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#1

Publishing and a few other questions

Archive: 5 posts


1. First is there a way to publish sans a ps3?

I dont have net at home. A way other than the obvious bring it to a freinds place.

I have most of the AI dont for my two games a metal gear solid/thief game and a RTS. I am new to this stuff but making my own AI has given me a whole new respect for developers. Especially path findin took me almost 105 gates chips and others to get mine working the way i wanted.

2 . Can any webcam work for making stickers?

I got everything done but the art for my games. All the AI works just not very eciting seeing a war of the toilet paper rolls. I tried using stickers to make pixle art. Problem is the colors all come out very dark compared to the popit menu.

3. Is there a way to carry over information between levels?

I have several differnt command units. So want the play to have the same one they chose in the intro level.
2011-02-10 17:59:00

Author:
Drastion
Posts: 11


1. It's not possible to publish without a PS3.
2. I guess you could take pictures using the PlayStation Eye camera (idk if others work too, you might just try it out). If the picture is too dark, just use lights and stuff to make it brighter.
3. I think a few people talked about a method, but I'm not sure if it is possible... you might wait for another answer.

Hope that helps!
2011-02-10 18:06:00

Author:
iArekusu
Posts: 402


Thanks for the quick answer.

Sorry i wasnt clear i ment stickers that come in the game in bubbles. I dont have a playstation eye but i will once the move patch comes out.

I tried stickers called bright green (trying to draw a goblin character) but when i put it on an object it is far from bright. I tried changing materials to see if its the background color that is messing it up but that didnt work either.
2011-02-10 18:13:00

Author:
Drastion
Posts: 11


A not-so-great solution would be to use a few LED lights (you can make them invisible!) and use them to light up your goblin. But that would make him all shiny, and, well, that's not what Goblins should do, I guess. Maybe just lighten up the environment around him
Hope that helps!
2011-02-10 18:19:00

Author:
iArekusu
Posts: 402


3. Is there a way to carry over information between levels?

Since a player's score is transferred to sublevels, you can use Score Givers and Score Sensors to transfer information by encoding it into a player's score.
2011-02-11 07:51:00

Author:
Aya042
Posts: 2870


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