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Destroyer not destroying just making invisible?
Archive: 3 posts
So I made a level, some people are sissies so I put a sissy bailout sign before each trap so you can de-lethalize it. My main issues is that when I destroy some of the obstacles they just disappear and fall off but I can still kill myself on them and they fall off in random places and are invisible so in some respect they are more lethal than before, is this going to fix its self when I publish it? I was thinking it was because I was in create mode and switched to play mode but if I publish it, they might actually destroy, any help or insight? | 2011-02-11 18:25:00 Author: Gutz Posts: 175 |
I noticed that a while ago while working on a system which allows a kind of battle theme and a non-battle theme (lolz). I thought it was just some bug, but I'm too lazy to fix it atm. The battle music just started playing if the Sackbot is near the sensor zone thing, even though the enemy is already dead. But yeah, I think it just makes the 'destroyed stuff' invisible. Kind of sad | 2011-02-11 18:28:00 Author: iArekusu Posts: 402 |
Sounds weird. Because In my levels Im destroying stuff that has tags. And when all items are destroyed... no tags are detected. So the objects are not there, right? maybe you need to include rigid connections? | 2011-02-11 20:01:00 Author: Agarwel Posts: 207 |
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