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Renaming DCS buttons won't work anymore.
Archive: 6 posts
Slowly my project is driving me nuts... all this problems. The latest problem is that I can not rename the DCS Buttons anymore, so that they are displayed ingame. Everytime I rename the Button, the output is renamed instead. Yes, I do klick on the lower textbox, but once I confirm the input, the output name is renamed instead of the button description. I also tried renaming the output, hoping that the button description will be renamed instead, but no. I am aware that the buttons need an output to display their names ingame, that is the case and it works for all buttons I renamed in the early stages of my project. But for the new features I need some more buttons, but I can not rename them anymore. Anybody encoutered this before or got sollutions for this? Help is much appreciated. | 2011-02-12 10:58:00 Author: The5 Posts: 51 |
Output Name= Prompt, actually thats no it even output, naming main function is Prompt Keep in mind that if you multiple controllinators game display prompt from used one (yea it actually allows dynamically to change them in game), i didn't pleyed with it much but maybe unnamed controllinator might overwrite the named one | 2011-02-12 12:38:00 Author: Shadowriver Posts: 3991 |
Output Name= Prompt, actually thats no it even output, naming main function is Prompt Keep in mind that if you multiple controllinators game display prompt from used one (yea it actually allows dynamically to change them in game), i didn't pleyed with it much but maybe unnamed controllinator might overwrite the named one Um, can you please retype that? I honestly have no idea what you'e trying to say here. | 2011-02-12 13:24:00 Author: Dylanlip Posts: 18 |
Output Name= Prompt, actually thats no it even output, naming main function is Prompt I dont know the english terms, but I put the desired text into the right place. I konw how it works and i got it working a thousand times before. Keep in mind that if you multiple controllinators game display prompt from used one (yea it actually allows dynamically to change them in game), i didn't pleyed with it much but maybe unnamed controllinator might overwrite the named one That is not the problem. The texts I typed in, are displayed as desired. The problem is in edit mode I CAN NOT TYPE IN any promts anymore. Instead of filling them into the field that contains the text displayed ingame, the text I typed is saved in the field for the output renaming. NO MATTER in what field i type it into, the text is saved in the upper one, the one for the outputs name. I am not allowed to type anything into the field that shall be displayed ingame, it just stays the default. | 2011-02-12 13:51:00 Author: The5 Posts: 51 |
Instead of filling them into the field that contains the text displayed ingame, the text I typed is saved in the field for the output renaming. Output renaming as in the outputs which come out of the Controlinator? Weird. Try creating a new Controlinator, and transferring the contents of the old one onto that. | 2011-02-12 20:42:00 Author: Aya042 Posts: 2870 |
Just for the arcives: I am recently moving towards the end of my project and placed a copy the Players into a new empty level to work with. There it was possible to rename the buttons aggain. | 2011-02-13 18:53:00 Author: The5 Posts: 51 |
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