Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Waypoint layer and sensor
Archive: 4 posts
I currently find it very hard to make path finding logic for games such as tower defences and such, so why not make a tool that allows you to set a number of waypoints which will be linked together like a "dot to dot" style puzzle, each waypoint would be labelled a number so you could tell exactly where the object following it was going, and waypoints could be moved or tweaked like any other logic. The sensor would be like a tag sensor, yet only works on paths set out by waypoints, waypoints could be colour co-ordinated and given a tag to allow unlimited partnerships, and would also have a minimum/maximum detection range so it would only start following the path once it is in range of the sensor If this has made no sense let me know and I will go into further detail. Feedback and constructive criticism appreciated. Thanks, Pete | 2011-02-11 21:27:00 Author: Pete1991 Posts: 225 |
Just tag each 'Dot' individually. Then when the Object reaches 'Dot1', have a Perma set it of to the next follower of 'Dot2' | 2011-02-11 23:00:00 Author: Nurolight Posts: 918 |
I'm still struggling with that, I'm not 100% used to this logic yet, and activating and deactivating perma and non perma tags is frazzling my brain | 2011-02-11 23:09:00 Author: Pete1991 Posts: 225 |
This is why I wish I could bump threads more easily. Eventually someone has an idea that's similar to mine and it happens to get noticed more. ...sorry if that came off as rude. Here's my thread on it (https://lbpcentral.lbp-hub.com/index.php?t=48215-Path-Tool-and-Pathfinder)(it got ignored for a while and pushed 2 pages back). See if that's what you're looking for. | 2011-02-12 04:05:00 Author: EliminatorZigma Posts: 173 |
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