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getting players to the scoreboard after losing their lives
Archive: 10 posts
I can't figure out how to get the players to be transported to the scoreboard after they lose their lives. Any ideas? | 2011-02-10 18:37:00 Author: Unknown User |
attatch a game ender, what logic do you have at the moment, like how many lifes, player sensor, score sensor or what? | 2011-02-10 18:40:00 Author: steadler Posts: 180 |
I'm kinda new to making levels, but basically the player has to see how far they can stay alive in the level, earning points along the way by killing sackbots. but when they die, they get transported to the scoreboard and thats the end. So they basically only have 1 life | 2011-02-10 18:45:00 Author: Unknown User |
hook a player sensor (with the radius as large as the game field) inverted to the game ender. when they die its scoreboard time if its a 1 player game. | 2011-02-10 18:53:00 Author: EinRobot Posts: 739 |
If there are no checkpoints the player is automatically returned the scoreboard. The simple answer is to just destroy the entrance. Put a Destroyer on the level entrance (2nd page of tools bag, under object tweakers) and place a Player Sensor switch somewhere near the entrance. Tweak the player sensor so its trigger radius covers the area players will first appear. Set "Require all players" to true and wire the output of the player sensor into the destroyer on the entrance. | 2011-02-10 18:53:00 Author: Foofles Posts: 2278 |
i think you link all of your destroyer tags into a game ender, i have only used a game ender with a controlinator and i directly linked the destroyer from my ship to a game ender, so im guessing it is the same principle, ill test it now for you. | 2011-02-10 18:55:00 Author: steadler Posts: 180 |
If there are no checkpoints the player is automatically returned the scoreboard. The simple answer is to just destroy the entrance. Put a Destroyer on the level entrance (2nd page of tools bag, under object tweakers) and place a Player Sensor switch somewhere near the entrance. Tweak the player sensor so its trigger radius covers the area players will first appear. Set "Require all players" to true and wire the output of the player sensor into the destroyer on the entrance. well there you go. | 2011-02-10 18:55:00 Author: EinRobot Posts: 739 |
If there are no checkpoints the player is automatically returned the scoreboard. The simple answer is to just destroy the entrance. Put a Destroyer on the level entrance (2nd page of tools bag, under object tweakers) and place a Player Sensor switch somewhere near the entrance. Tweak the player sensor so its trigger radius covers the area players will first appear. Set "Require all players" to true and wire the output of the player sensor into the destroyer on the entrance. lol thats the way i just figured it out, you beat me to it lol, im kinda new to this haha | 2011-02-10 19:01:00 Author: steadler Posts: 180 |
Thanks everyone, you were a huge help! | 2011-02-10 19:06:00 Author: Unknown User |
Doesn't the game ender just take you to the rating screen, not the scoreboard? | 2011-02-11 01:42:00 Author: ZipCity Posts: 208 |
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