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#1

Reviews 4 Hugs, or Gold, either one.

Archive: 39 posts


THREAD CLOSED!

Hey hey, old time reviewer throwing their hat in for reviewing any (scrap of) level that gets thrown at them. Admittedly, I'm used to reviewing full games and such but it'll probably translate easily enough. Anyway enough about me, I doubt anyone really cares, so let's set down some kind of template shall we?

What will be assessed?
and how much weight will they carry?

Originality: I'm afraid in today's heavily saturated market, this is what will matter the most to the review. Something that's completely new will always be better than something that's been done to death, unless it's rubbish of course.

Gameplay: It's not like I can review a level and not take this into account. What if it's a movie? Then you'll score poorly Then I'll take that into account.

Visual representation/ atmosphere: I'll collide these two categories together because they would normally both fall under the category of "immersion". It's more important than you think to get the player completely involved in the level, they'll be more forgiving. This too will be a huge factor in any review, ever.

Ingenuity: Sometimes you see something in a level and just think "daym, how in god's name did they manage that?". A lot of the time clever ideas and tricks add to the big "wow factor" of a level. Though depending on the level type this will carry a different weight.

Glitches and the like Funnily enough, this won't effect the review too much because once pointed out, these things are generally dealt with pretty quickly. I'll definitely point out everything I can though.

Scoring

I'm not going to give a score Sorry, in my experience they're way too subjective based on mood/ time of day/ whether or not you've had a cuppa and so on. Instead I'll do a brief concluding paragraph with pros/cons and recommendations to whoever would like it.

Now who wants a review? (:
2011-02-10 22:46:00

Author:
JonnysToyRobot
Posts: 324


Ooh Ooh! /me leaps at the chance

If you're willing to do a versus level I'd love a review!

Title: Little Big Robot Wars (Versus)
Creator: rialrees
lbp.me: http://lbp.me/v/xk-qh8
2011-02-10 23:11:00

Author:
rialrees
Posts: 1015


I would love a review. Just by your first post I could tell your review will be great.

PSN: brnxblze
Level: A Helping Hand...err...Cursor! (https://lbpcentral.lbp-hub.com/index.php?t=45013-A-Helping-Hand...err...Cursor!-%28w-pics%29)
LBP.me: http://lbp.me/v/ww9fzm

This is a co-op level so it requires 2 players. I hope that won't be a problem.
2011-02-10 23:44:00

Author:
brnxblze
Posts: 1318


Both 2 player levels

You may both have to wait till tomorrow when I can rope a friend into playing them with me. It may be possible that I can do it tonight but that's far less likely to happen.
2011-02-11 07:09:00

Author:
JonnysToyRobot
Posts: 324


Hi JonnysToyRobot , would you review my 2 pyramids? I let you know they are made for skill and smart players. If you are looking for a long various puzzler you will like those pyramids. If you are looking for a small/medium size level with fast action and nice graphic that mean my pyramids are not for you. Try them anyway: LITTLE BIG PYRAMID: TEMPLE OF TUTANKHAMUN (COMPLEX PUZZLER) and LITTLE BIG PYRAMID 2: SECRET OF CLEOPATRA (COMPLEX PUZZLER). There are few problems with 2nd pyramid in LBP2, not my fault, those pyramids are made in LBP. Play 1st part of pyramid and if you will like then you can play 2nd part but that one you have to play in LBP1. I am trying fix all problems in 2nd pyramid but it is very hard because that pyramid (also 1st one) is huge, massive. They take 1 and quarter thermo in LBP2! 1st part working ok in LBP2 but 2nd is full of bugs and it is not possible to finish. I hope Mm will do something with all those problems in patch. I still need some good advices to make my pyramids worth 5 stars. When you will play with your friend please check also my mini game: BEST CREATED CONNECT FOUR. My PSN: GILUPL, LBP.me link: http://lbp.me/search?q=gilupl, thank you .2011-02-11 11:01:00

Author:
GILUPL
Posts: 102


Trophies:I would really appreciate a review on my newest / first LBP2 level.

Title: Zompocolypse: Life After Z-Day.
Link: http://lbp.me/v/xdb8kq
LBPC Level Thread: http://www.lbpcentral.com/forums/sho...fe-After-Z-Day

If you wouldn't mind posting the review in my thread that would be great, otherwise I could just copy it myself.
2011-02-11 16:01:00

Author:
Hamsalad
Posts: 2551


Zompocolypse: Life After Z-Day by Hamsalad

I've realised two things. Thing 1, I must be the 54th review to have a go at reviewing this level, though I haven't bothered reading any of the other reviews for it so I hope this won't just highlight my incompetence. Thing 2, the most important factor in my reviews is originality, yet here we have a zombie level.

Oh dear.

Okay, maybe I'm being a little harsh, but honestly there is nothing more generic than a zombie level. This one even conforms to the extent that you have a paintinator to paint them to death with. Though let's now push that annoying and hideous aspect of the level to the side and try to focus on everything else that "Zompocolypse: Life After Z-Day" has to offer.

Visually, this level sets out to impress with liberal use of decoration and an assorted pallet of materials to imitate a kind of derelict/ industrial feel. Pipes run throughout the whole level and Hamsalad has gone a bit crazy with cobwebs which, if I'm honest, is quite effective. However, there are many minor things that I can nitpick away at, as immersion is such a delicate thing that one slip up can make the rest of your work pointless. For one, the zombies break through the doors to the sound of an explosion, which is slightly confusing. Also, they kill you by electrocuting you. Wouldn't it be possible to put some sort of player sensor switch on the zombies which connected to an emitter of black, poisonous gas? That would work a lot better.

Gameplay wise, there's not much to talk about. You walk up to a zombie/ group (herd?) of zombies and then proceed to backtrack whilst spamming R1 furiously. This is fine for the first few, but gets extremely repetitive, especially when you consider that it actually involved going backwards so when you finally kill the group you have to run all the way back again, which is never a good thing. I did really enjoy the small time you spend in a building that was burning down, it added some variety but I don't think it went on long enough to make up for the rest of the level.

Although I admit this level was well polished and has obviously had quite some time poured into it, it just doesn't strike me as anything out of the ordinary. No new idea is introduced, no experimentalism at all is attempted and even the immersion, the strongest part of the level, is cracked by little small, tiny things.

This level is recommended to those who are not interested in trying something completely new and/ or have a zombie fetish.

It's a shame the first review had to be so negative, but honestly this is the kind of level that I really can't stand. The creator has talent, which is obvious to anyone, but with this level it seems to go to waste. He should remember though, that this is just one man's opinion and this one man has very strong opinions . Also, I'm sorry this is a tad short, but I honestly don't enjoy being negative, whatever you may think.

The Versus levels will be played and hopefully reviewed tomorrow, as will the LBP1 level. I just have to find the disk and then blow all the dust off of it. (:
2011-02-11 21:33:00

Author:
JonnysToyRobot
Posts: 324


Thanks for taking your time to review, prob would've skipped asking if I knew you had a bias towards zombie levels to start.2011-02-11 22:07:00

Author:
Hamsalad
Posts: 2551


Good news everyone!

YLOD... LBP2 is stuck inside it as well.

Should still be able to do the versus levels at a friends house though regrettably he doesn't own LPB1 and I can't really bring it round for the sake of playing one, long single player level, sorry ):

Or maybe none of you will get reviews, maybe I'll have killed myself by then.

EDIT: Tried to find both levels using the text function by memory but I couldn't find them ): Sorry.
2011-02-12 14:00:00

Author:
JonnysToyRobot
Posts: 324


First level, i would appreciate it if i could get a review

PSN:steadler69

Name of lvl:Space Blast 3D Beta 0.9

Link to your LBP.me of said lvl:http://lbp.me/v/xkrdvp
2011-02-12 14:36:00

Author:
steadler
Posts: 180


Okay, now that I have a new PS3 I'm re-opening this thread. If anyone still wants a review of your level (it's been 3 weeks, my guess is most of you don't really want/need any more feedback for a level you're probably forgotten about), just comment here again and I'll write some words for you.

Anyone else, request away (:
2011-03-05 22:30:00

Author:
JonnysToyRobot
Posts: 324


G'day mate,

My name is Thunderbolt444 I have 2 levels I would like to be reviewed;

1. Football Kick (http://lbp.me/v/wy-ygr)
2. Zombie Horde: Single Player Beta (http://lbp.me/v/xr7pth)

Thanks for this; it is much appreciated.
2011-03-05 23:42:00

Author:
Unknown User


G'day mate,

My name is Thunderbolt444 I have 2 levels I would like to be reviewed;

1. Football Kick (http://lbp.me/v/wy-ygr)
2. Zombie Horde: Single Player Beta (http://lbp.me/v/xr7pth)

Thanks for this; it is much appreciated.

I'll have a look at the first one for you, the review for the zombie one will only ever be negative
2011-03-06 08:15:00

Author:
JonnysToyRobot
Posts: 324


Why would the zombie one be negative? It's an over-used concept, yes, but the level itself is still good.

Football Kick is better, though, so I want you to check out that first.
2011-03-06 08:20:00

Author:
Unknown User


This might seem odd but I'd like you to review this level for my friend...

http://lbp.me/v/yfdwmg

It's a racer (no zombies at all ) I'm trying to get a bit of exposure for it where ever I can because I think it's brilliant.
You can play alone but it's better with 2-4 players.

Thanks for your time and I look forward to reading what you have to say.
2011-03-06 12:12:00

Author:
TnTyson
Posts: 25


Football Kick by Thunderbolt444

I think the last thing you can call this level is ambitious, it's as simple as it comes: a goal moves up and down and you must press X at the right time so a football goes in a goal. "Surely there's more?" you must be asking, but no I mean it, that's it. Oh sure, you have 2 minutes to score as many goals as possible but if anything 2 minutes is too long.

With a concept this basic, you really expect the execution to be flawless and all in all I'm afraid I found it pretty clunky. Actually aiming your shots is something that seems to have an element of randomness to it, I pride myself on having the reaction time of your average ninja but sometimes I'd hit the ball in the same place as I had before and it would move at a completely different angle, which confused me. On top of this, I've had balls bounce into the goal and then disappear without giving me any points at all.

Thunderbolt444's slap-dash approach has also been applied to the visuals. No effort, at all, has been put into making the level look even remotely like a football pitch and if he wasn't trying to do this (then why the crowd?), then I'm quite sure he could have done much more than making a large block of one material, cutting a square into it and adding 2 stickers. If you want to see what I'm talking about a picture (http://lbp.me/p/znc8r6) has been put up for us.

Maybe I'm looking at this in the same way that I view a full level and maybe that's the reason I'm being so harsh. But really, for a mini-game style level like this the gameplay+visuals are more important than ever. I guess it is original to an extent, that extent being that it's another take on the basketball levels, but originality only matters if the rest of the level can stand on its own merits, otherwise it's pointless.

I can't help but thinking that this level came out of the creator seeing some repetitive and simple, yet successful versus level, and tried to make his own. Then he could figure out how to make it multiplayer and forgot that these levels are only popular because of local competition.

Now let's have a look at my checklist.

Originality: average
Gameplay: poor
Visuals: poor
Ingenuity: poor
Glitches: found
Impression I've left on any future person who wants a review after a track record of only ever posting negative reviews: very poor.

I didn't like this level, maybe you will if you're in to competing against yourself, but if Thunderbolt444 put as much effort into making the level as he has promoting it then we'd have a much more refined and playable experience on our hands

It may seem like I only do these reviews to rant at people, I don't. Bring on the next victim!

@TnTyson: Oh hi there...

@Thunderbolt444: It's probably a good thing I didn't try the zombie level But honestly, I've layered out my points and I hope you take them into account when making new levels. (:
2011-03-06 13:51:00

Author:
JonnysToyRobot
Posts: 324


Oh and I can only pay in hugs as golds a bit scarce at the mo 2011-03-06 15:28:00

Author:
TnTyson
Posts: 25


LBP: Sack-Kart GP (Stage 1) by Odd-Kid

Grumble gumble, I only ever give negative reviews, grumble, and now I have to break that trend.

First off, this level is good.

Now, I know I said I would put a huge amount of emphasis on originality and this isn't especially original, but it's absolutely solid in all other respects and, in it's own way, does manage to have some originality. Visually however, the level is stunning. I don't think I've ever come across top-down levels that look quite this good, what's more is that there's a perspective trick employed to make it look like some parts of the level are actually sloping (which we all know is impossible) and again, I've never seen that done before.

I think the thing that stuck me most about this level is the little things, that's not to say the unimportant things, but the things that you don't think you'd notice. The first example would be the fake-sloping thing I've already mentioned, however as well as this you have things like the acceleration being mapped to R2 to allow you to change speed and the loudness of the engine depending on the acceleration.

You even slow down if you go on the grass... now that's attention to detail.

The gameplay itself was smooth and well thought out, it isn't possible to just hold your finger down on R2 since there are some places where you really need to slow down to turn and I like that, it incorporates skill into the level. I never found much use for the power-slide however, mostly because I tried it and wasn't sure what it actually did. This is possibly due to my TV being miniscule and the cart being quite small itself though.

It saddens me that this level has such a small amount of plays, but then again this isn't the only example of a great level being completely ignored by the community. I imagine that it's incredibly fun when playing with friends (I had to play on my own because I'm "so ronery"), but then again it's probably because this type of level has been done to death that it hasn't had much exposure.

I managed all 5 laps of this pretty long course, by myself, without getting bored. That should show you just how good it is. This is basic top-down kart racing done to perfection.

Level Hearted. See, I can be nice too, on occasion.
2011-03-06 16:18:00

Author:
JonnysToyRobot
Posts: 324


See I knew it wasn't just me WOO

Now f you want to have a moan again, you can try my levels. Both are VERY simple (I'm new to all this don't ya know) and I'm looking at incorperating atmosphere etc in my next levels. But the way you write reviews I would be very grateful for your input as to whats good and whats bad.

Feel free to abuse me I've got thick skin

Glasshouse http://lbp.me/v/x67wv6

Grappletastic http://lbp.me/v/yeqrjd



Oh and I'll send you hugs later lolzilla!
2011-03-06 16:56:00

Author:
TnTyson
Posts: 25


Hey Johnny, welcome back! Being as it's been a while, I'd still like a review, but now I'd prefer one on my most recent level, a movie intro to my upcoming puzzle/platformer series.

The humour may not be to everyone's taste but I'd love to hear your take on it

http://lbp.me/v/xyws-0

many thanks!
2011-03-06 17:59:00

Author:
rialrees
Posts: 1015


http://lbp.me/v/yjyqr2 My level is now updated and I hope you can review it. You're harsh, I like that.2011-03-06 18:07:00

Author:
ll_ye
Posts: 236


You didn't tell me what to do - you just had a massive rant fest. Every other review was 10/10, 5 stars and a heart, and so forth, so you can just be the exception. I even was put on a list on LBL as one of the four best new releases this week.I can't believe "orginality" was only average. I have never seen a level like this before.

As I said, I probably won't take yours into account, basically because you didn't tell me really what I should do. You're the first person to give me a negative review. You're just the eception.

And I think people generally like it by looking at the level stats. Just not you.

And when the goal isn't counted if the ball goes in there:

1. If you knew Football/Soccer, the whole ball must go in the goal for it to be counted;

2. Even if the whole ball goes in and it's not counted, it's not my fault. The ball is to quick and the tag sensor doesn't detect it.

You didn't say anything about the menu. That took a while. You just took all the negatives and mushed them up, leaving out the postives.
2011-03-06 20:10:00

Author:
Unknown User


Thunderbolt444 please, calm down. I told you what was wrong with the level, and there doesn't have to be a fix for it since I took issue with the concept as a whole. Otherwise, I said that you were messy with the visuals so it doesn't take a huge stretch of the imagination to work out what I want done

I know how football works, the fix for that one is to possibly make the lifespan of the ball longer so it get's to the back of the net/ wherever the sensor is before it disappears.

A menu is a nice touch, but it does not make a level better or worse, so I didn't mention it.

A quick reality check for you sir, you always have to be ready to face and accept criticism. Does me being negative make me wrong? No. I'm not in a small minority either - 3:1 Likes to dislikes shows this.

Anywho...

@TnTyson Just played your Glasshouse level, is it okay if I do a half review, half level advice thingy? Think it could be good (:

@rial + ll - I'm gonna go off and play your respective levels right now, I can't promise I'll get the reviews done today though.
2011-03-06 20:29:00

Author:
JonnysToyRobot
Posts: 324


Yeah Jonny that'd be cool, like I say these things are my first baby steps so ALL advice is more than welcome.

Also I've set your levels to try next time I'm on

@Thunderbolt...
Chill fella, all reviewers look at things differently, Jonny is very often on the harsh side and you can see that by reading some of his stuff. If you want some one to pat you on the head and tell you how good you are you better off asking your Mum/Dad/Gran/pet gopher.
2011-03-06 20:34:00

Author:
TnTyson
Posts: 25


Glasshouse by Tntyson
And a few tips for very new creators

What I'm going to do with this review is to go through a few things that I (as in personally, as in "if I say something you think is wrong don't slaughter me") would suggest to newish level creators and then apply it the TnTyson's level.

1) Assume every player is borderline retarded

By this I mean make everything blindingly obvious. This can be done simply, i.e putting everything you need on the screen where the player can see them, by signs or, how I prefer to do it, with game cameras. The first one being the most necessary of course, TnTyson is a bit guilty of putting things you need to grapple where you can't see them and it's only by guesswork that you actually get to them. He does put signs in, I'll give him that, but they're in glass so they're hard to see and personally I saw them and thought they just meant jump.

2) Make it challenging, but not in a cheap way

I want to know when I play a level that I died because I made a mistake, not because the level is bleeding impossible My general rule is if I can ace a level I've made pretty easily, it's about the right difficulty. You have to remember that you made the level, so will know every single distance/trick it has so if you die when playing it too often it's usually because you've made it too hard. Again, TnTyson had places in his level where I literally had to repeat 20 odd times to get it *just* right.

3) If it can be done in one layer, do it in one layer, not in all of them

This is a smaller, but nevertheless important thing. If everything in your level is made using 3-layer deep materials, change it to one. This doesn't change how the level plays at all, gives you space in the background to put decorations and it's quicker to make. Be sure to put it all in the front layer though otherwise you can jump off. TnTyson didn't do this and it would've helped a lot if (s)he did.

4) Before you start a level, think of a concept for it that makes it different

TnTyson actually did this, I just wanted to bring it up When making a level you have to think "what will make people want to play this?" Now you don't see too many fully glass levels chucking about the place so I commend him on this. However, then you have to think "does this concept work?" and in this case there are many flaws with fully glass levels. For example, if you spawn next to an obstacle you have to backtrack and take a run up.

5) Variety

Within your concept, think of how you can stretch and expand it to allow as much variety as possible. This is especially important with longer levels to stop people becoming bored. TnTyson did this to an extent with multiple grappling hook sections spliced with normal platforming but I felt he could have done more. Even (possibly) adding a part where there's some non-glass material as well to help with the platforming.

At the same time as this, don't try and pack in everything. I noticed a grabinator section where all you did was remove a bomb from a bouncepad. This may have worked better without the grabinator.

6) The Devil's in the detail

You have to think that when you're making a level you're effectively exchanging time for like-ratings. Anything you can do, however minute, will make a level more enjoyable. People will pick up on them and quite a lot of the time will forgive you for a lot of things now that they've seen that you've put that extra bit of effort in.

This also applies to visuals, learn to love the corner editor. Some good creators will literally just lay down one block of material and then only use the corner editor from there on. It allows you to make everything really smooth and stops me from noticing where a square was used, triangle, circle etc. TnTyson again, this is to you

7) Practice is horrible but necessary

Do you know how many levels I made before I made 2 half-decent ones? 12. Now not all of them had much effort put into them but you learn form each one. On top of this try to pick up things when you play other peoples' levels or even story levels. "What are they doing here? What materials are they using? How much detail do they pack in? How did they make this?" These are things you should be asking yourself all the time. Also, even though originality is important don't be afraid to take inspiration from other people. This is more general of course, but if you take a little bit of this, a little of that, you end up with something that is unique and yours. No one got anywhere without taking the best ideas and refining them. Think of the lightbulb and car for instance, two inventions that weren't good at all until someone else came over and improved them.

8) If you don't enjoy doing it, don't do it

Some people enjoy spending months on one level, I don't. So they've got hundreds of hearts and I'm stuck with a lot less But I have fun with it and, apparently, that's what matters.

So TnTyson, I know this wasn't a normal review, but hopefully you picked up a lot of things from this and realise the problems that I had (:
2011-03-06 21:42:00

Author:
JonnysToyRobot
Posts: 324


Thank you very much Jonny, I've had a few people say this and that but I really like the way you've put it all out and I will definitely put (hopefully) all of what you said into practise in future.

I appreciate the time you've taken.

Just as a side note having read your guidance I can see a few problems with the second level I made but please feel free to have a look (Grappletastic http://lbp.me/v/yeqrjd)
I wouldn't expect a full review as you've done so much here but I relate to your feedback and if you do find time to give it quick once over again it'd be muchly appreciated.

And for your effort here is your hug....

http://www.absolutepunk.net/images/smilies/hug.gif

Edit:- I also meant to say it's nice to have an objective point of view, most people who've played my level are friends and well they just say things like "Yeah, it's alright mate."
2011-03-06 21:51:00

Author:
TnTyson
Posts: 25


The Printz Diares: Prologue by Rialrees

Now I have to start by saying that I don't think I'm really qualified to review a movie seeing as I've never made one. In any case, I'll have a crack at it. Just expect some rookie errors

I've always been skeptical of movies, in my mind at least they're often used as a cop-out from making a "proper" level. By that I mean that they take less effort and often get more plays than a level since people know it's not going to take any effort to get through, unless it's terrible of course. However, I'm happy to announce that this little movie is actually surprisingly good.

Let's see what we can talk about.... oh yes, scenery. Seeing as this is a movie, the detail in the scenery is incredibly important. Rialrees does a good job of it, not amazingly so but it's got a noticeable amount of polish on it, I'd just like a few more little details to give my wandering eyes something to be pleasantly entertained by There were some really excellent bits though, such as the puppet-shadow scene which I thought was really inventive and well executed.

The script was good, a few funny moments here and there but it's nothing too sophisticated. There aren't any undertones or really unusual quirky parts but then again you shouldn't be expected to worry about them. I just study Shakespeare, I need my undertones . The voice acting was pretty good, nothing special but you're not exactly going to pay poeple to do it, are you. (are you?) I have a funny image in my head of you herding your family round a mic and forcing them to say lines, I have no idea how close to the truth that it Oh, the mic itself is a bit annoying at times. It's just a little too fuzzy. I'm not sure how much of that is LBP though. Again, I don't make movies.

There were little things like the sound effects and comic-style lighting effects that I really enjoyed and stood out to me as coming from someone who knows what they're trying to achieve and how to go about doing that. It worked too, which is more than you can ever ask for.

If you want a few minutes to relax in between stressful survival levels and want to see something genuinely entertaining, I'd recommend checking this out (http://lbp.me/v/xyws-0).

I don't know what else to talk about with movies ):

Looks like all other reviews will be tomorrow, it's getting a bit late now and I want at least some time when I'm not writing Thanks for the hug TnT <3
2011-03-06 22:22:00

Author:
JonnysToyRobot
Posts: 324


On the new Football Kick version, it's about 1:7 dislikes to likes.

And you honestly don't think a menu makes a level any better?

I mean, here's an example of another review:

"Here's what I thought.

Football Kick:
PROS:
Unique- I have not played a level like this before. It was nice to play something new.
The crowd of people was a nice touch, I liked the fact that there were spectators.
The menu was another great thing about your level. The fact that you explained to people what do do. A lot of people just put their players into their game with no explaination whatsoever. This was well done.
CONS:
I could not aim. Maybe this was just me, but I couldn't aim the ball where I wanted it to go.

Overall, I would rate this a 8/10. It was unique, it has a lot of potential and it was very fun! Although, I couldn't aim the ball which I thought was somewhat aggravating."

I mean, you should at least state the Pro's and Con's in a review. Not just all the bad stuff and mash it up.

Oh well.
2011-03-07 05:03:00

Author:
Unknown User


Can you please take you attitude elsewhere, you're beginning to embarrass yourself. You came here asking for a review, not outright praise so more people play your level.

If you actually read what the other review said without only going to the score, you'd realise that he said your level did not work but he was only being nice about it. I "took all the bad stuff and mashed it together" (which doesn't make sense by the way, oh and also I thought you want to improve the level) because that's all I had to work with. Seriously, you need to grow up. Now kindly go away and annoy someone else. :/
2011-03-07 07:15:00

Author:
JonnysToyRobot
Posts: 324


If it "did not work", why did he give it 8/10? If you read it, he said he couldn't aim, not that it didn't work. (The aiming is when you kick the ball, by the way).

Furthermore, what doesn't make sense with "took all the bad stuff and mashed it together"? That's what you basically did; that is took all the negatives and mashed them up into a 'review'.

At the end of the day, I'm a 13 year old kid who's trying to make levels to please everyone and tell you what you should add to your reviews (pros and cons). I don't want to argue with you.
2011-03-07 07:53:00

Author:
Unknown User


Hey guys - Reviews are subjective and if you ask for one you have to be prepared to hear the good, the bad and more importantly the reviewers opinion. If you disagree with the reviewer that's cool just ignore the review and don't ask that particular person for another one. There are a lot of reviewers on LBPC that have strong opinions on stuff and aren't always the most gentle sharing it. Read some of their past reviews to see if their particular review style is something you want pointed in your direction.

So what I'm saying is buyer beware and if you get a bad one, consider the source and take what you can from it.

Arguing about it in a thread isn't going to change anyone's opinion and is likely to get the staff involved. Consider this a heads up to play nice.... that goes for everyone.
2011-03-07 16:31:00

Author:
Morgana25
Posts: 5983


Wow.

Many thanks Johnny, until Morgana came in here and edited all the double posts I didn't even realise you'd reviewed!

I agree on all points - thermo was becoming a major issue and I think I reached my limit

Though I never feel it impossible to go back over a level and polish it over. All your comments are stored safely in my feedback folder (oh yeah, I got a feedback folder alright) for when I get the urge to tweak

Regarding the souhnd, yeah, it's kinda low quality there. I attempted lots of different mics, settings, volumes etc and it just wouldn't do it. I'll kep testing before my next level (actually playable this time) is published, to see if I can get some sort of clarity going on.

Overall, thanks for the comments, very helpful, and glad you enjoyed (on the whole

I'm positively short on gold right now, so go ahead an' have a lil hug to make ya feel more loved
2011-03-07 16:44:00

Author:
rialrees
Posts: 1015


Military Tower Rush!! (Race!) V.1.3 by YLLEYLLEYLLEYLLE

Now I do have to confess, my judgement may be different than the norm with this review. Why? Well, because the creator may have, possibly, played a level of mine 16 times and hearted it. So in other words, I love him.

Now with that out the way let's start with a negative.

This level is very brown, too much so. I know that it's meant to be a military base but it get's to the point where I found it hard to distinguish where, exactly, on the platform I was hurling myself towards the actual platform itself was. I simpler terms, sometimes it was hard to distinguish thin layers from thick ones because everything uses such a similar material. On top of this, brown isn't exactly the most exciting of colours so it would be great if you mixed it up a bit. That being said, a noticeable amount of detail was put into the level and I can appreciate that.

The gameplay is straightforward and fluid, which is really exactly what it needs to be for a race. Too often with levels that are fast paced you are faced with something complex and/or odd and, since it's a race, you don't have time to appreciate it and just end up frustrated. There was a part where you used the paintinator to flick switches (I won't go any further into it but trust me when I say it's more complicated than that) which managed to stick the balance between frustration/tension as far as thing that slow you down go. So yeh, gameplay wise I really liked it.

There was not much we haven't seen before however, which is a shame really since I enjoyed this level. What's more is that the level is way too short. I didn't really feel like I had any chance to enjoy it before I was whisked back to my pod. I don't know how much of this was you and how much was thermo but in any case, this level needs more substance. It also means that I don't have much to talk about when I review it

Ylle bought the MGS DLC and decided to make a race using all the new materials and tools that he got from it. That race actually turned out to be a fun, simple, if a little short level that I rather enjoyed.

TnTyson your other level had me feeling like the fat kid in a cross country race by the end of it. I staggered onto the scoreboard beaten, broken and humiliated. In other words the exact same feedback form before applies though I enjoyed this one more.

Also an extended thank you for mod intervention, it gives me an excuse to stop being annoyed and therefore stop making negative posts, which I still don't enjoy making by the way. Whatever you may think of me.
2011-03-07 21:46:00

Author:
JonnysToyRobot
Posts: 324


[i]TnTyson your other level had me feeling like the fat kid in a cross country race by the end of it. I staggered onto the scoreboard beaten, broken and humiliated. In other words the exact same feedback form before applies though I enjoyed this one more.



That's kind of where I was trying to go I'm going to take quite a bit of time over my next creation (& hopefully implement most/all of your advise), however I am going to stick with the idea of it being something to play on your own OR with friends and simply platforming fun, with FUN being my watch word.

Watch this space.

Well not this one...maybe my lbp.me page....or the level showcase thread...well you get the idea http://images.absolutepunk.net/images/smilies/Standard/thumbup.gif

Thanks again Jonny for your time and advise. http://images.absolutepunk.net/images/smilies/Standard/beerbros.gif
2011-03-07 22:06:00

Author:
TnTyson
Posts: 25


Yeah it's short. I'm making a sequel right now. It'll be way better than this one. It got more colours this time around, rather than just shades of brown
Thanks for the review.

Edit: Wow uh this was dry, I mean I really appreciate you taking your time to play and write, but I'm just really bad at saying thanks.
2011-03-07 23:00:00

Author:
ll_ye
Posts: 236


I've read your reviews and have to say that I appreciate the specific and detailed reviews you have to offer. I know a lot of time and effort goes into each review. I commend you for that. Now that that's out of the way, I would be grateful if you could review my intro level to LBP2 titled "Simply Elektrifying". This level was originally started in LBP1 before the release of LBP2. Since then, I've put it on hold until lately. I wanted to incorporate LBP2 features to this level instead of starting all over from scratch. As most creators understand how much time and effort is involved in creating a level(at least a descent one).

My psn is tripple_sss.

Again thanx for your time
2011-04-15 04:56:00

Author:
tripple_sss
Posts: 250


Oh me me me me! (Jumps up and down while raising my hand)
http://lbp.me/v/5ezsz-

It has gotten good reviews from other critics. I just need one more critic to give me a bit of confidence in making the next parts.
2011-09-03 21:56:00

Author:
Unknown User


I would love a review!

PSN ID: ZexenVatenkeist (http://lbp.me/u/ZexenVatenkeist)
Level: Mushroom Meadows (http://lbp.me/v/51572s)

Thanks a lot!
2011-09-09 13:48:00

Author:
Unknown User


Could you review my level "Different"?
http://lbp.me/v/09k1tw
2011-09-10 10:02:00

Author:
Sackpapoi
Posts: 1195


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