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#1

3 way impact

Archive: 11 posts


I need help for the logic for my game so when 3 of the same colour ball hit the explode2011-02-10 18:19:00

Author:
OriginalCreator
Posts: 217


Uhh, either use counters, tags and tag sensors or simply use that paintinator shot count thing. 2011-02-10 18:22:00

Author:
iArekusu
Posts: 402


It's more complicated than that2011-02-10 18:29:00

Author:
OriginalCreator
Posts: 217


More details then2011-02-10 18:30:00

Author:
ZipCity
Posts: 208


It's more complicated than that

Then you might have to describe what you are wanting much better.
2011-02-10 18:32:00

Author:
jwwphotos
Posts: 11383


Impact sensors can look for a specific tag. And counters count however you need.2011-02-10 19:02:00

Author:
Foofles
Posts: 2278


Maybe have 3 different tag sensors on the same microchip with the same radius but different labels, and the tag keys are on other balls with the corresponding label, and the tag sensors all have their outputs connected to an AND switch wit the output, a destroyer. Then when all 3 of the balls are in your radius BOOM!

2011-02-10 19:34:00

Author:
mutant_red_peas
Posts: 516


Impact sensors can look for a specific tag. And counters count however you need.

When I use counters not all of them explode if they hit not straight after each other
2011-02-10 19:36:00

Author:
OriginalCreator
Posts: 217


Maybe have 3 different tag sensors on the same microchip with the same radius but different labels, and the tag keys are on other balls with the corresponding label, and the tag sensors all have their outputs connected to an AND switch wit the output, a destroyer. Then when all 3 of the balls are in your radius BOOM!


Lol tried that as well
2011-02-10 19:39:00

Author:
OriginalCreator
Posts: 217


You can set tag sensors to require a specific number of tags2011-02-10 23:43:00

Author:
Foofles
Posts: 2278


Dude, you have to be more clear. I still can't figure out what you want. Describe it step by step.2011-02-11 01:39:00

Author:
Biv
Posts: 734


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