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#1

Sackbot replacing player

Archive: 4 posts


I am making a level with water as a "deadly material" and I am doing this through using sackbots to replace the player, however, is there a way of making it so that sackbots can use checkpoints or do you have to make your own (and how do you do this?)

I also want it be lke regular play, etc if 2 players are in then only 2 remote controlled sackbots spawn, if 4 players enter, 4 RC sackbots spawn etc. How can I do this, use of emitters seems very complicated for me.
2011-02-11 23:47:00

Author:
Pete1991
Posts: 225


Make 4 player sensors, each set to a different amount, each sensor will activate when enough players are there, and emit a sackbot. If 4 players come, all 4 sensors will activate and make 4 sackbots.2011-02-12 01:59:00

Author:
cheesemuffins99
Posts: 102


Deviantgeek made a nice looking, easy to use modular sackbot checkpoint and he made the level copiable. I hearted it, they're very nice and work great. Here's the link to the lbp.me page.
http://lbp.me/v/xnd-r8
2011-02-12 02:02:00

Author:
Kitkasumass
Posts: 494


Play my friends BlackDarkness09's level it should explain everything to you 2011-02-12 02:11:00

Author:
fireblitz95
Posts: 2018


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