#1
3 way impact
Archive: 11 posts
I need help for the logic for my game so when 3 of the same colour ball hit the explode | 2011-02-10 18:19:00 Author: OriginalCreator ![]() Posts: 217 |
Uhh, either use counters, tags and tag sensors or simply use that paintinator shot count thing. ![]() | 2011-02-10 18:22:00 Author: iArekusu ![]() Posts: 402 |
It's more complicated than that | 2011-02-10 18:29:00 Author: OriginalCreator ![]() Posts: 217 |
More details then | 2011-02-10 18:30:00 Author: ZipCity ![]() Posts: 208 |
It's more complicated than that Then you might have to describe what you are wanting much better. ![]() | 2011-02-10 18:32:00 Author: jwwphotos ![]() Posts: 11383 |
Impact sensors can look for a specific tag. And counters count however you need. | 2011-02-10 19:02:00 Author: Foofles ![]() Posts: 2278 |
Maybe have 3 different tag sensors on the same microchip with the same radius but different labels, and the tag keys are on other balls with the corresponding label, and the tag sensors all have their outputs connected to an AND switch wit the output, a destroyer. Then when all 3 of the balls are in your radius BOOM!![]() | 2011-02-10 19:34:00 Author: mutant_red_peas ![]() Posts: 516 |
Impact sensors can look for a specific tag. And counters count however you need. When I use counters not all of them explode if they hit not straight after each other | 2011-02-10 19:36:00 Author: OriginalCreator ![]() Posts: 217 |
Maybe have 3 different tag sensors on the same microchip with the same radius but different labels, and the tag keys are on other balls with the corresponding label, and the tag sensors all have their outputs connected to an AND switch wit the output, a destroyer. Then when all 3 of the balls are in your radius BOOM!![]() Lol tried that as well | 2011-02-10 19:39:00 Author: OriginalCreator ![]() Posts: 217 |
You can set tag sensors to require a specific number of tags | 2011-02-10 23:43:00 Author: Foofles ![]() Posts: 2278 |
Dude, you have to be more clear. I still can't figure out what you want. Describe it step by step. | 2011-02-11 01:39:00 Author: Biv ![]() Posts: 734 |
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