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#1

impact rigid connect & object state tag settings?

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I could use a rigid connection setting for impact sensors big time. it would also help me immensely if i had an impact sensor activating a tag that the entire object the tag is on (also need rigid setting please) became the tag signal itself.

When I use fleeing followers colliding with a tagged piece of holo (ex: Alucard's Mist form), the impact activation causes the object to flee from the tag spot itself, and not from the entire holo wall/frame that has the tag on it and is being impacted. unless i tag along it every 6 big-grids or so, the object can pass through by finding a gap. if there are no gaps the object reacts chaotically trying to flee in all directions from all tags with unnecessarily high follower speed.

i hate lining walls & arenas with lots of tags like it's bad LBP1 logic when everything else is so neat & functional. Would something like an 'object copy' setting be possible? Or a follower patch?
2011-02-10 15:02:00

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