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#1

How to get your levels noticed

Archive: 29 posts


So, i have noticed that there is tons of great levels out there that just dont get off the ground. So, i am going to make a small tutorial on how to get your levels noticed.

While i dont have any very popular levels, i do know how to get your levels noticed.

First things first, make a decent level. No heart for heart levels.

Next, publish it (obviously)

After you publish it, get straight to work on making your level even better. Take feedback from players and after you make all of your adjustments, update your level.

Updating your level puts it on the "new levels" page, thus attracting more players. Dont just add in one thing and update your level. I have heard people say that all they do is put some dark matter in the sky and then update. That is a terrible plan. Take feedback in your updates to fine tune your level, both to make it a great level by the time its famous, as well as make your level more appealing with more yays and hearts.

Another great way to get your level noticed is by donating it to a "hub" or a level containing other levels. It will ensure a constant flow of level traffic, as long as the level hub doesnt go under.


Thats all i have for now, but anybody who has other ideas is welcome to post them, and is appreciated.
2011-02-10 21:05:00

Author:
Ignition246
Posts: 156


does anyone have a hub that would take my Little Guitar Hero level?2011-02-10 23:17:00

Author:
SackboyManuel
Posts: 26


Is it themed to any place, such as avalonia?2011-02-10 23:30:00

Author:
Ignition246
Posts: 156


yes, no real theme at all, and the interface is made of that one material which is like metal with a neon border around it, so it would fit perfectly. I'll add you to the PSN2011-02-11 03:54:00

Author:
SackboyManuel
Posts: 26


While i dont have any very popular levels, i do know how to get your levels noticed.

If you know so much about making your levels popular, how come none of yours are?
2011-02-12 09:27:00

Author:
resistance1
Posts: 812


Because i get tired of updating my levels. If you persever, they will become popular. I got one of my levels to around 150 plays one week, then got tired of updating it.2011-02-12 23:39:00

Author:
Ignition246
Posts: 156


You also need to advertise your levels on forums, nobody will play it if they don't know it exists.

EDIT: Actually you should advertise your level everywhere you can, this forum, other forums, your signature, etc.
2011-02-12 23:43:00

Author:
cheesemuffins99
Posts: 102


In addition, make sure the level name is catchy and original, and the level badge is eye-catching. This can be achieved with high contrast and bright colours. Furthermore, correct spelling and punctuation in the level name/description will do wonders too.2011-02-13 01:44:00

Author:
xero
Posts: 2419


I spent the last 2 weeks making a level for a Dutch contest, spent around 50 hours on it and it has 11 plays (most from other contest builders)

My LBP1 levels were never played that much (lowest around 150, highest around 1200) but I always had great feedback so I figured myself to be sort of a culthit, but 11 plays is just ridiculous and simply a demotivator to keep on creating in the future

I've already given the level major updates (spent about 6 hours doing that) and posted it on the showcase forum, now just hoping it get's more noticed...
2011-02-13 01:56:00

Author:
Tom_vdl
Posts: 7


Could I link you to this thread, it has an idea on this very subject.

The-Creators-of-Craftworld-UNITE! (https://lbpcentral.lbp-hub.com/index.php?t=49095-The-Creators-of-Craftworld-UNITE!)

I'm trying to get this off the ground and I'd appreciate any input/participation i can get at the minute...

Ta muchly!
2011-02-13 08:31:00

Author:
FourteenInchGaz
Posts: 110


Of course, you could just start a level showcase thread here. Therefore gaining anyone who clicks on your thread Slightly easier. And while updating is good. There's no reason to do it in small drips, I don't care if it get's you on the newest levels page. I'll take the hard way out if need be. But I ain't gonna try to hype my level by tricking a flaud system. Just ain't gonna happen.2011-02-17 01:34:00

Author:
Phazerz123
Posts: 440


Make levels that people wanna play over and over, i notice those are the most popular, I suppose its because 4 or 5 people see it and start playing, but they play it for a long time and other people see all the people playing and it looks cool.. I'll play too.2011-02-17 06:49:00

Author:
reiko57
Posts: 115


I think by starting to advertise your level for a little while, through the use of forums, you can get people's interest that way. Tease people a little with pictures, and mystery or something like that. That means when you do publish your level, people will already want to play it. This rush at the beginning increases your stats, and so thus might make your levels more noticable.

At the end of the day though, it is luck mostly. Spend time on the level - and ensure you have friends who can play it to boost your level count. Don't rush it.
2011-02-17 08:04:00

Author:
standby250
Posts: 1113


getting noticed is all about luck sadly :|2011-02-19 06:21:00

Author:
Distinct-Creator
Posts: 198


How do you 'donate' your level to a hub and where can you find 'hubs'?2011-02-20 02:21:00

Author:
LBP2_Tutorialist
Posts: 225


Gentlemen, I purpose The Hub of Awesome. It can be a thread specific hub which is created to highlight the talent posted in this thread. One person could update/promote it, everyone else could work at delivering a quality experience that lives up to the hub's aforementioned name.2011-02-20 22:41:00

Author:
Shantdogg
Posts: 21


Gentlemen, I purpose The Hub of Awesome. It can be a thread specific hub which is created to highlight the talent posted in this thread. One person could update/promote it, everyone else could work at delivering a quality experience that lives up to the hub's aforementioned name.

You're certainly welcome to make a Hub - however, I think that's already been done here on the "Level Showcase" and the fantastic "Spotlight" threads.

However, if you decide to make the Hub - best of luck.
2011-02-20 23:42:00

Author:
CYMBOL
Posts: 1230


It's nice of you to post these tips, most of them however will not get your level many plays at all.
Sure It'll get noticed by the few people that decide to queue your level if you post on any or all
of several lbp forums but, that really will only amount to a few plays and only if your lucky.

And thats really what it all boils down to is luck. Making the perfect level, spending months even
to perfect it won't get it played. I've seen below average levels blow up with plays with absolutely
no promotion or advertising even to friends.

One tip I can add to this thread, and again there is a certain amount of luck involoved.
Try to get in contact with any and all of the level creators who have a level currently on
cool levels or Mm picked. Ask them if they would take a look at your level and if they like
it, put a link to it in there current popular level.

Level links from popular levels have been proven to work at getting plays to new levels
fast. But honestly even if you'd made a perfect creation, Good luck getting a response
from any of them.

To summarize, if tl:dr.
All the promotion in the world will get you a spot on cool levels and thousands of
plays in less than 24hrs. But only if your lucky, so keep your fingers crossed.
2011-02-21 00:03:00

Author:
Fated For Failure
Posts: 81


Here's the #1 tip, make a genuinely good level.2011-02-21 00:10:00

Author:
MrFunctionality
Posts: 637


"Here's the #1 tip, make a genuinely good level. "

Nope that wont get you plays. There are at least 100,000 top notch levels up to or better than
Mm pick standards just floating around out there in LBP limbo with less than 100 plays.
Sadly, It will continue that way it's just the nature of the system.

While I will admit they've improved it from lbp1 it still boils down to luck or connections.
Really some creators have no problem getting several thousand plays within a span of 12
hours of being published. therefor landing a spot on cool levels.

Some people have connections and know of loopholes in the system. I am not one of them.
But you could make the best level and that will count for nothing.. Roll the dice.
2011-02-21 08:20:00

Author:
Fated For Failure
Posts: 81


It is mainly down to luck, unfortunately. I'm not gonna pretend I've made any levels that are deserving of massive praise or anything, but I only got 31 plays for my Blackjack level which really disappointed me, as it was (and still is) a unique concept. But there are thousands of 'unique concepts' out there with hardly any plays. One of my favourite levels from LBP2 so far, a Tron Light Bike Versus game, has less than 20 plays.

The most obvious example I can think of for a truly excellent level which hasn't got much recognition is Poultry Panic. Less than 800 plays last time I checked - absolutely shocking as I think it's the best level yet made in LBP2.

It also goes to show why MM need to overhaul the system - Poultry Panic was trending on LBP.me, I think it was even No. 1 at one stage, but it didn't get promoted to near the top of the Cool Levels. MM absolutely NEED to link Cool Levels closer with LBP.me, and also promote levels that are getting substantially more yays than boos, even if the level itself doesn't have a lot of plays.
2011-02-21 19:20:00

Author:
agsrule
Posts: 89


I have tried republishing daily and making small improvements to my levels to get re-listed under 'newest levels' (but after about a week and only getting around 50 plays) there is only so much you can do to 'improve' your level without having proper feedback. Without plays, you get no feedback. I don't feel my levels aren't worthy, I spend days on some of them and the plays they did get are generally great (mostly likes, some without any dislikes). I think it really does just boil down to luck, it really is a bummer system, I was hoping Media Molecule would improve their level search system in LBP2 and while they did, it still isn't great. I mean really, how many people even check "newest levels"? It's not even on the main page.2011-02-21 22:08:00

Author:
Unknown User


Ive got well over 24 creation hours on my current project. I will be surprised if it gets more than about a hundred plays, even with a trailer and other promotions.2011-02-21 23:33:00

Author:
Deftmute
Posts: 730


Things can work and not work, I've always found when I've published levels and then played them and decided, "That could be done better, that needs changing" etc, I really have seen that republishing has boosted plays. Sadly now with LBP2 I've made my best and most funniest level ever "Return of the Evil Rangers" a follow on from my funny "Evitinet Rangers" I've republished the level a few times already to make the level better and I still only, last time I looked has a maxium of 8 plays on it.
Admittedly I haven't gotten round to advertising on forums, I dare not advertise my levels on here and LBN has strict rules for posting level advertisements.
I see this a lot though but I'm really disappointed because I spent hours on the level. I remember reading up a level on a forum once about someone that spent hours making a level and hardly anyone played or liked it. I went and played the level and it was a truly awesome level, one of the best levels I'd ever played.
It really does go to show that so many levels go unnoticed
2011-02-22 00:51:00

Author:
Elsa
Posts: 164


The most obvious example I can think of for a truly excellent level which hasn't got much recognition is Poultry Panic. Less than 800 plays last time I checked - absolutely shocking as I think it's the best level yet made in LBP2.

Yeh, I played Poultry Panic yesterday, it's not the most beautiful level, but who cares, it's my favourite so far.
2011-02-22 01:22:00

Author:
julesyjules
Posts: 1156


Aloha, Maybe my last couple posts had a bit of a negative tone. As the OP of this thread
never said anything about tips to make it to cool pages. I made that assumption from "getting noticed"
Anyway I'll try to add something constructive to help.

We've all noticed the spamming of comments in-game on top levels comments and reviews.
"Try my level " "play my zombie shark bastketball" you know...
If you have a usb keyboard and a couple hours I would not suggest wasting time doing that lol..
However what I did lastnight is post a comment on the profile of everyone who played my last level
letting them know I had just published a new level. Included a brief description.

If you've got the time it certainly will help you get several extra plays, provided those people are
still playing the game. Several of them had not played in a while from the looks of it as mine was
the last level they had hearted, close to a month ago..

Anyway this did work for me, I had my level at #10 on top rated levels this week for about an hour.
I was getting a few plays one or two at a time. Of course it helps that it was getting great ratings,
but the point is it was getting played. Up until someone frowned it lol dropped down to below 30 on the
charts instantly and hasn't been played in several hours >.<

Anyway, Take the time to let the players who played your other levels know a new one is out.
2011-02-22 09:27:00

Author:
Fated For Failure
Posts: 81


I actually think that is worthwhile, making connections with other players is important. I've gotten into the habit of going into 'Newly Published' levels and just playing a random one - if it's good, I'll leave a review, and even without asking for it, you'll often find that person will play your level(s). And, of course, the addition of a 'Recent Activity' page means that the wider your circle of connections, the more chance you have of your level being played through 'Dip In A Stream'.

Ultimately though this will only get you so far. As others have said, luck is more important in getting your level noticed than any amount of promotion.
2011-02-22 19:45:00

Author:
agsrule
Posts: 89


The more I read it seems that luck does play the biggest part.

I've created a level that I've been working on for weeks months even! albeit not every waking hour ^^ I've put a lot of effort into it. its my first 'real' attempt at making a proper and awesome level. so far only 37 plays, mostly high ratings. I figure that joining the forums and getting to know the community would play a big part. so HI EVERY ONE I'M SAMMEHSAMURAI! and my level is called 'Ultimate Fantasy Pt1 - The Mystical Realm of Dreams and Wonder.'


one of my techniques is go into story mode, look for the highest played level and comment on it while there's so many people playing it. each time I do that I generally get 1 play.. heh ^^; try not to keep your comments annoying like "PLAY ULTIMATE FANTASY PT1 - THE MYSTICAL REALM OF DREAMS AND WONDER!!!"
or simply P4P/H4H/F4F people don't like seeing that sort of blatant advertising.

try and be more of a human about it, tease the people into wanting to check it out. my comments usually go something like this; "Something amazing awaits around the bend, but what is it you may ask. Ask no more!! go and see it for yourself! it goes by the name of Ultimate Fantasy Pt1 - The Mystical Realm of Dreams and Wonder.
and you might even like it ;D "

I'm really not sure how effective this approach is. considering how I only have 30 or so plays in a few weeks. but at least it shows that I'm a person who has put effort into what I create (which I do) so you should take a looksie and let me know what you think ;D

-Sam
2011-02-24 11:46:00

Author:
Anomandaris Irake
Posts: 10


I published my level 2 days ago, and yesterday I posted it on the forums,I had 22 plays in a day beforehand but after I posted it I got 30 more! It now has about 55 but I fix my level when someone notifys me about a bug etc.2011-02-24 12:08:00

Author:
Unknown User


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