Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Logic Help? >.<
Archive: 10 posts
Okay, so I Really like making 2-4 Player Shooter Versus levels where you can run around and shoot your friends for points with different and unique ammo, because they're really fun to play and make...But I'm not one to settle for Okay, which is why I wanted to compile 7 differently themed arenas into one level, so that the players could choose which one that they would like to play in. But I've ran into a problem...Everyone knows that you have to connect a Randomizer into a Selector, and then connect the Selector to all of the checkpoints, so when you die, you're spawned in a random spot...But this prevents me from adding the choosing feature, since you'll always be randomly spawned. And I can't start them via sensors, because I have to switch the output once for it to work...So if anyone who's reading this isn't completely confused and/or has a solution, or would like to brainstorm one together, either add my PSN - TrevorRyan333, or post a reply. Any help is much appreciated! :hero: | 2011-02-11 03:45:00 Author: Unknown User |
I have the solution for you: Teleporters. I have a teleportation chip that I can share with you that will deliver your players to whichever arena they choose. It uses emitted controlinators so assuming that you have a controlinator-based selection system, you will need to set up a short sequence of events following the selection process that ejects them from your selection controlinator then activates my Teleporter. The chip is designed to activate at the destination, so it would perfectly for your purposes and would not interfere at all with your checkpoint randomization logic. Add me on PSN if you're interested and I'll share the chip with you. v0rtex2002 (them are zeros not O's) | 2011-02-11 04:28:00 Author: v0rtex Posts: 1878 |
One way of working around the versus checkpoint issue to is emit and destroy checkpoints so that there are only checkpoints in the area you need them. So you can start with a single checkpoint at wherever you make the selections from, then, once the selection has been made, emit the checkpoints into the area you need them and at the same time destroy the original checkpoint, and then use v0rtex's teleporter or build your own to get them into the arena. | 2011-02-11 07:00:00 Author: Sehven Posts: 2188 |
I was thinking about just emitting the arenas in a whole. But idk, I will see. Thanks for the feedback! I will try to remember V0tex2002...But I suck at remembering things, lol. My PSN is TrevorRyan333, so if you're on. ^^ | 2011-02-11 07:48:00 Author: Unknown User |
You could get round this by using tag sensors or player sensors (not all players will be dead at once) You could also capture your checkpoints and emit them when needed, so you activate level1 it will emit level1 checkpoints. | 2011-02-11 08:35:00 Author: Unknown User |
Hmm...That might work... | 2011-02-11 21:05:00 Author: Unknown User |
Or maybe have the Arena Selector making a big rack thing move and a Level Link comes down, depending on your selection and it only racks once you choose one. Then once you finish in the arena you go back to the selection level. But the emitter thing is probably best, regardless of thermo. | 2011-02-12 14:06:00 Author: mutant_red_peas Posts: 516 |
The reason that I wanted them all compacted into one level is for space. They're all just simple and small, not good enough for a whole level...At least for me anyways. I'll keep thinking. Lol. | 2011-02-13 08:38:00 Author: Unknown User |
im the same situation with my rooftop arena capture the flag level, so far i have just one level that everyone spawns at a random checkpoint. i want to add 1 more arena, wont fit any more as its too detailed.. but wud need a menu to select the arena, how do u go about making it so that only player one chooses the arena? and that all players respawn into the correct arena without losing points.. im guessing i need to have some selector connected to the checkpoints.. please help, V0rtex? does ur teleporter work for sackboys or sackbots? as i use sackboys in my level. im interested in looking at it ifi could add you also. check out my level "Rooftop arena" to see if you can help. want it to be amongst the best levels | 2011-02-13 14:17:00 Author: Unknown User |
V0rtex? does ur teleporter work for sackboys or sackbots? as i use sackboys in my level. im interested in looking at it ifi could add you also. It will work with sackbots, but only if "Can Use Controlinator" is set on. It will teleport up to four - any combination of sackboys and sackbots. But in my testing, it will always take the sackboys first (I imagine this is by design on Mm's part... as it uses controlinators set to Auto-Enter, they must have designed them to always take sackboys before sackbots). And sure... go ahead and add me, I'll send it over (won't be until later tonight, my time). | 2011-02-13 14:56:00 Author: v0rtex Posts: 1878 |
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