts: 16


I tried your level a few times and this is what i think:

The level itself looks simple but nice and fitting to the theme itself, however i think the level could improve by having maybe a special intro where the Players' sackboys aren't visible at all, maybe just a simple Press x screen that leads direclty to the actual Blackjack game. The actual game itself is nice but there are some things that didn't work for me: first off i was under the impression that the game actually had some sort of randomizer, but in the 4 times i played the level i got the same exact hands (Q-7-3 for player one, A-J-6 for player two). Even if a total randomizer is too hard, then maybe a bigger set of prepared hands is needed. Another small thing is the positioning of the cards on screen which feel kinda random. It would be nicer if all the cards were close to each other like in the real blackjack. (Maybe having a small deal animation with the card actually moving toward the player?). Apart from that it's an interesting level.
2011-02-15 09:42:00

Author:
Vergil
Posts: 155


Hey man, thanks for the feedback! I agree with you on those points, but unfortunately nothing can be done about them

Firstly the reason the Sackboys have to be visible at first is that you HAVE to choose your own controlinator seat and enter into the game that way, otherwise the randomiser gets locked into a particular pattern for every user. This is also why the same pattern appeared for you on all of your plays (I'm guessing you hit the 'Replay' button) - not because it isn't using a randomiser, but because the randomiser locks itself into a pattern for every play. If you quit and go back in, the patterns will be different.

I know that's utterly bizarre and frustrating, but the blame for this actually lies at Media Molecule's door, as the randomiser does not do exactly what it says on the tin - it doesn't randomly select an input, it randomly selects a pattern, and unfortunately this pattern will repeat itself whenever the game is replayed, as it is still saved to memory. In versus however you can sometimes get around this by switching the positions of Player 1 and Player 2 on the controlinators as it forces the randomiser to choose a new pattern.

I agree about the positioning of the cards but due to the small playing area, and the fact there's over 100 cards, I needed to give each one it's own space, otherwise they would go on top of each other. A deal animation is maybe theoretically possible, if I messed about with tags and followers, but I'd need to redo all of my emitters and that would take hours and hours to do.
2011-02-15 15:50:00

Author:
agsrule
Posts: 89


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