#1
Can't kill my enemy
Archive: 13 posts
Hey. How come I can't kill my enemy. Jumping/Landing on the brain (unprotected) does nothing. The brain is functioning as far as navigation, etc. goes. Is there a special trick to it or a common misstake I might do? When trying the enemy-tutorial everything works like a charm. Thanks in advance. | 2008-11-17 22:56:00 Author: Kizo ![]() Posts: 40 |
What is the overall make-up of the enemy you are creating? | 2008-11-17 23:02:00 Author: Night Angel ![]() Posts: 1214 |
What is the overall make-up of the enemy you are creating? I tried creating something simple. A cardboardbox with spikes on the sides. Two legs underneath (working). A thin round-shaped cardboard head attached to the back of the box. On the head there are two eyes. On top of the box is the brain. | 2008-11-17 23:12:00 Author: Kizo ![]() Posts: 40 |
Were you in create mode when you tried to kill it? If so, switch to play mode and kill it. If not, try reattaching the brain. | 2008-11-17 23:26:00 Author: Code1337 ![]() Posts: 3476 |
Were you in create mode when you tried to kill it? If so, switch to play mode and kill it. If not, try reattaching the brain. D'oh, I can't kill in Create Mode?! | 2008-11-17 23:33:00 Author: Kizo ![]() Posts: 40 |
D'oh, I can't kill in Create Mode?! Well, do you want that creature you worked so hard on to just disappear? | 2008-11-17 23:42:00 Author: Code1337 ![]() Posts: 3476 |
D'oh, I can't kill in Create Mode?! o_O To think it was so simple... o_0 | 2008-11-17 23:56:00 Author: RockSauron ![]() Posts: 10882 |
Well, do you want that creature you worked so hard on to just disappear? Actually, sometimes you do. During the beta I had set up switches to activate when the monster is destroyed, and when I wanted to test it I tried killing my monster... only to find out that stomping on it didn't work. So I had to go through my entire level in order to test that the switches were working correctly. Somewhat of an annoyance ![]() | 2008-11-18 00:01:00 Author: Gilgamesh ![]() Posts: 2536 |
Actually, sometimes you do. During the beta I had set up switches to activate when the monster is destroyed, and when I wanted to test it I tried killing my monster... only to find out that stomping on it didn't work. So I had to go through my entire level in order to test that the switches were working correctly. Somewhat of an annoyance ![]() Exactly, there are several reasons for wanting your enemy to dissapear. I do most of my testing in the Create Mode and then afterwards I simply rewind. Thanks for the help though. | 2008-11-18 01:08:00 Author: Kizo ![]() Posts: 40 |
You're welcome ![]() lol | 2008-11-18 01:10:00 Author: Night Angel ![]() Posts: 1214 |
Actually, sometimes you do. During the beta I had set up switches to activate when the monster is destroyed, and when I wanted to test it I tried killing my monster... only to find out that stomping on it didn't work. So I had to go through my entire level in order to test that the switches were working correctly. Somewhat of an annoyance ![]() i find it best to just move the starting checkpoint to your boss/obstacle/end/oranges and try it there. helps to not do the whole level again. unless of course you need to do it to help with the boss/obstacle/end/oranges saves a lot of time and money(if your renting it...which you shouldn't be...just go buy it.) | 2008-11-18 04:30:00 Author: kit07 ![]() Posts: 84 |
in the tweak menu say yes for 'vunerable?' | 2008-11-18 07:14:00 Author: Plasmavore ![]() Posts: 1913 |
in the tweak menu say yes for 'vunerable?' It's set to vulnerable. And that's only for environmental hasards as far as I know. Am I wrong? | 2008-11-18 09:06:00 Author: Kizo ![]() Posts: 40 |
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