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#1

Level Ending time, starting later?

Archive: 8 posts


Is it possible that the begin of the level time can get started (by trigger or somehow) later?
I have a lobby with explanations for the shooter, and if you jump down a hole, you land on the controllinator and the shooter begins. but the time is already running down in the lobby-zone.
2011-02-10 23:25:00

Author:
Unknown User


Have the time-running-down bit activated by the Active output of your controlinator - it's just above the sixaxis control. That way, whatever you've triggered down below will only happen once you get in the controlinator.2011-02-10 23:33:00

Author:
Holguin86
Posts: 875


Have the time-running-down bit activated by the Active output of your controlinator - it's just above the sixaxis control. That way, whatever you've triggered down below will only happen once you get in the controlinator.
Okay, but what or where is the "time-running-down bit" ?
2011-02-11 05:37:00

Author:
Unknown User


Have the time-running-down bit activated by the Active output of your controlinator - it's just above the sixaxis control. That way, whatever you've triggered down below will only happen once you get in the controlinator.

I'm assuming the OP is referring to the level time you can set in the game options menu. If so, this thread (https://lbpcentral.lbp-hub.com/index.php?t=48713-Instructions-before-a-VS.-Game-starts.-(Like-on-the-cosmos-VS.-Game)) might be useful.
2011-02-11 08:23:00

Author:
Aya042
Posts: 2870


I'm assuming the OP is referring to the level time you can set in the game options menu. If so, this thread (https://lbpcentral.lbp-hub.com/index.php?t=48713-Instructions-before-a-VS.-Game-starts.-(Like-on-the-cosmos-VS.-Game)) might be useful.
Yes i meant the timer countdown that starts when you enter the level, not a timer.
Umm, i read that with the Magic Mouths/Cutscene. Ill try that (before i start other dumb questions), later when im home.
Thanks so far
2011-02-11 08:44:00

Author:
Unknown User


Umm, i cant get it to work. It is possible to enter the game (trough the entrance) and then spawn into a room, where you can move around, and read the instructions first before the level-countdown-time starts, except a cutscene?

I made this Lobby-like Room and there is a hole in which the player must jump, to fall into the activationzone of the controllinator.

I like to let the player move around in the lobby as long as he wants without getting the gametime started.

Possible somehow?

Just adding: i have made that cutscenes with the mouth which works good to instruct,
but the problem is that the time still runs down, even when being in the cutscene at first.
2011-02-11 16:29:00

Author:
Unknown User


i have made that cutscenes with the mouth which works good to instruct,
but the problem is that the time still runs down, even when being in the cutscene at first.

My bad. Looks like Magic Mouth cutscenes make no odds. Only an active Movie Camera with Disable Controllers on will pause the timer.



I like to let the player move around in the lobby as long as he wants without getting the gametime started.

Possible somehow?

If the above statement is true, then no, as you'd necessarily have to disable the controller. You'd have to resort to using sublevels.
2011-02-11 18:51:00

Author:
Aya042
Posts: 2870


My bad. Looks like Magic Mouth cutscenes make no odds. Only an active Movie Camera with Disable Controllers on will pause the timer.

Okey. Now what i ask myself if its possible to let the Movie Camera being active as long as i dont get out of a Magic Mouth.
2011-02-11 19:25:00

Author:
Unknown User


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