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Multiple Sackbot behaviors
Archive: 2 posts
Where can I get some help with multiple sackbot behaviors? Maybe some videos, levels, etc. examples? I would like to learn the better ways of giving a sackbot multiple actions. If you have advice I am programming an enemy to work on a computer (ACT mode) then to sense the player coming into range (FOLLOW mode) and to get close to the player finally to smack the player (ACT mode). There's a few things in my mind about this though. I would like the sackbot to keep following and trying to smack the player as long as they are in range. Also, I would like the smack to work whether the player is on the left or the right of the bot. | 2011-02-11 03:56:00 Author: ghostingalong Posts: 17 |
So you know about be behavior chips? they change behavior modes of sackbot by sending signal in to them, you have also control override in your disposal. Here video showing mix of both: http://www.youtube.com/watch?v=cVIX9M95zi8 as you can see i control emotion (but you can change nearly every sackbot tweak with it) with behavior chip and shake of head with control override As you may notice it all about activating behavior chips in right moment and if you add selectors, toggles, counters and timers in to them mix you can make whole advance AI | 2011-02-11 04:07:00 Author: Shadowriver Posts: 3991 |
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