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What is the Gobotron emiting??
Archive: 7 posts
I wish MM would allow us to look at Story Levels in Create Mode. Anyway, does anyone know what the Gobotron is emitting?? Is it a hologram with a plasma danger on it?? Because it can go through other players but it disappears when you hit an enemy or when it hits a wall, I want my projectiles to do the same. Also, is there a way to change the the appearance of the Creatanator into a Paintanator?? I want the player to hold a gun and emit their own projectiles.... not wear an helmet... | 2011-02-10 16:50:00 Author: snowyjoe Posts: 509 |
It's a hologram piece with a impact sensor with the require tag function turned on. For the creatinator question: I don't get why sackbots can use the creatinator and not the paintinator, but for now you can only decorate the creatinator | 2011-02-10 17:55:00 Author: Shadowheaven Posts: 378 |
Uhh, funny thing - I once managed to make a Sackbot wear a Paintinator somehow, I think... (Not sure on that though, may need to retry it later). Try to allow him to wear any powerups, then try to give him the paintinator. Hope this works (and helps)! | 2011-02-10 18:25:00 Author: iArekusu Posts: 402 |
For the creatinator question: I don't get why sackbots can use the creatinator and not the paintinator, but for now you can only decorate the creatinator Sackbots can use a paintinator. set the sackbot's ability to use creatinator to on and it can use either. Unfortunately there's no way to change the paintballs to anything else. | 2011-02-10 19:26:00 Author: Chicago51 Posts: 258 |
No no no, I want the Creatonator to look like the4 Paintanator | 2011-02-10 19:32:00 Author: snowyjoe Posts: 509 |
About making a creatinator look like a paintinator, you could fake it with a controlinated sackbot (holding a paintinator) and an emitter. Make a piece of invisible holo material and put an emitter, a follower, and a joystick rotator on it. Wire the controlinator's R1 output to the emitter, set the follower to follow the sackbot, and wire the controlinator's right joystick outputs to the joystick rotator. Then just tweak the emitter to fire the projectile you want. | 2011-02-10 20:18:00 Author: Blue Helmet Posts: 306 |
Wow, nice idea Blue Helmet thanks! I'll look into it!! | 2011-02-11 06:42:00 Author: snowyjoe Posts: 509 |
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